/* Copyright (c) 2016, NVIDIA CORPORATION. All rights reserved. * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "NvCoDxDebugUtil.h" namespace nvidia { namespace Common { /* static */int DxDebugUtil::getDebugInterface(IDXGIDebug** debugOut) { HMODULE module = GetModuleHandleA("Dxgidebug.dll"); if (module) { //WINAPI typedef HRESULT(WINAPI *FuncType)(REFIID riid, void **ppDebug); FARPROC funcAddr = GetProcAddress(module, "DXGIGetDebugInterface"); FuncType debugFunc = (FuncType)funcAddr; if (debugFunc) { return debugFunc(__uuidof(IDXGIDebug), (void**)debugOut); } } return NV_FAIL; } } // namespace Common } // namespace nvidia