| /************************************************************************************************************************************\ | |
| |* *| | |
| |* Copyright � 2012 NVIDIA Corporation. All rights reserved. *| | |
| |* *| | |
| |* NOTICE TO USER: *| | |
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| |* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| | |
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| \************************************************************************************************************************************/ | |
| //////////////////////////////////////////////////////////////////////////////// | |
| ////////////////////////// NVIDIA SHADER EXTENSIONS //////////////////////////// | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // This file can be included both from HLSL shader code as well as C++ code. | |
| // The app should call NvAPI_D3D11_IsNvShaderExtnOpCodeSupported() / NvAPI_D3D12_IsNvShaderExtnOpCodeSupported() | |
| // to check for support for every nv shader extension opcode it plans to use | |
| //----------------------------------------------------------------------------// | |
| //---------------------------- NV Shader Extn Version -----------------------// | |
| //----------------------------------------------------------------------------// | |
| //----------------------------------------------------------------------------// | |
| //---------------------------- Misc constants --------------------------------// | |
| //----------------------------------------------------------------------------// | |
| //----------------------------------------------------------------------------// | |
| //---------------------------- opCode constants ------------------------------// | |
| //----------------------------------------------------------------------------// | |