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Initial upload: BPN deblur pipeline code (scripts, triangle-splatting, BAGS, EVSSM forks)
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/*
* The original code is under the following copyright:
* Copyright (C) 2023, Inria
* GRAPHDECO research group, https://team.inria.fr/graphdeco
* All rights reserved.
*
* This software is free for non-commercial, research and evaluation use
* under the terms of the LICENSE_GS.md file.
*
* For inquiries contact george.drettakis@inria.fr
*
* The modifications of the code are under the following copyright:
* Copyright (C) 2024, University of Liege, KAUST and University of Oxford
* TELIM research group, http://www.telecom.ulg.ac.be/
* IVUL research group, https://ivul.kaust.edu.sa/
* VGG research group, https://www.robots.ox.ac.uk/~vgg/
* All rights reserved.
* The modifications are under the LICENSE.md file.
*
* For inquiries contact jan.held@uliege.be
*/
#include <torch/extension.h>
#include "rasterize_points.h"
PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
m.def("rasterize_triangles", &RasterizetrianglesCUDA);
m.def("rasterize_triangles_backward", &RasterizetrianglesBackwardCUDA);
m.def("mark_visible", &markVisible);
m.def("compute_relocation", &ComputeRelocationCUDA);
}