| .. toctree:: | |
| :maxdepth: 1 | |
| :hidden: | |
| Overview <self> | |
| manual | |
| releasenotes | |
| |PRODUCTNAME| | |
| ====================================== | |
| Flex is a GPU-based particle simulation library designed for real-time applications. It provides a unified interface that is capable of simulating fluids, clothing, solids, ropes, and more. See the :ref:`releasenotes` for the latest updates. | |
| Download the latest Flex release from the `product home page`_ on `NVIDIA Developer`_. | |
| Documentation | |
| ------------- | |
| Please see the :ref:`Manual` included in this release package for more information on | |
| the solver API and usage. | |
| Doxygen generated API documentation is available here: | |
| * `Core API Reference <_static/api/_nv_flex_8h.html>`_ | |
| * `Extensions API Reference <_static/api/_nv_flex_ext_8h.html>`_ | |
| * `Device API Reference <_static/api/_nv_flex_device_8h.html>`_ | |
| Supported Platforms | |
| ------------------- | |
| * Windows 32/64 bit | |
| * Linux 64 bit (tested with Ubuntu 16.04 LTS) | |
| Requirements | |
| ------------ | |
| A D3D11 capable graphics card with the following driver versions: | |
| * NVIDIA: GeForce Game Ready Driver 372.90 or above | |
| * AMD: Radeon Software Version 16.9.1 or above | |
| To build the demo at least one of the following is required: | |
| * Microsoft Visual Studio 2013 | |
| * Microsoft Visual Studio 2015 | |
| * g++ 4.6.3 or higher | |
| * CUDA 8.0.44 toolkit | |
| * DirectX 11/12 SDK | |