// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #define _USE_MATH_DEFINES #include #include #include "../imgui.h" #include "shader.h" namespace OGL_Renderer { // Some math headers don't have PI defined. static const float PI = 3.14159265f; void imguifree(void* ptr, void* userptr); void* imguimalloc(size_t size, void* userptr); #define STBTT_malloc(x,y) imguimalloc(x,y) #define STBTT_free(x,y) imguifree(x,y) #define STB_TRUETYPE_IMPLEMENTATION #include "../stb_truetype.h" void imguifree(void* ptr, void* /*userptr*/) { free(ptr); } void* imguimalloc(size_t size, void* /*userptr*/) { return malloc(size); } static const unsigned TEMP_COORD_COUNT = 100; static float g_tempCoords[TEMP_COORD_COUNT * 2]; static float g_tempNormals[TEMP_COORD_COUNT * 2]; static const int CIRCLE_VERTS = 8 * 4; static float g_circleVerts[CIRCLE_VERTS * 2]; static stbtt_bakedchar g_cdata[96]; // ASCII 32..126 is 95 glyphs static GLuint g_ftex = 0; inline unsigned int RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { return (r) | (g << 8) | (b << 16) | (a << 24); } static void drawPolygon(const float* coords, unsigned numCoords, float r, unsigned int col) { if (numCoords > TEMP_COORD_COUNT) numCoords = TEMP_COORD_COUNT; for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++) { const float* v0 = &coords[j * 2]; const float* v1 = &coords[i * 2]; float dx = v1[0] - v0[0]; float dy = v1[1] - v0[1]; float d = sqrtf(dx*dx + dy*dy); if (d > 0) { d = 1.0f / d; dx *= d; dy *= d; } g_tempNormals[j * 2 + 0] = dy; g_tempNormals[j * 2 + 1] = -dx; } for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++) { float dlx0 = g_tempNormals[j * 2 + 0]; float dly0 = g_tempNormals[j * 2 + 1]; float dlx1 = g_tempNormals[i * 2 + 0]; float dly1 = g_tempNormals[i * 2 + 1]; float dmx = (dlx0 + dlx1) * 0.5f; float dmy = (dly0 + dly1) * 0.5f; float dmr2 = dmx*dmx + dmy*dmy; if (dmr2 > 0.000001f) { float scale = 1.0f / dmr2; if (scale > 10.0f) scale = 10.0f; dmx *= scale; dmy *= scale; } g_tempCoords[i * 2 + 0] = coords[i * 2 + 0] + dmx*r; g_tempCoords[i * 2 + 1] = coords[i * 2 + 1] + dmy*r; } unsigned int colTrans = RGBA(col & 0xff, (col >> 8) & 0xff, (col >> 16) & 0xff, 0); glBegin(GL_TRIANGLES); glColor4ubv((GLubyte*)&col); for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++) { glVertex2fv(&coords[i * 2]); glVertex2fv(&coords[j * 2]); glColor4ubv((GLubyte*)&colTrans); glVertex2fv(&g_tempCoords[j * 2]); glVertex2fv(&g_tempCoords[j * 2]); glVertex2fv(&g_tempCoords[i * 2]); glColor4ubv((GLubyte*)&col); glVertex2fv(&coords[i * 2]); } glColor4ubv((GLubyte*)&col); for (unsigned i = 2; i < numCoords; ++i) { glVertex2fv(&coords[0]); glVertex2fv(&coords[(i - 1) * 2]); glVertex2fv(&coords[i * 2]); } glEnd(); } static void drawRect(float x, float y, float w, float h, float fth, unsigned int col) { float verts[4 * 2] = { x + 0.5f, y + 0.5f, x + w - 0.5f, y + 0.5f, x + w - 0.5f, y + h - 0.5f, x + 0.5f, y + h - 0.5f, }; drawPolygon(verts, 4, fth, col); } /* static void drawEllipse(float x, float y, float w, float h, float fth, unsigned int col) { float verts[CIRCLE_VERTS*2]; const float* cverts = g_circleVerts; float* v = verts; for (int i = 0; i < CIRCLE_VERTS; ++i) { *v++ = x + cverts[i*2]*w; *v++ = y + cverts[i*2+1]*h; } drawPolygon(verts, CIRCLE_VERTS, fth, col); } */ static void drawRoundedRect(float x, float y, float