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| | #include <list>
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| |
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| | #include "Factory.h"
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| | #include "Console.h"
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| |
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| | using namespace Base;
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| |
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| |
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| | Factory::~Factory()
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| | {
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| | for (auto& it : _mpcProducers) {
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| | delete it.second;
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| | }
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| | }
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| |
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| | void* Factory::Produce(const char* sClassName) const
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| | {
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| | std::map<const std::string, AbstractProducer*>::const_iterator pProd;
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| |
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| | pProd = _mpcProducers.find(sClassName);
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| | if (pProd != _mpcProducers.end()) {
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| | return pProd->second->Produce();
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| | }
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| |
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| | return nullptr;
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| | }
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| |
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| | void Factory::AddProducer(const char* sClassName, AbstractProducer* pcProducer)
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| | {
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| | _mpcProducers[sClassName] = pcProducer;
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| | }
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| |
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| | bool Factory::CanProduce(const char* sClassName) const
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| | {
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| | return (_mpcProducers.find(sClassName) != _mpcProducers.end());
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| | }
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| |
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| | std::list<std::string> Factory::CanProduce() const
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| | {
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| | std::list<std::string> lObjects;
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| |
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| | for (const auto& it : _mpcProducers) {
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| | lObjects.push_back(it.first);
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| | }
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| |
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| | return lObjects;
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| | }
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| |
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| |
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| |
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| | ScriptFactorySingleton* ScriptFactorySingleton::_pcSingleton = nullptr;
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| |
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| |
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| | ScriptFactorySingleton& ScriptFactorySingleton::Instance()
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| | {
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| | if (!_pcSingleton) {
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| | _pcSingleton = new ScriptFactorySingleton;
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| | }
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| | return *_pcSingleton;
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| | }
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| |
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| | void ScriptFactorySingleton::Destruct()
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| | {
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| | delete _pcSingleton;
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| | _pcSingleton = nullptr;
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| | }
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| |
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| | const char* ScriptFactorySingleton::ProduceScript(const char* sScriptName) const
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| | {
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| | const char* script = static_cast<const char*>(Produce(sScriptName));
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| |
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| | if (!script) {
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| | #ifdef FC_DEBUG
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| | Console().warning("\"%s\" is not registered\n", sScriptName);
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| | #endif
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| | return "";
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| | }
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| |
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| | return script;
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| | }
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| |
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