/* * Copyright (c) 2014-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ //direct3d headers #include #include "appD3D11Ctx.h" // include the Direct3D Library file #pragma comment (lib, "d3d11.lib") #include "appD3D11Ctx.h" #include "imguiGraphD3D11.h" IMGUI_GRAPH_API bool imguiInteropGraphInitD3D11(imguiGraphInit_t func, const char* fontpath, AppGraphCtx* appctx); IMGUI_GRAPH_API void imguiInteropGraphUpdateD3D11(imguiGraphUpdate_t func, AppGraphCtx* appctx); bool imguiInteropGraphInitD3D11(imguiGraphInit_t func, const char* fontpath, AppGraphCtx* appctxIn) { ImguiGraphDescD3D11 desc; AppGraphCtxD3D11* appctx = cast_to_AppGraphCtxD3D11(appctxIn); desc.device = appctx->m_device; desc.deviceContext = appctx->m_deviceContext; desc.winW = appctx->m_winW; desc.winH = appctx->m_winH; return func(fontpath, cast_from_imguiGraphDescD3D11(&desc)); } void imguiInteropGraphUpdateD3D11(imguiGraphUpdate_t func, AppGraphCtx* appctxIn) { ImguiGraphDescD3D11 desc; AppGraphCtxD3D11* appctx = cast_to_AppGraphCtxD3D11(appctxIn); desc.device = appctx->m_device; desc.deviceContext = appctx->m_deviceContext; desc.winW = appctx->m_winW; desc.winH = appctx->m_winH; return func(cast_from_imguiGraphDescD3D11(&desc)); }