FAB Prediction Model - Teklovossen Card Balance

Educational Project - NOT affiliated with Legend Story Studios or the official Flesh and Blood game.

A scikit-learn model that predicts win rates for custom Teklovossen (Mechanologist) card decks in the Flesh and Blood trading card game.

This project explores how machine learning can be applied to game balance analysis using simulated gameplay data from a custom game engine.

Model

Detail Value
Type Pipeline(StandardScaler + RandomForestRegressor)
Task Tabular regression - predict average win rate
Framework scikit-learn 1.8.0
Training data Simulated gameplay (custom engine)

Features (inputs)

# Feature Description
0 AI AI-themed card count
1 Nano Nano-themed card count
2 Quantum Quantum-themed card count
3 Base Base card count
4-8 0_cost to 4_plus_cost Cost curve distribution
9-11 equipment, item, action Card type counts
12 avg_turns Average game length
13 avg_evos Average Evo equipment used
14 avg_teklo_energy Avg Teklo Energy generated
15 avg_nanite_counters Avg Nanite counters
16 avg_quantum_charges Avg Quantum charges
17 consistency_score Deck consistency (0-1)
18 avg_expert_balance_score Expert balance score (1-10)

Output

avg_win_rate - float in [0, 1] representing predicted deck win rate.

Metrics

Metric Value
Train R2 0.917
CV R2 (mean +/- std) -1.3332 +/- 2.1072
Train MSE 0.0049
Train MAE 0.042
Samples 9
Features 17

Quick Start

from huggingface_hub import hf_hub_download
import joblib, numpy as np

path = hf_hub_download(repo_id="4math/FAB_Prediction_Model", filename="model.joblib")
model = joblib.load(path)

# Example: a Nano-focused deck
features = np.array([[9,0,0,2, 5,2,1,0, 9,9,12, 0.6, 9.4,13.6,7.3, 0.74, 6.7, 0,0]])
print(model.predict(features))  # predicted win rate

About This Project

This is a fan-made educational project exploring ML for TCG game balance. The model is trained on simulated gameplay data from a custom Flesh and Blood game engine featuring Teklovossen, a Mechanologist hero with custom Evo cards across four tech themes: AI, Nano, Quantum, and Biomancy.

Limitations

  • Trained on simulated data, not real tournament results
  • Small dataset (9 samples) - treat predictions as rough estimates
  • Simplified card mechanics in the simulation engine
  • Fan-made cards only - does not cover the official card pool

License

MIT

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