// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2013-2017 NVIDIA Corporation. All rights reserved. #ifndef NV_FLEX_DEVICE_H #define NV_FLEX_DEVICE_H //! \cond HIDDEN_SYMBOLS #ifndef NV_FLEX_API #if _WIN32 #define NV_FLEX_API __declspec(dllexport) #else #define NV_FLEX_API #endif #endif //! \endcond /** \file * NvFlexDevice is an optional helper library that performs some * initialization tasks related to GPU device management. * The library can be used to query the NVIDIA PhysX control panel for * the selected "PhysX" GPU, and to create an optimized CUDA context. * Currently the library is a closed source component but is purely optional. * See the FlexDemo for an example of how to use the device API. */ /** * Returns the CUDA ordinal of the GPU selected as "PhysX" in the NVIDIA control panel. * Returns -1 if there is no NVIDIA CUDA device available. * * @note The returned ordinal is a CUDA ordinal and does not correspond to the DXGI * ordinal. D3D users should use their own device selection method and pass the appropriate * DXGI device index or custom D3D devices to NvFlexInit(). */ NV_FLEX_API int NvFlexDeviceGetSuggestedOrdinal(); /** * Creates a CUDA context optimized for Flex, returns true on success and sets the context * as current on the calling thread. If using this method to initialize CUDA then you should * ensure that no prior CUDA calls are made prior to avoid creating multiple contexts. * * @param[in] ordinal The CUDA ordinal of the GPU to create the context on, this can be the suggested ordinal (see flexDeviceGetSuggestedOrdinal()), or a manually selected ordinal. */ NV_FLEX_API bool NvFlexDeviceCreateCudaContext(int ordinal); /** * Destroy the context associated with the current thread, can be used to destroy the CUDA context created by flexDeviceCreateCudaContext(). */ NV_FLEX_API void NvFlexDeviceDestroyCudaContext(); #endif // NV_FLEX_DEVICE_H