--- base_model: - Qwen/Qwen2.5-VL-7B-Instruct language: - en license: apache-2.0 pipeline_tag: image-text-to-text tags: - transformers - multimodal library_name: transformers --- ## Model Overview We present **Visual Game Learning (ViGaL)**, a novel post-training paradigm where multimodal large language models (MLLMs) develop out-of-domain generalization of multimodal reasoning through playing arcade-like games. **ViGaL-7B** demonstrates that training a 7B-parameter MLLM via reinforcement learning on simple arcade-like games like Snake significantly enhances its downstream performance on multimodal math benchmarks like MathVista, and on multi-discipline questions like MMMU, **without seeing any worked solutions, equations, or diagrams during RL**, suggesting the capture of transferable reasoning skills. ## Resources For details of our approach and performance comparison, please see our [paper](https://arxiv.org/abs/2506.08011). For details of training and evaluation, please see our [code repo](https://github.com/yunfeixie233/ViGaL). | [**🚀 Project Page**](https://yunfeixie233.github.io/ViGaL/) | [**📖 Paper**](https://arxiv.org/abs/2506.08011) | [**🔗 GitHub**](https://github.com/yunfeixie233/ViGaL) | [**🤗 Training Data**](https://huggingface.co/yunfeixie/vigal_data) | [**🤗 Model**](https://huggingface.co/yunfeixie/ViGaL-7B) | ## Citation If you feel this model useful, please give us a free cite: ```bibtex @article{xie2025play, title = {Play to Generalize: Learning to Reason Through Game Play}, author = {Xie, Yunfei and Ma, Yinsong and Lan, Shiyi and Yuille, Alan and Xiao, Junfei and Wei, Chen}, journal = {arXiv preprint arXiv:2506.08011}, year = {2025}, } ```