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| class Adhesion : public Scene |
| { |
| public: |
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| Adhesion(const char* name) : Scene(name) {} |
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| virtual void Initialize() |
| { |
| float radius = 0.1f; |
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| g_params.radius = radius; |
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| g_params.numIterations = 3; |
| g_params.vorticityConfinement = 0.0f; |
| g_params.fluidRestDistance = g_params.radius*0.55f; |
| g_params.smoothing = 0.5f; |
| g_params.relaxationFactor = 1.f; |
| g_params.restitution = 0.0f; |
| g_params.collisionDistance = 0.01f; |
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| g_fluidColor = Vec4(0.0f, 0.8f, 0.2f, 1.0f); |
| |
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| g_params.dynamicFriction = 0.5f; |
| g_params.viscosity = 50.0f; |
| g_params.adhesion = 0.5f; |
| g_params.cohesion = 0.08f; |
| g_params.surfaceTension = 0.0f; |
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| g_numExtraParticles = 64 * 1024; |
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| AddBox(Vec3(1.0f, 1.5f, 0.1f), Vec3(0.0f, 1.5f, 0.0f)); |
| AddBox(Vec3(1.0f, 0.1f, 6.0f), Vec3(-1.0f, 3.0f, 0.0f)); |
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| g_emitters[0].mEnabled = true; |
| g_emitters[0].mSpeed = (g_params.fluidRestDistance*2.f / g_dt); |
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| g_params.numPlanes = 3; |
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| |
| g_drawEllipsoids = true; |
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| g_pause = false; |
| } |
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| bool mViscous; |
| }; |
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