/* * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include #define IMGUI_GRAPH_API extern "C" __declspec(dllexport) struct ImguiGraphDesc; typedef bool (*imguiGraphInit_t)(const char* fontpath, const ImguiGraphDesc* desc); typedef void (*imguiGraphUpdate_t)(const ImguiGraphDesc* desc); bool imguiGraphInit(const char* fontpath, float defaultFontHeight, const ImguiGraphDesc* desc); void imguiGraphUpdate(const ImguiGraphDesc* desc); void imguiGraphDestroy(); void imguiGraphDraw(); // Below are the functions that must be implemented per graphics API IMGUI_GRAPH_API void imguiGraphContextInit(const ImguiGraphDesc* desc); IMGUI_GRAPH_API void imguiGraphContextUpdate(const ImguiGraphDesc* desc); IMGUI_GRAPH_API void imguiGraphContextDestroy(); IMGUI_GRAPH_API void imguiGraphRecordBegin(); IMGUI_GRAPH_API void imguiGraphRecordEnd(); IMGUI_GRAPH_API void imguiGraphVertex2f(float x, float y); IMGUI_GRAPH_API void imguiGraphVertex2fv(const float* v); IMGUI_GRAPH_API void imguiGraphTexCoord2f(float u, float v); IMGUI_GRAPH_API void imguiGraphColor4ub(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha); IMGUI_GRAPH_API void imguiGraphColor4ubv(const uint8_t* v); IMGUI_GRAPH_API void imguiGraphFontTextureEnable(); IMGUI_GRAPH_API void imguiGraphFontTextureDisable(); IMGUI_GRAPH_API void imguiGraphEnableScissor(int x, int y, int width, int height); IMGUI_GRAPH_API void imguiGraphDisableScissor(); IMGUI_GRAPH_API void imguiGraphFontTextureInit(unsigned char* data); IMGUI_GRAPH_API void imguiGraphFontTextureRelease();