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---
base_model:
- Qwen/Qwen2.5-VL-7B-Instruct
language:
- en
license: apache-2.0
pipeline_tag: image-text-to-text
tags:
- transformers
- multimodal
library_name: transformers
---
## Model Overview
We present **Visual Game Learning (ViGaL)**, a novel post-training paradigm where multimodal large language models (MLLMs) develop out-of-domain generalization of multimodal reasoning through playing arcade-like games.
**ViGaL-7B** demonstrates that training a 7B-parameter MLLM via reinforcement learning on simple arcade-like games like Snake significantly enhances its downstream performance on multimodal math benchmarks like MathVista, and on multi-discipline questions like MMMU, **without seeing any worked solutions, equations, or diagrams during RL**, suggesting the capture of transferable reasoning skills.
## Resources
For details of our approach and performance comparison, please see our [paper](https://arxiv.org/abs/2506.08011).
For details of training and evaluation, please see our [code repo](https://github.com/yunfeixie233/ViGaL).
| [**๐ Project Page**](https://yunfeixie233.github.io/ViGaL/) | [**๐ Paper**](https://arxiv.org/abs/2506.08011) | [**๐ GitHub**](https://github.com/yunfeixie233/ViGaL) | [**๐ค Training Data**](https://huggingface.co/yunfeixie/vigal_data) | [**๐ค Model**](https://huggingface.co/yunfeixie/ViGaL-7B) |
## Citation
If you feel this model useful, please give us a free cite:
```bibtex
@article{xie2025play,
title = {Play to Generalize: Learning to Reason Through Game Play},
author = {Xie, Yunfei and Ma, Yinsong and Lan, Shiyi and Yuille, Alan and Xiao, Junfei and Wei, Chen},
journal = {arXiv preprint arXiv:2506.08011},
year = {2025},
}
``` |