--- language: - en - zh license: apache-2.0 library_name: transformers pipeline_tag: audio-text-to-text datasets: - zhifeixie/StreamAudio-2M tags: - speech-language-model - streaming - audio - multimodal - qwen2.5-omni --- # Audio-Interaction: Streaming Audio-In, Text-Out Conversational Model [**Code**](https://github.com/xzf-thu/Audio-Interaction) | [**Model**](https://huggingface.co/zhifeixie/Audio-Interaction) | [**Dataset**](https://huggingface.co/datasets/zhifeixie/Audio-Interaction-Data) Audio-Interaction is a streaming speech-language model that listens to audio in real time and decides, at each audio chunk, whether to keep listening or to start replying with text. The model alternates between a **LISTENING** state, where it consumes one encoder-output chunk per step and emits either `KEEP_SILENCE` or `TEXT_BEGIN`, and a **SPEAKING** state, where it autoregressively generates a text turn until `TEXT_END` and then returns to listening for the next chunk. This design lets the model handle both spoken questions ("answer it") and ambient sounds ("decide based on the sound whether help is needed") within a single streaming session, without an external VAD or turn-taking heuristic. ## Model Details - **Model name:** Audio-Interaction - **Task:** Streaming audio-conditioned text generation (audio in, text out) - **Audio encoder:** Qwen2.5-Omni audio tower (chunk-wise) - **Audio framing:** 16 kHz, padded to 0.4-second (6400-sample) boundaries; 10 encoder-output frames per chunk - **Decoding states:** LISTENING (emits `KEEP_SILENCE` / `TEXT_BEGIN`) and SPEAKING (emits text until `TEXT_END`) - **Default sampling:** temperature 0.3, top-k 3 - **Default max new tokens:** 4096 per session - **License:** Apache-2.0 ## Repository Contents ```text Audio-Interaction/ ├── model-00001-of-00004.safetensors # LM weights, sharded (≈4 GB each) ├── model-00002-of-00004.safetensors ├── model-00003-of-00004.safetensors ├── model-00004-of-00004.safetensors ├── model.safetensors.index.json # Shard index consumed by safetensors loader ├── config.json # Top-level model config ├── generation_config.json # Generation defaults ├── model_config.yaml # GPT config consumed by Config.from_file ├── hyperparameters.yaml # Training-time hyperparameters (reference) ├── tokenizer.json # Tokenizer ├── tokenizer_config.json ├── MiniOmni3_ChunkwisedEncoder.pth # Audio encoder weights (Qwen2.5-Omni audio tower) └── qwen25OmniConfig/ # Audio-encoder config (nested: thinker_config.audio_config) ``` ## Intended Use Audio-Interaction is intended for streaming conversational agents that need to react to audio as it arrives — for example, voice assistants that may interject mid-utterance, alarms that respond to ambient sound, or low-latency dialogue systems where waiting for a full utterance before replying is too slow. The model is not a transcription system; it produces a conversational reply (or silence) rather than a verbatim transcript. ## Quick Start ### Installation ```bash git clone https://github.com/xzf-thu/Audio-Interaction.git # TODO: confirm repo URL cd Audio-Interaction conda create -n Audio-Interaction python=3.10 -y conda activate Audio-Interaction pip install -r requirements.txt ``` ### Download the checkpoint From the `Audio-Interaction` project root, pull the weights into `checkpoints/`: ```python from huggingface_hub import snapshot_download snapshot_download(repo_id="zhifeixie/Audio-Interaction", local_dir="checkpoints") ``` `snapshot_download` is the recommended path — it pulls every file, resumes on interruption, and is the only way the download counter on this page advances. Please avoid `git clone` of the HF repo or the web "Download" button if you want your run reflected in the stats. ### Python Usage ```python from src.miniomni3.generate.run import run_inference run_inference( checkpoint_dir="checkpoints", audio_paths=["/path/to/audio.wav"], # offline mode: one round per path device="cuda:0", # or "mps" / "cpu" ) ``` For interactive use, omit `audio_paths` and `run_inference` will prompt for an audio path each round: ```python run_inference(checkpoint_dir="checkpoints", rounds=5, device="cuda:0") ``` ## Streaming Protocol A single session looks like: ```text [system prompt tokens] ┌─── LISTENING ───┐ │ AUDIO_BEGIN PAD*10 ASSISTANT → KEEP_SILENCE (keep listening) │ AUDIO_BEGIN PAD*10 ASSISTANT → TEXT_BEGIN EMOTION (start replying) └─────────────────┘ ┌─── SPEAKING ────┐ │ … text tokens … TEXT_END (reply finished) └─────────────────┘ ┌─── LISTENING ───┐ (next audio chunk) … ``` The model is trained to emit at most one `TEXT_BEGIN` per audio chunk. Each assistant turn begins with `TEXT_BEGIN`, followed by an emotion token, the reply tokens, and `TEXT_END`. Turns starting with `KEEP_SILENCE` indicate the model chose not to respond to that chunk. ## Training Summary ## Evaluation ## Limitations - The model produces text, not speech. Pair it with a TTS system for end-to-end voice interaction. - Audio must be 16 kHz mono; non-conforming inputs are resampled by `whisper.load_audio` and padded to 0.4-second boundaries before encoding. - Decisions are made at 0.4-second granularity (one encoder chunk), which sets a floor on response-onset latency. - Trailing partial audio chunks shorter than 10 encoder frames are dropped before generation. ## Citation ```bibtex @misc{xie_miniomni3, title = {Audio-Interaction: Streaming Audio-In, Text-Out Conversational Modeling}, author = {Zhifei Xie and collaborators}, year = {2026}, note = {Preprint in preparation} } ``` ## Acknowledgements Audio-Interaction builds on the Qwen2.5-Omni audio encoder. We thank the Qwen team and the maintainers of OpenAI Whisper for the audio-loading utilities used in this project.