/* * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include #include "loader.h" #include "loaderMacros.h" #include "appGraphCtx.h" #include #define LOADER_APPC_CTX_FUNCTIONS(op, inst, inst_func) \ op(inst, inst_func, AppGraphCtx*, AppGraphCtxCreate, 1, ((int, deviceID)) ) \ op(inst, inst_func, bool, AppGraphCtxUpdateSize, 4, ((AppGraphCtx*, context), (SDL_Window*, window), (bool, fullscreen), (int, numMSAASamples)) ) \ op(inst, inst_func, void, AppGraphCtxReleaseRenderTarget, 1, ((AppGraphCtx*, context)) ) \ op(inst, inst_func, void, AppGraphCtxRelease, 1, ((AppGraphCtx*, context)) ) \ op(inst, inst_func, void, AppGraphCtxFrameStart, 2, ((AppGraphCtx*, context), (AppGraphColor, clearColor)) ) \ op(inst, inst_func, void, AppGraphCtxFramePresent, 2, ((AppGraphCtx*, context), (bool, fullsync)) ) \ op(inst, inst_func, void, AppGraphCtxWaitForFrames, 2, ((AppGraphCtx*, context), (unsigned int, maxFramesInFlight)) ) \ op(inst, inst_func, void, AppGraphCtxProfileEnable, 2, ((AppGraphCtx*, context), (bool, enabled)) ) \ op(inst, inst_func, void, AppGraphCtxProfileBegin, 2, ((AppGraphCtx*, context), (const char*, label)) ) \ op(inst, inst_func, void, AppGraphCtxProfileEnd, 2, ((AppGraphCtx*, context), (const char*, label)) ) \ op(inst, inst_func, bool, AppGraphCtxProfileGet, 5, ((AppGraphCtx*, context), (const char**, plabel), (float*, cpuTime), (float*, gpuTime), (int, index)) ) \ op(inst, inst_func, size_t, AppGraphCtxDedicatedVideoMemory, 1, ((AppGraphCtx*, context)) ) LOADER_APPC_CTX_FUNCTIONS(LOADER_DECLARE_FUNCTION_PTR, (), ()) struct AppCtxFunctionSet { LOADER_APPC_CTX_FUNCTIONS(LOADER_DECLARE_FUNCTION_VAR, (), ()) }; // Declare D3D11/D3D12 versions #define APP_CTX_D3D11_FUNCTION_NAME(x) x##D3D11 #define APP_CTX_D3D12_FUNCTION_NAME(x) x##D3D12 extern "C" { LOADER_APPC_CTX_FUNCTIONS(LOADER_DECLARE_FUNCTION_NAME, (), APP_CTX_D3D11_FUNCTION_NAME) LOADER_APPC_CTX_FUNCTIONS(LOADER_DECLARE_FUNCTION_NAME, (), APP_CTX_D3D12_FUNCTION_NAME) } // extern "C" static AppCtxFunctionSet g_functionSet; void loadAppGraphCtx(AppGraphCtxType type) { if (type == APP_CONTEXT_D3D11) { LOADER_APPC_CTX_FUNCTIONS(LOADER_SET_FUNCTION, g_functionSet, APP_CTX_D3D11_FUNCTION_NAME) } if (type == APP_CONTEXT_D3D12) { LOADER_APPC_CTX_FUNCTIONS(LOADER_SET_FUNCTION, g_functionSet, APP_CTX_D3D12_FUNCTION_NAME) } } void unloadAppGraphCtx() { g_functionSet = AppCtxFunctionSet{}; } // Generate the patches LOADER_APPC_CTX_FUNCTIONS(LOADER_FUNCTION_PTR_CALL, g_functionSet, ())