FAB Prediction Model - Teklovossen Card Balance
Educational Project - NOT affiliated with Legend Story Studios or the official Flesh and Blood game.
A scikit-learn model that predicts win rates for custom Teklovossen (Mechanologist) card decks in the Flesh and Blood trading card game.
This project explores how machine learning can be applied to game balance analysis using simulated gameplay data from a custom game engine.
Model
| Detail | Value |
|---|---|
| Type | Pipeline(StandardScaler + RandomForestRegressor) |
| Task | Tabular regression - predict average win rate |
| Framework | scikit-learn 1.8.0 |
| Training data | Simulated gameplay (custom engine) |
Features (inputs)
| # | Feature | Description |
|---|---|---|
| 0 | AI | AI-themed card count |
| 1 | Nano | Nano-themed card count |
| 2 | Quantum | Quantum-themed card count |
| 3 | Base | Base card count |
| 4-8 | 0_cost to 4_plus_cost | Cost curve distribution |
| 9-11 | equipment, item, action | Card type counts |
| 12 | avg_turns | Average game length |
| 13 | avg_evos | Average Evo equipment used |
| 14 | avg_teklo_energy | Avg Teklo Energy generated |
| 15 | avg_nanite_counters | Avg Nanite counters |
| 16 | avg_quantum_charges | Avg Quantum charges |
| 17 | consistency_score | Deck consistency (0-1) |
| 18 | avg_expert_balance_score | Expert balance score (1-10) |
Output
avg_win_rate - float in [0, 1] representing predicted deck win rate.
Metrics
| Metric | Value |
|---|---|
| Train R2 | 0.917 |
| CV R2 (mean +/- std) | -1.3332 +/- 2.1072 |
| Train MSE | 0.0049 |
| Train MAE | 0.042 |
| Samples | 9 |
| Features | 17 |
Quick Start
from huggingface_hub import hf_hub_download
import joblib, numpy as np
path = hf_hub_download(repo_id="4math/FAB_Prediction_Model", filename="model.joblib")
model = joblib.load(path)
# Example: a Nano-focused deck
features = np.array([[9,0,0,2, 5,2,1,0, 9,9,12, 0.6, 9.4,13.6,7.3, 0.74, 6.7, 0,0]])
print(model.predict(features)) # predicted win rate
About This Project
This is a fan-made educational project exploring ML for TCG game balance. The model is trained on simulated gameplay data from a custom Flesh and Blood game engine featuring Teklovossen, a Mechanologist hero with custom Evo cards across four tech themes: AI, Nano, Quantum, and Biomancy.
Limitations
- Trained on simulated data, not real tournament results
- Small dataset (9 samples) - treat predictions as rough estimates
- Simplified card mechanics in the simulation engine
- Fan-made cards only - does not cover the official card pool
License
MIT
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