| /* | |
| Simple DirectMedia Layer | |
| Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not | |
| claim that you wrote the original software. If you use this software | |
| in a product, an acknowledgment in the product documentation would be | |
| appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be | |
| misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| /** | |
| * \file SDL_system.h | |
| * | |
| * Include file for platform specific SDL API functions | |
| */ | |
| /* Set up for C function definitions, even when using C++ */ | |
| extern "C" { | |
| /* Platform specific functions for Windows */ | |
| /** | |
| \brief Set a function that is called for every windows message, before TranslateMessage() | |
| */ | |
| typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); | |
| extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); | |
| /** | |
| \brief Returns the D3D9 adapter index that matches the specified display index. | |
| This adapter index can be passed to IDirect3D9::CreateDevice and controls | |
| on which monitor a full screen application will appear. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); | |
| typedef struct IDirect3DDevice9 IDirect3DDevice9; | |
| /** | |
| \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. | |
| Once you are done using the device, you should release it to avoid a resource leak. | |
| */ | |
| extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); | |
| /** | |
| \brief Returns the DXGI Adapter and Output indices for the specified display index. | |
| These can be passed to EnumAdapters and EnumOutputs respectively to get the objects | |
| required to create a DX10 or DX11 device and swap chain. | |
| */ | |
| extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); | |
| /* Platform specific functions for iOS */ | |
| extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); | |
| extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); | |
| /* Platform specific functions for Android */ | |
| /** | |
| \brief Get the JNI environment for the current thread | |
| This returns JNIEnv*, but the prototype is void* so we don't need jni.h | |
| */ | |
| extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(); | |
| /** | |
| \brief Get the SDL Activity object for the application | |
| This returns jobject, but the prototype is void* so we don't need jni.h | |
| The jobject returned by SDL_AndroidGetActivity is a local reference. | |
| It is the caller's responsibility to properly release it | |
| (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) | |
| */ | |
| extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(); | |
| /** | |
| See the official Android developer guide for more information: | |
| http://developer.android.com/guide/topics/data/data-storage.html | |
| */ | |
| /** | |
| \brief Get the path used for internal storage for this application. | |
| This path is unique to your application and cannot be written to | |
| by other applications. | |
| */ | |
| extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(); | |
| /** | |
| \brief Get the current state of external storage, a bitmask of these values: | |
| SDL_ANDROID_EXTERNAL_STORAGE_READ | |
| SDL_ANDROID_EXTERNAL_STORAGE_WRITE | |
| If external storage is currently unavailable, this will return 0. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(); | |
| /** | |
| \brief Get the path used for external storage for this application. | |
| This path is unique to your application, but is public and can be | |
| written to by other applications. | |
| */ | |
| extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(); | |
| /* Platform specific functions for WinRT */ | |
| /** | |
| * \brief WinRT / Windows Phone path types | |
| */ | |
| typedef enum | |
| { | |
| /** \brief The installed app's root directory. | |
| Files here are likely to be read-only. */ | |
| SDL_WINRT_PATH_INSTALLED_LOCATION, | |
| /** \brief The app's local data store. Files may be written here */ | |
| SDL_WINRT_PATH_LOCAL_FOLDER, | |
| /** \brief The app's roaming data store. Unsupported on Windows Phone. | |
| Files written here may be copied to other machines via a network | |
| connection. | |
| */ | |
| SDL_WINRT_PATH_ROAMING_FOLDER, | |
| /** \brief The app's temporary data store. Unsupported on Windows Phone. | |
| Files written here may be deleted at any time. */ | |
| SDL_WINRT_PATH_TEMP_FOLDER | |
| } SDL_WinRT_Path; | |
| /** | |
| * \brief Retrieves a WinRT defined path on the local file system | |
| * | |
| * \note Documentation on most app-specific path types on WinRT | |
| * can be found on MSDN, at the URL: | |
| * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | |
| * | |
| * \param pathType The type of path to retrieve. | |
| * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL | |
| * if the path is not available for any reason. Not all paths are | |
| * available on all versions of Windows. This is especially true on | |
| * Windows Phone. Check the documentation for the given | |
| * SDL_WinRT_Path for more information on which path types are | |
| * supported where. | |
| */ | |
| extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); | |
| /** | |
| * \brief Retrieves a WinRT defined path on the local file system | |
| * | |
| * \note Documentation on most app-specific path types on WinRT | |
| * can be found on MSDN, at the URL: | |
| * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | |
| * | |
| * \param pathType The type of path to retrieve. | |
| * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL | |
| * if the path is not available for any reason. Not all paths are | |
| * available on all versions of Windows. This is especially true on | |
| * Windows Phone. Check the documentation for the given | |
| * SDL_WinRT_Path for more information on which path types are | |
| * supported where. | |
| */ | |
| extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); | |
| /* Ends C function definitions when using C++ */ | |
| } | |
| /* vi: set ts=4 sw=4 expandtab: */ | |