// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2013-2016 NVIDIA Corporation. All rights reserved. #pragma once #include #if 0 //defined(_DEBUG) && defined(_WIN32) #define VEC4_VALIDATE() { \ assert(_finite(x));\ assert(!_isnan(x));\ \ assert(_finite(y));\ assert(!_isnan(y));\ \ assert(_finite(z));\ assert(!_isnan(z));\ \ assert(_finite(w));\ assert(!_isnan(w));\ } #else #define VEC4_VALIDATE() #endif template class XVector4 { public: typedef T value_type; CUDA_CALLABLE XVector4() : x(0), y(0), z(0), w(0) {} CUDA_CALLABLE XVector4(T a) : x(a), y(a), z(a), w(a) {} CUDA_CALLABLE XVector4(const T* p) : x(p[0]), y(p[1]), z(p[2]), w(p[3]) {} CUDA_CALLABLE XVector4(T x_, T y_, T z_, T w_) : x(x_), y(y_), z(z_), w(w_) { VEC4_VALIDATE(); } CUDA_CALLABLE XVector4(const Vec3& v, float w) : x(v.x), y(v.y), z(v.z), w(w) { } CUDA_CALLABLE operator T* () { return &x; } CUDA_CALLABLE operator const T* () const { return &x; }; CUDA_CALLABLE void Set(T x_, T y_, T z_, T w_) { VEC4_VALIDATE(); x = x_; y = y_; z = z_; w = w_; } CUDA_CALLABLE XVector4 operator * (T scale) const { XVector4 r(*this); r *= scale; VEC4_VALIDATE(); return r;} CUDA_CALLABLE XVector4 operator / (T scale) const { XVector4 r(*this); r /= scale; VEC4_VALIDATE(); return r; } CUDA_CALLABLE XVector4 operator + (const XVector4& v) const { XVector4 r(*this); r += v; VEC4_VALIDATE(); return r; } CUDA_CALLABLE XVector4 operator - (const XVector4& v) const { XVector4 r(*this); r -= v; VEC4_VALIDATE(); return r; } CUDA_CALLABLE XVector4 operator * (XVector4 scale) const { XVector4 r(*this); r *= scale; VEC4_VALIDATE(); return r; } CUDA_CALLABLE XVector4& operator *=(T scale) {x *= scale; y *= scale; z*= scale; w*= scale; VEC4_VALIDATE(); return *this;} CUDA_CALLABLE XVector4& operator /=(T scale) {T s(1.0f/scale); x *= s; y *= s; z *= s; w *=s; VEC4_VALIDATE(); return *this;} CUDA_CALLABLE XVector4& operator +=(const XVector4& v) {x += v.x; y += v.y; z += v.z; w += v.w; VEC4_VALIDATE(); return *this;} CUDA_CALLABLE XVector4& operator -=(const XVector4& v) {x -= v.x; y -= v.y; z -= v.z; w -= v.w; VEC4_VALIDATE(); return *this;} CUDA_CALLABLE XVector4& operator *=(const XVector4& v) {x *= v.x; y *= v.y; z *= v.z; w *= v.w; VEC4_VALIDATE(); return *this;} CUDA_CALLABLE bool operator != (const XVector4& v) const { return (x != v.x || y != v.y || z != v.z || w != v.w); } // negate CUDA_CALLABLE XVector4 operator -() const { VEC4_VALIDATE(); return XVector4(-x, -y, -z, -w); } T x,y,z,w; }; typedef XVector4 Vector4; typedef XVector4 Vec4; // lhs scalar scale template CUDA_CALLABLE XVector4 operator *(T lhs, const XVector4& rhs) { XVector4 r(rhs); r *= lhs; return r; } template CUDA_CALLABLE bool operator==(const XVector4& lhs, const XVector4& rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z && lhs.w == rhs.w); }