w, float h, float r, float fth, unsigned int col) { const unsigned n = CIRCLE_VERTS / 4; float verts[(n + 1) * 4 * 2]; const float* cverts = g_circleVerts; float* v = verts; for (unsigned i = 0; i <= n; ++i) { *v++ = x + w - r + cverts[i * 2] * r; *v++ = y + h - r + cverts[i * 2 + 1] * r; } for (unsigned i = n; i <= n * 2; ++i) { *v++ = x + r + cverts[i * 2] * r; *v++ = y + h - r + cverts[i * 2 + 1] * r; } for (unsigned i = n * 2; i <= n * 3; ++i) { *v++ = x + r + cverts[i * 2] * r; *v++ = y + r + cverts[i * 2 + 1] * r; } for (unsigned i = n * 3; i < n * 4; ++i) { *v++ = x + w - r + cverts[i * 2] * r; *v++ = y + r + cverts[i * 2 + 1] * r; } *v++ = x + w - r + cverts[0] * r; *v++ = y + r + cverts[1] * r; drawPolygon(verts, (n + 1) * 4, fth, col); } static void drawLine(float x0, float y0, float x1, float y1, float r, float fth, unsigned int col) { float dx = x1 - x0; float dy = y1 - y0; float d = sqrtf(dx*dx + dy*dy); if (d > 0.0001f) { d = 1.0f / d; dx *= d; dy *= d; } float nx = dy; float ny = -dx; float verts[4 * 2]; r -= fth; r *= 0.5f; if (r < 0.01f) r = 0.01f; dx *= r; dy *= r; nx *= r; ny *= r; verts[0] = x0 - dx - nx; verts[1] = y0 - dy - ny; verts[2] = x0 - dx + nx; verts[3] = y0 - dy + ny; verts[4] = x1 + dx + nx; verts[5] = y1 + dy + ny; verts[6] = x1 + dx - nx; verts[7] = y1 + dy - ny; drawPolygon(verts, 4, fth, col); } bool imguiRenderGLInit(const char* fontpath) { for (int i = 0; i < CIRCLE_VERTS; ++i) { float a = (float)i / (float)CIRCLE_VERTS * PI * 2; g_circleVerts[i * 2 + 0] = cosf(a); g_circleVerts[i * 2 + 1] = sinf(a); } // Load font. FILE* fp = fopen(fontpath, "rb"); if (!fp) return false; fseek(fp, 0, SEEK_END); int size = ftell(fp); fseek(fp, 0, SEEK_SET); unsigned char* ttfBuffer = (unsigned char*)malloc(size); if (!ttfBuffer) { fclose(fp); return false; } size_t len = fread(ttfBuffer, 1, size, fp); (void)len; fclose(fp); fp = 0; unsigned char* bmap = (unsigned char*)malloc(512 * 512); if (!bmap) { free(ttfBuffer); return false; } stbtt_BakeFontBitmap(ttfBuffer, 0, 15.0f, bmap, 512, 512, 32, 96, g_cdata); // can free ttf_buffer at this point glVerify(glGenTextures(1, &g_ftex)); glVerify(glBindTexture(GL_TEXTURE_2D, g_ftex)); glVerify(glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512, 512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, bmap)); glVerify(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); glVerify(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); free(ttfBuffer); free(bmap); return true; } void imguiRenderGLDestroy() { if (g_ftex) { glDeleteTextures(1, &g_ftex); g_ftex = 0; } } static void getBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int char_index, float *xpos, float *ypos, stbtt_aligned_quad *q) { stbtt_bakedchar *b = chardata + char_index; int round_x = STBTT_ifloor(*xpos + b->xoff); int round_y = STBTT_ifloor(*ypos - b->yoff); q->x0 = (float)round_x; q->y0 = (float)round_y; q->x1 = (float)round_x + b->x1 - b->x0; q->y1 = (float)round_y - b->y1 + b->y0; q->s0 = b->x0 / (float)pw; q->t0 = b->y0 / (float)pw; q->s1 = b->x1 / (float)ph; q->t1 = b->y1 / (float)ph; *xpos += b->xadvance; } static const float g_tabStops[4] = { 150, 210, 270, 330 }; static float getTextLength(stbtt_bakedchar *chardata, const char* text) { float xpos = 0; float len = 0; while (*text) { int c = (unsigned char)*text; if (c == '\t') { for (int i = 0; i < 4; ++i) { if (xpos < g_tabStops[i]) { xpos = g_tabStops[i]; break; } } } else if (c >= 32 && c < 128) { stbtt_bakedchar *b = chardata + c - 32; int round_x = STBTT_ifloor((xpos + b->xoff) + 0.5); len = round_x + b->x1 - b->x0 + 0.5f; xpos += b->xadvance; } ++text; } return len; } static void drawText(float x, float y, const char *text, int align, unsigned int col) { if (!g_ftex) return; if (!text) return; if (align == IMGUI_ALIGN_CENTER) x -= getTextLength(g_cdata, text) / 2; else if (align == IMGUI_ALIGN_RIGHT) x -= getTextLength(g_cdata, text); glColor4ub(col & 0xff, (col >> 8) & 0xff, (col >> 16) & 0xff, (col >> 24) & 0xff); glEnable(GL_TEXTURE_2D); // assume orthographic projection with units = screen pixels, origin at top left glBindTexture(GL_TEXTURE_2D, g_ftex); glBegin(GL_TRIANGLES); const float ox = x; while (*text) { int c = (unsigned char)*text; if (c == '\t') { for (int i = 0; i < 4; ++i) { if (x < g_tabStops[i] + ox) { x = g_tabStops[i] + ox; break; } } } else if (c >= 32 && c < 128) { stbtt_aligned_quad q; getBakedQuad(g_cdata, 512, 512, c - 32, &x, &y, &q); glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0); glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1); glTexCoord2f(q.s1, q.t0); glVertex2f(q.x1, q.y0); glTexCoord2f(q.s0, q.t0); glVertex2f(q.x0, q.y0); glTexCoord2f(q.s0, q.t1); glVertex2f(q.x0, q.y1); glTexCoord2f(q.s1, q.t1); glVertex2f(q.x1, q.y1); } ++text; } glEnd(); glDisable(GL_TEXTURE_2D); } void imguiRenderGLDraw() { const imguiGfxCmd* q = imguiGetRenderQueue(); int nq = imguiGetRenderQueueSize(); const float s = 1.0f / 8.0f; glDisable(GL_SCISSOR_TEST); for (int i = 0; i < nq; ++i) { const imguiGfxCmd& cmd = q[i]; if (cmd.type == IMGUI_GFXCMD_RECT) { if (cmd.rect.r == 0) { drawRect((float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f, (float)cmd.rect.w*s - 1, (float)cmd.rect.h*s - 1, 1.0f, cmd.col); } else { drawRoundedRect((float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f, (float)cmd.rect.w*s - 1, (float)cmd.rect.h*s - 1, (float)cmd.rect.r*s, 1.0f, cmd.col); } } else if (cmd.type == IMGUI_GFXCMD_LINE) { drawLine(cmd.line.x0*s, cmd.line.y0*s, cmd.line.x1*s, cmd.line.y1*s, cmd.line.r*s, 1.0f, cmd.col); } else if (cmd.type == IMGUI_GFXCMD_TRIANGLE) { if (cmd.flags == 1) { const float verts[3 * 2] = { (float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f, (float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s - 1, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s / 2 - 0.5f, (float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1, }; drawPolygon(verts, 3, 1.0f, cmd.col); } if (cmd.flags == 2) { const float verts[3 * 2] = { (float)cmd.rect.x*s + 0.5f, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1, (float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s / 2 - 0.5f, (float)cmd.rect.y*s + 0.5f, (float)cmd.rect.x*s + 0.5f + (float)cmd.rect.w*s - 1, (float)cmd.rect.y*s + 0.5f + (float)cmd.rect.h*s - 1, }; drawPolygon(verts, 3, 1.0f, cmd.col); } } else if (cmd.type == IMGUI_GFXCMD_TEXT) { drawText(cmd.text.x, cmd.text.y, cmd.text.text, cmd.text.align, cmd.col); } else if (cmd.type == IMGUI_GFXCMD_SCISSOR) { if (cmd.flags) { glEnable(GL_SCISSOR_TEST); glScissor(cmd.rect.x, cmd.rect.y, cmd.rect.w, cmd.rect.h); } else { glDisable(GL_SCISSOR_TEST); } } } glDisable(GL_SCISSOR_TEST); } }