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7399b6f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 | """One YAM arm: kinematics, the smooth Cartesian executor, and the grasp primitive.
Every hard-won fix from the demo scripts lives here once, instead of being copy-pasted per task:
* the integral correction and the last COMMANDED point persist ACROSS segments, so a phase
boundary does not snap the pose (that snap was the visible "pause then jump" in early videos);
* segment rates are eased in/out, with the duration stretched by pi/2 so the mid-path speed does
not rise and fling the carried object;
* polyline corners are filleted, so lift->carry is one arc instead of stop-and-turn;
* a clamp only counts as a grasp if it stalls at a plausible object-sized gap, and the object is
then verified to actually rise with the gripper.
"""
from __future__ import annotations
from dataclasses import dataclass
import numpy as np
OPEN, CLOSE = 1.0, -1.0
def quat_to_mat(q):
w, x, y, z = [float(v) for v in q]
return np.array([[1-2*(y*y+z*z), 2*(x*y-z*w), 2*(x*z+y*w)],
[2*(x*y+z*w), 1-2*(x*x+z*z), 2*(y*z-x*w)],
[2*(x*z-y*w), 2*(y*z+x*w), 1-2*(x*x+y*y)]])
def mat_to_quat(m):
t = m[0, 0]+m[1, 1]+m[2, 2]
if t > 0:
s = np.sqrt(t+1)*2; w = .25*s; x = (m[2, 1]-m[1, 2])/s; y = (m[0, 2]-m[2, 0])/s; z = (m[1, 0]-m[0, 1])/s
elif m[0, 0] > m[1, 1] and m[0, 0] > m[2, 2]:
s = np.sqrt(1+m[0, 0]-m[1, 1]-m[2, 2])*2; w = (m[2, 1]-m[1, 2])/s; x = .25*s; y = (m[0, 1]+m[1, 0])/s; z = (m[0, 2]+m[2, 0])/s
elif m[1, 1] > m[2, 2]:
s = np.sqrt(1+m[1, 1]-m[0, 0]-m[2, 2])*2; w = (m[0, 2]-m[2, 0])/s; x = (m[0, 1]+m[1, 0])/s; y = .25*s; z = (m[1, 2]+m[2, 1])/s
else:
s = np.sqrt(1+m[2, 2]-m[0, 0]-m[1, 1])*2; w = (m[1, 0]-m[0, 1])/s; x = (m[0, 2]+m[2, 0])/s; y = (m[1, 2]+m[2, 1])/s; z = .25*s
q = np.array([w, x, y, z]); q /= np.linalg.norm(q)+1e-9
return q if q[0] >= 0 else -q
def grasp_quat(jaw="y", yaw_deg=0.0, tilt_deg=0.0, tilt_sign=1.0):
"""Top-down grasp orientation.
jaw which world axis the JAW CLOSES ALONG. It must be perpendicular to the thing being
gripped: closing along a protruding handle pinches its length and holds nothing.
yaw_deg rotate the whole grasp about z (for an object lying at an angle).
tilt_deg lean off vertical, to hook around a handle from outside rather than press on it.
"""
if jaw == "x":
base = np.stack([np.array([1., 0., 0.]), np.array([0., -1., 0.]), np.array([0., 0., -1.])], axis=1)
else:
base = np.stack([np.array([0., 1., 0.]), np.array([1., 0., 0.]), np.array([0., 0., -1.])], axis=1)
if tilt_deg:
t = np.radians(tilt_deg); c, s = np.cos(t), np.sin(t)
X = base[:, 0]
Z = np.array([0., -tilt_sign*s, -c])
base = np.stack([X, np.cross(Z, X), Z], axis=1)
if yaw_deg:
a = np.radians(yaw_deg); ca, sa = np.cos(a), np.sin(a)
base = np.array([[ca, -sa, 0], [sa, ca, 0], [0, 0, 1]])@base
return mat_to_quat(base)
def ease(a: float) -> float:
"""Cosine ease so a segment starts and ends at zero velocity."""
