Upload Audio_Effects_SDK/samples/utils/wave_reader/wave.hpp with huggingface_hub
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Audio_Effects_SDK/samples/utils/wave_reader/wave.hpp
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/*
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* Copyright (c) 2019, NVIDIA Corporation. All rights reserved.
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*
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* NVIDIA Corporation and its licensors retain all intellectual property
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* and proprietary rights in and to this software, related documentation
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* and any modifications thereto. Any use, reproduction, disclosure or
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* distribution of this software and related documentation without an express
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* license agreement from NVIDIA Corporation is strictly prohibited.
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*/
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#pragma once
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#include <string>
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#ifndef WAVE_FORMAT_PCM
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#define WAVE_FORMAT_PCM 0x0001
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#endif
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#define WAVE_FORMAT_IEEE_FLOAT 0x0003
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#define WAVE_FORMAT_ALAW 0x0006
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#define WAVE_FORMAT_MULAW 0x0007
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#define WAVE_FORMAT_EXTENSIBLE 0xFFFE
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#define WAVE_WAVE 0x45564157 // 'EVAW' (little endian WAVE)
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#define WAVE_RIFF 0x46464952 // 'FFIR' (little endian RIFF)
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#define WAVE_FORMAT 0x20746D66 // ' tmf' (little endian fmt )
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#define WAVE_DATA 0x61746164 // 'atad' (little endian data)
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#define DEBUG 1
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#if DEBUG
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#define PRINTCONTROL(x) x;
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#define WAVE_ZERO_ON_ALLOCATE 1
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#else
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#define PRINTCONTROL(x)
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#define WAVE_ZERO_ON_ALLOCATE 0
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#endif
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#define MAX_CHANNELS 64
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typedef struct {
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int ckId;
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int cksize;
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int waveId;
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int waveChunks;
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} WaveHeader;
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typedef struct {
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uint16_t formatTag; /* format type */
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uint16_t nChannels; /* number of channels (i.e. mono, stereo...) */
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unsigned int nSamplesPerSec; /* sample rate */
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unsigned int nAvgBytesPerSec; /* for buffer estimation */
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uint16_t nBlockAlign; /* block size of data */
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} waveFormat_basic_nopcm;
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typedef struct {
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uint16_t formatTag; /* format type */
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uint16_t nChannels; /* number of channels (i.e. mono, stereo...) */
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unsigned int nSamplesPerSec; /* sample rate */
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unsigned int nAvgBytesPerSec; /* for buffer estimation */
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uint16_t nBlockAlign; /* block size of data */
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uint16_t wBitsPerSample; /* Number of bits per sample of mono data */
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} waveFormat_basic;
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typedef struct {
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uint16_t wFormatTag; /* format type */
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uint16_t nChannels; /* number of channels (i.e. mono, stereo...) */
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unsigned int nSamplesPerSec; /* sample rate */
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unsigned int nAvgBytesPerSec; /* for buffer estimation */
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uint16_t nBlockAlign; /* block size of data */
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uint16_t wBitsPerSample; /* Number of bits per sample of mono data */
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uint16_t cbSize; /* the count in bytes of the size of */
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/* extra information (after cbSize) */
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} waveFormat_ext;
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class Wave {
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public:
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Wave();
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explicit Wave(std::string filename);
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Wave(const Wave & argB);
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~Wave();
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/* Tools for creating waves in software */
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Wave(unsigned int nSamples, unsigned int nChannels, unsigned int sampleRate, unsigned int bitDepth);
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// Special Constructor used for construction by extractChannel
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Wave(unsigned int nSamples, unsigned int sampleRate, unsigned int bitDepth, float * singleChannel);
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/* Tools for allowing waves to interact */
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Wave & operator -=(const Wave & argB);
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Wave & operator *=(float scale);
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void operator >> (int shiftSamples);
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void operator >> (float shiftSeconds);
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void operator <<(int shiftSamples);
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void operator <<(float shiftSeconds);
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float& operator[](int sampleIndex);
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float* getDataPtr(int channelIndex, int sampleIndex);
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Wave extractChannel(int channelIndex);
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void setChannel(int channelIndex, Wave* argB);
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unsigned int getNumSamples();
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unsigned int getNumChannels();
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unsigned int getBitDepth();
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unsigned int getSampleRate();
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void writeFile(std::string filename);
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int maxInt(int channelId);
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int minInt(int channelId);
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float maxFloat(int channelId);
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float minFloat(int channelId);
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void append(int numChannels, int numAppendedSamples, float ** buffers);
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void normalize();
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private:
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unsigned int m_numChannels;
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unsigned int m_sampleRate;
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unsigned int m_bitDepth;
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unsigned int m_numSamples;
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unsigned int m_bufferAllocation;
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int ** m_intData;
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float ** m_floatData;
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bool m_PCMIntValid;
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bool m_PCMFloatValid;
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bool allocateInt();
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bool allocateFloat();
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void reallocate();
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void freeInt();
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void freeFloat();
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void fillFloatFromInt();
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void fillIntFromFloat();
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void validFloat();
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void readFromFile(std::string filename);
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};
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