| /* | |
| Simple DirectMedia Layer | |
| Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not | |
| claim that you wrote the original software. If you use this software | |
| in a product, an acknowledgment in the product documentation would be | |
| appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be | |
| misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| /** | |
| * \file SDL_surface.h | |
| * | |
| * Header file for ::SDL_Surface definition and management functions. | |
| */ | |
| /* Set up for C function definitions, even when using C++ */ | |
| extern "C" { | |
| /** | |
| * \name Surface flags | |
| * | |
| * These are the currently supported flags for the ::SDL_Surface. | |
| * | |
| * \internal | |
| * Used internally (read-only). | |
| */ | |
| /* @{ */ | |
| /* @} *//* Surface flags */ | |
| /** | |
| * Evaluates to true if the surface needs to be locked before access. | |
| */ | |
| /** | |
| * \brief A collection of pixels used in software blitting. | |
| * | |
| * \note This structure should be treated as read-only, except for \c pixels, | |
| * which, if not NULL, contains the raw pixel data for the surface. | |
| */ | |
| typedef struct SDL_Surface | |
| { | |
| Uint32 flags; /**< Read-only */ | |
| SDL_PixelFormat *format; /**< Read-only */ | |
| int w, h; /**< Read-only */ | |
| int pitch; /**< Read-only */ | |
| void *pixels; /**< Read-write */ | |
| /** Application data associated with the surface */ | |
| void *userdata; /**< Read-write */ | |
| /** information needed for surfaces requiring locks */ | |
| int locked; /**< Read-only */ | |
| void *lock_data; /**< Read-only */ | |
| /** clipping information */ | |
| SDL_Rect clip_rect; /**< Read-only */ | |
| /** info for fast blit mapping to other surfaces */ | |
| struct SDL_BlitMap *map; /**< Private */ | |
| /** Reference count -- used when freeing surface */ | |
| int refcount; /**< Read-mostly */ | |
| } SDL_Surface; | |
| /** | |
| * \brief The type of function used for surface blitting functions. | |
| */ | |
| typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, | |
| struct SDL_Surface * dst, SDL_Rect * dstrect); | |
| /** | |
| * Allocate and free an RGB surface. | |
| * | |
| * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. | |
| * If the depth is greater than 8 bits, the pixel format is set using the | |
| * flags '[RGB]mask'. | |
| * | |
| * If the function runs out of memory, it will return NULL. | |
| * | |
| * \param flags The \c flags are obsolete and should be set to 0. | |
| * \param width The width in pixels of the surface to create. | |
| * \param height The height in pixels of the surface to create. | |
| * \param depth The depth in bits of the surface to create. | |
| * \param Rmask The red mask of the surface to create. | |
| * \param Gmask The green mask of the surface to create. | |
| * \param Bmask The blue mask of the surface to create. | |
| * \param Amask The alpha mask of the surface to create. | |
| */ | |
| extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface | |
| (Uint32 flags, int width, int height, int depth, | |
| Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); | |
| extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, | |
| int width, | |
| int height, | |
| int depth, | |
| int pitch, | |
| Uint32 Rmask, | |
| Uint32 Gmask, | |
| Uint32 Bmask, | |
| Uint32 Amask); | |
| extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); | |
| /** | |
| * \brief Set the palette used by a surface. | |
| * | |
| * \return 0, or -1 if the surface format doesn't use a palette. | |
| * | |
| * \note A single palette can be shared with many surfaces. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, | |
| SDL_Palette * palette); | |
| /** | |
| * \brief Sets up a surface for directly accessing the pixels. | |
| * | |
| * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write | |
| * to and read from \c surface->pixels, using the pixel format stored in | |
| * \c surface->format. Once you are done accessing the surface, you should | |
| * use SDL_UnlockSurface() to release it. | |
| * | |
| * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates | |
| * to 0, then you can read and write to the surface at any time, and the | |
| * pixel format of the surface will not change. | |
| * | |
| * No operating system or library calls should be made between lock/unlock | |
| * pairs, as critical system locks may be held during this time. | |
| * | |
| * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. | |
| * | |
| * \sa SDL_UnlockSurface() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); | |
| /** \sa SDL_LockSurface() */ | |
| extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); | |
| /** | |
| * Load a surface from a seekable SDL data stream (memory or file). | |
| * | |
| * If \c freesrc is non-zero, the stream will be closed after being read. | |
| * | |
| * The new surface should be freed with SDL_FreeSurface(). | |
| * | |
| * \return the new surface, or NULL if there was an error. | |
| */ | |
| extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, | |
| int freesrc); | |
| /** | |
| * Load a surface from a file. | |
| * | |
| * Convenience macro. | |
| */ | |
| /** | |
| * Save a surface to a seekable SDL data stream (memory or file). | |
| * | |
| * If \c freedst is non-zero, the stream will be closed after being written. | |
| * | |