return float(0.5-0.5*np.cos(np.pi*min(max(a, 0.0), 1.0)))
def fillet(pts, r=0.06, n=6):
"""Round the interior corners of a polyline with quadratic Beziers."""
pts = [np.asarray(p, np.float32) for p in pts]
if len(pts) < 3:
return pts
out = [pts[0]]
for i in range(1, len(pts)-1):
p0, p1, p2 = pts[i-1], pts[i], pts[i+1]
d0, d2 = p1-p0, p2-p1
l0, l2 = float(np.linalg.norm(d0)), float(np.linalg.norm(d2))
rr = min(r, 0.45*l0, 0.45*l2)
if rr < 1e-4 or l0 < 1e-6 or l2 < 1e-6:
out.append(p1); continue
a, b = p1-d0/l0*rr, p1+d2/l2*rr
out.append(a)
for k in range(1, n):
t = k/float(n); out.append(((1-t)**2)*a + (2*(1-t)*t)*p1 + (t*t)*b)
out.append(b)
out.append(pts[-1])
return out
def _point_at(poly, seglens, s):
acc = 0.0
for i, L in enumerate(seglens):
if acc+L >= s or i == len(seglens)-1:
t = min(max((s-acc)/max(L, 1e-6), 0.0), 1.0)
return poly[i]+(poly[i+1]-poly[i])*t
acc += L
return poly[-1]
@dataclass
class GraspResult:
"""Outcome of a grasp attempt -- `ok` is False unless the object VERIFIABLY came along."""
ok: bool
reason: str
hold_pose: np.ndarray | None = None
finger_sep: float = 0.0
rise: float = 0.0
class ArmController:
"""Drives one arm in its own root frame.
`step_fn(cmd_pos, cmd_quat, grip)` is supplied by the task env: it packs this arm's command
into whatever action vector the environment expects (the other arm may be held, frozen, or
driven by its own ArmController) and steps the sim once.
"""
EEF_OFFSET = np.array([0.0, 0.0, 0.13]) # link_6 -> grasp reference point
def __init__(self, articulation, body_names, root_pos, root_quat, origin, step_fn,
on_step=None, name="arm"):
self.art = articulation
self.bn = list(body_names)
self.root = np.asarray(root_pos, np.float64)
self.rootq = np.asarray(root_quat, np.float64)
self.origin = np.asarray(origin, np.float64)
self.step_fn = step_fn
self.on_step = on_step # called once per sim step (recording, probes)
self.name = name
self.quat = grasp_quat("y")
self._corr = np.zeros(3, np.float32) # integral correction, PERSISTENT
self._cmd = None # last COMMANDED point, PERSISTENT
# ---------------- kinematics ----------------
def eef(self):
i = self.bn.index("link_6")
p = self.art.data.body_pos_w[0, i].cpu().numpy()-self.origin
q = self.art.data.body_quat_w[0, i].cpu().numpy()
world = p+quat_to_mat(q)@self.EEF_OFFSET
return (quat_to_mat(self.rootq).T@(world-self.root)).astype(np.float32)
def to_root(self, world_xyz):
return (quat_to_mat(self.rootq).T@(np.asarray(world_xyz, np.float64)-self.root)).astype(np.float32)
def finger_sep(self):
jn = list(self.art.data.joint_names)
return (float(self.art.data.joint_pos[0, jn.index("left_finger")].item())
+ float(self.art.data.joint_pos[0, jn.index("right_finger")].item()))/2
# ---------------- executor ----------------
def _seg_start(self):
return self._cmd.copy() if self._cmd is not None else self.eef()
def _drive(self, cp, grip):
"""One step: command cp(+correction), then update the integral correction."""