| * \return 0 if successful or -1 if there was an error. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SaveBMP_RW | |
| (SDL_Surface * surface, SDL_RWops * dst, int freedst); | |
| /** | |
| * Save a surface to a file. | |
| * | |
| * Convenience macro. | |
| */ | |
| /** | |
| * \brief Sets the RLE acceleration hint for a surface. | |
| * | |
| * \return 0 on success, or -1 if the surface is not valid | |
| * | |
| * \note If RLE is enabled, colorkey and alpha blending blits are much faster, | |
| * but the surface must be locked before directly accessing the pixels. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, | |
| int flag); | |
| /** | |
| * \brief Sets the color key (transparent pixel) in a blittable surface. | |
| * | |
| * \param surface The surface to update | |
| * \param flag Non-zero to enable colorkey and 0 to disable colorkey | |
| * \param key The transparent pixel in the native surface format | |
| * | |
| * \return 0 on success, or -1 if the surface is not valid | |
| * | |
| * You can pass SDL_RLEACCEL to enable RLE accelerated blits. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, | |
| int flag, Uint32 key); | |
| /** | |
| * \brief Gets the color key (transparent pixel) in a blittable surface. | |
| * | |
| * \param surface The surface to update | |
| * \param key A pointer filled in with the transparent pixel in the native | |
| * surface format | |
| * | |
| * \return 0 on success, or -1 if the surface is not valid or colorkey is not | |
| * enabled. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, | |
| Uint32 * key); | |
| /** | |
| * \brief Set an additional color value used in blit operations. | |
| * | |
| * \param surface The surface to update. | |
| * \param r The red color value multiplied into blit operations. | |
| * \param g The green color value multiplied into blit operations. | |
| * \param b The blue color value multiplied into blit operations. | |
| * | |
| * \return 0 on success, or -1 if the surface is not valid. | |
| * | |
| * \sa SDL_GetSurfaceColorMod() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, | |
| Uint8 r, Uint8 g, Uint8 b); | |
| /** | |
| * \brief Get the additional color value used in blit operations. | |
| * | |
| * \param surface The surface to query. | |
| * \param r A pointer filled in with the current red color value. | |
| * \param g A pointer filled in with the current green color value. | |
| * \param b A pointer filled in with the current blue color value. | |
| * | |
| * \return 0 on success, or -1 if the surface is not valid. | |
| * | |
| * \sa SDL_SetSurfaceColorMod() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, | |
| Uint8 * r, Uint8 * g, | |
| Uint8 * b); | |
| /** | |
| * \brief Set an additional alpha value used in blit operations. | |
| * | |
| * \param surface The surface to update. | |
| * \param alpha The alpha value multiplied into blit operations. | |
| * | |
| * \return 0 on success, or -1 if the surface is not valid. | |
| * | |
| * \sa SDL_GetSurfaceAlphaMod() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, | |
| Uint8 alpha); | |
| /** | |
| * \brief Get the additional alpha value used in blit operations. | |
| * | |
| * \param surface The surface to query. | |
| * \param alpha A pointer filled in with the current alpha value. | |
| * | |
| * \return 0 on success, or -1 if the surface is not valid. | |
| * | |
| * \sa SDL_SetSurfaceAlphaMod() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, | |
| Uint8 * alpha); | |
| /** | |
| * \brief Set the blend mode used for blit operations. | |
| * | |
| * \param surface The surface to update. | |
| * \param blendMode ::SDL_BlendMode to use for blit blending. | |
| * | |
| * \return 0 on success, or -1 if the parameters are not valid. | |
| * | |
| * \sa SDL_GetSurfaceBlendMode() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, | |
| SDL_BlendMode blendMode); | |
| /** | |
| * \brief Get the blend mode used for blit operations. | |
| * | |
| * \param surface The surface to query. | |
| * \param blendMode A pointer filled in with the current blend mode. | |
| * | |
| * \return 0 on success, or -1 if the surface is not valid. | |
| * | |
| * \sa SDL_SetSurfaceBlendMode() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, | |
| SDL_BlendMode *blendMode); | |
| /** | |
| * Sets the clipping rectangle for the destination surface in a blit. | |
| * | |
| * If the clip rectangle is NULL, clipping will be disabled. | |
| * | |
| * If the clip rectangle doesn't intersect the surface, the function will | |
| * return SDL_FALSE and blits will be completely clipped. Otherwise the | |
| * function returns SDL_TRUE and blits to the surface will be clipped to | |
| * the intersection of the surface area and the clipping rectangle. | |
| * | |
| * Note that blits are automatically clipped to the edges of the source | |
| * and destination surfaces. | |
| */ | |
| extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, | |
| const SDL_Rect * rect); | |
| /** | |
| * Gets the clipping rectangle for the destination surface in a blit. | |
| * | |
| * \c rect must be a pointer to a valid rectangle which will be filled | |
| * with the correct values. | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, | |
| SDL_Rect * rect); | |
| /** | |
| * Creates a new surface of the specified format, and then copies and maps | |
| * the given surface to it so the blit of the converted surface will be as | |
| * fast as possible. If this function fails, it returns NULL. | |
| * | |
| * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those | |
| * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and | |
| * SDL will try to RLE accelerate colorkey and alpha blits in the resulting | |
| * surface. | |
| */ | |
| extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface | |
| (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); | |
| extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat | |
| (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); | |
| /** | |
| * \brief Copy a block of pixels of one format to another format | |
| * | |
| * \return 0 on success, or -1 if there was an error | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, | |
| Uint32 src_format, | |
| const void * src, int src_pitch, | |
| Uint32 dst_format, | |
| void * dst, int dst_pitch); | |
| /** | |
| * Performs a fast fill of the given rectangle with \c color. | |
| * | |
| * If \c rect is NULL, the whole surface will be filled with \c color. | |
| * | |
| * The color should be a pixel of the format used by the surface, and | |
| * can be generated by the SDL_MapRGB() function. | |
| * | |
| * \return 0 on success, or -1 on error. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_FillRect | |
| (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); | |
| extern DECLSPEC int SDLCALL SDL_FillRects | |
| (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); | |
| /** | |
| * Performs a fast blit from the source surface to the destination surface. | |
| * | |
| * This assumes that the source and destination rectangles are | |
| * the same size. If either \c srcrect or \c dstrect are NULL, the entire | |
| * surface (\c src or \c dst) is copied. The final blit rectangles are saved | |
| * in \c srcrect and \c dstrect after all clipping is performed. | |
| * | |
| * \return If the blit is successful, it returns 0, otherwise it returns -1. | |
| * | |
| * The blit function should not be called on a locked surface. | |
| * | |
| * The blit semantics for surfaces with and without blending and colorkey | |
| * are defined as follows: | |
| * \verbatim | |
| RGBA->RGB: | |
| Source surface blend mode set to SDL_BLENDMODE_BLEND: | |
| alpha-blend (using the source alpha-channel and per-surface alpha) | |
| SDL_SRCCOLORKEY ignored. | |
| Source surface blend mode set to SDL_BLENDMODE_NONE: | |
| copy RGB. | |
| if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
| RGB values of the source color key, ignoring alpha in the | |
| comparison. | |
| RGB->RGBA: | |
| Source surface blend mode set to SDL_BLENDMODE_BLEND: | |
| alpha-blend (using the source per-surface alpha) | |
| Source surface blend mode set to SDL_BLENDMODE_NONE: | |
| copy RGB, set destination alpha to source per-surface alpha value. | |
| both: | |
| if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
| source color key. | |
| RGBA->RGBA: | |
| Source surface blend mode set to SDL_BLENDMODE_BLEND: | |
| alpha-blend (using the source alpha-channel and per-surface alpha) | |
| SDL_SRCCOLORKEY ignored. | |
| Source surface blend mode set to SDL_BLENDMODE_NONE: | |
| copy all of RGBA to the destination. | |
| if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
| RGB values of the source color key, ignoring alpha in the | |
| comparison. | |
| RGB->RGB: | |
| Source surface blend mode set to SDL_BLENDMODE_BLEND: | |
| alpha-blend (using the source per-surface alpha) | |
| Source surface blend mode set to SDL_BLENDMODE_NONE: | |
| copy RGB. | |
| both: | |
| if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
| source color key. | |
| \endverbatim | |
| * | |
| * You should call SDL_BlitSurface() unless you know exactly how SDL | |
| * blitting works internally and how to use the other blit functions. | |
| */ | |
| /** | |
| * This is the public blit function, SDL_BlitSurface(), and it performs | |
| * rectangle validation and clipping before passing it to SDL_LowerBlit() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_UpperBlit | |
| (SDL_Surface * src, const SDL_Rect * srcrect, | |
| SDL_Surface * dst, SDL_Rect * dstrect); | |
| /** | |
| * This is a semi-private blit function and it performs low-level surface | |
| * blitting only. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_LowerBlit | |
| (SDL_Surface * src, SDL_Rect * srcrect, | |
| SDL_Surface * dst, SDL_Rect * dstrect); | |
| /** | |
| * \brief Perform a fast, low quality, stretch blit between two surfaces of the | |
| * same pixel format. | |
| * | |
| * \note This function uses a static buffer, and is not thread-safe. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, | |
| const SDL_Rect * srcrect, | |
| SDL_Surface * dst, | |
| const SDL_Rect * dstrect); | |
| /** | |
| * This is the public scaled blit function, SDL_BlitScaled(), and it performs | |
| * rectangle validation and clipping before passing it to SDL_LowerBlitScaled() | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_UpperBlitScaled | |
| (SDL_Surface * src, const SDL_Rect * srcrect, | |
| SDL_Surface * dst, SDL_Rect * dstrect); | |
| /** | |
| * This is a semi-private blit function and it performs low-level surface | |
| * scaled blitting only. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_LowerBlitScaled | |
| (SDL_Surface * src, SDL_Rect * srcrect, | |
| SDL_Surface * dst, SDL_Rect * dstrect); | |
| /* Ends C function definitions when using C++ */ | |
| } | |
| /* vi: set ts=4 sw=4 expandtab: */ | |