self._cmd = np.asarray(cp, np.float32)
self.step_fn(self, (cp+self._corr).astype(np.float32), self.quat, grip)
e = cp-self.eef()
e = np.where(np.abs(e) > 0.008, e, 0.0)
self._corr = np.clip(self._corr+0.08*e, -0.10, 0.10)
self._corr[2] = max(float(self._corr[2]), -0.06)
if self.on_step is not None:
self.on_step()
def flow(self, pts, grip, speed=0.008, settle=16, round_corners=True):
"""Glide along a polyline at an eased constant rate. Corners are rounded by default."""
start = self._seg_start()
poly = [start]+[np.asarray(p, np.float32) for p in pts]
if round_corners:
poly = fillet(poly)
seglens = [float(np.linalg.norm(poly[i+1]-poly[i])) for i in range(len(poly)-1)]
total = float(sum(seglens))
if total < 1e-6:
return 0.0
# cosine ease peaks at pi/2 x the mean rate -- stretch the duration to match, or the
# mid-path speed rises ~57% and flings whatever is in the jaws
nsteps = max(int(total/speed*(np.pi/2)), 1)
for k in range(nsteps+settle):
a = ease(min(1.0, (k+1)/float(nsteps)))
self._drive(_point_at(poly, seglens, min(total, a*total)), grip)
return float(np.linalg.norm(poly[-1]-self.eef()))
def move_to(self, target, grip, tol=0.008, max_steps=140):
"""Closed-loop move: converge onto the target and STOP, instead of over-commanding."""
start = self._seg_start(); tgt = np.asarray(target, np.float32)
ramp = max(int(max_steps*0.6), 18)
for k in range(max_steps):
a = ease(min(1.0, (k+1)/float(ramp)))
self._drive((1-a)*start+a*tgt, grip)
if a >= 1.0 and np.linalg.norm(self.eef()-tgt) < tol:
break
return float(np.linalg.norm(self.eef()-tgt))
def hold(self, n, grip):
for _ in range(n):
self._drive(self._seg_start(), grip)
# ---------------- grasp ----------------
def grasp(self, object_z_fn, max_gap=0.045, steps=170, verify_lift=0.05):
"""Close until the jaws stall, then VERIFY the object rises with the gripper.
`max_gap` rejects a stall that happened at an implausibly wide opening -- that is a jaw
resting on the object's body (or on the table), not a grip, and accepting it is how an
episode ends up miming the whole sequence with an empty hand.
"""
pose = self.eef().astype(np.float32)
self._cmd = pose.copy()
prev, stall = self.finger_sep(), 0
stalled = False
for _ in range(steps):
self._drive(pose, CLOSE)
cur = self.finger_sep()
stall = stall+1 if abs(cur-prev) < 0.0002 else 0
prev = cur
if stall >= 8 and -max_gap < cur < -0.002:
stalled = True
break
sep = self.finger_sep()
if not stalled:
return GraspResult(False, f"jaws never stalled on an object-sized gap (sep={sep:.4f}, "
f"gap={2*abs(sep)*100:.1f} cm)", finger_sep=sep)
if verify_lift <= 0.0:
# No solo lift check: for a two-arm grip the object cannot rise until BOTH hands
# hold it, so the shared lift is the verification and a per-arm one always "fails".
return GraspResult(True, f"clamped (gap {2*abs(sep)*100:.1f} cm, lift check deferred)",
hold_pose=pose, finger_sep=sep)
z0 = float(object_z_fn())
for _ in range(45):
self._drive(pose+np.array([0, 0, verify_lift], np.float32), CLOSE)
rise = float(object_z_fn())-z0
if rise < 0.02:
return GraspResult(False, f"object did not rise with the gripper ({rise:+.3f} m): the "
f"jaw closed beside or above it", finger_sep=sep, rise=rise)
return GraspResult(True, f"grasped (gap {2*abs(sep)*100:.1f} cm, rose {rise:+.3f} m)",
hold_pose=pose, finger_sep=sep, rise=rise)
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