FreeCAD / src /Gui /ActionFunction.cpp
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/***************************************************************************
* Copyright (c) 2015 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <QAction>
#include <QMap>
#include <QPointer>
#include <QTimer>
#include "ActionFunction.h"
using namespace Gui;
namespace Gui
{
class ActionFunctionPrivate
{
public:
QMap<QAction*, std::function<void()>> triggerMap;
QMap<QAction*, std::function<void(bool)>> toggleMap;
QMap<QAction*, std::function<void()>> hoverMap;
};
} // namespace Gui
ActionFunction::ActionFunction(QObject* parent)
: QObject(parent)
, d_ptr(new ActionFunctionPrivate())
{}
ActionFunction::~ActionFunction() = default;
void ActionFunction::trigger(QAction* action, std::function<void()> func)
{
Q_D(ActionFunction);
d->triggerMap[action] = func;
connect(action, &QAction::triggered, this, &ActionFunction::triggered);
}
void ActionFunction::triggered()
{
Q_D(ActionFunction);
auto a = qobject_cast<QAction*>(sender());
QMap<QAction*, std::function<void()>>::iterator it = d->triggerMap.find(a);
if (it != d->triggerMap.end()) {
// invoke the class function here
it.value()();
}
}
void ActionFunction::toggle(QAction* action, std::function<void(bool)> func)
{
Q_D(ActionFunction);
d->toggleMap[action] = func;
connect(action, &QAction::toggled, this, &ActionFunction::toggled);
}
void ActionFunction::toggled(bool on)
{
Q_D(ActionFunction);
auto a = qobject_cast<QAction*>(sender());
QMap<QAction*, std::function<void(bool)>>::iterator it = d->toggleMap.find(a);
if (it != d->toggleMap.end()) {
// invoke the class function here
it.value()(on);
}
}
void ActionFunction::hover(QAction* action, std::function<void()> func)
{
Q_D(ActionFunction);
d->hoverMap[action] = func;
connect(action, &QAction::hovered, this, &ActionFunction::hovered);
}
void ActionFunction::hovered()
{
Q_D(ActionFunction);
auto a = qobject_cast<QAction*>(sender());
QMap<QAction*, std::function<void()>>::iterator it = d->hoverMap.find(a);
if (it != d->hoverMap.end()) {
// invoke the class function here
it.value()();
}
}
// ----------------------------------------------------------------------------
namespace Gui
{
class TimerFunctionPrivate
{
public:
std::function<void()> timeoutFunc;
std::function<void(QObject*)> timeoutFuncQObject;
std::function<void(QVariant)> timeoutFuncQVariant;
bool autoDelete;
QPointer<QObject> argQObject;
QVariant argQVariant;
};
} // namespace Gui
TimerFunction::TimerFunction(QObject* parent)
: QObject(parent)
, d_ptr(new TimerFunctionPrivate())
{
d_ptr->autoDelete = false;
}
TimerFunction::~TimerFunction() = default;
void TimerFunction::setFunction(std::function<void()> func)
{
Q_D(TimerFunction);
d->timeoutFunc = func;
}
void TimerFunction::setFunction(std::function<void(QObject*)> func, QObject* args)
{
Q_D(TimerFunction);
d->timeoutFuncQObject = func;
d->argQObject = args;
}
void TimerFunction::setFunction(std::function<void(QVariant)> func, QVariant args)
{
Q_D(TimerFunction);
d->timeoutFuncQVariant = func;
d->argQVariant = args;
}
void TimerFunction::setAutoDelete(bool on)
{
Q_D(TimerFunction);
d->autoDelete = on;
}
void TimerFunction::timeout()
{
Q_D(TimerFunction);
if (d->timeoutFunc) {
d->timeoutFunc();
}
else if (d->timeoutFuncQObject) {
d->timeoutFuncQObject(d->argQObject);
}
else if (d->timeoutFuncQVariant) {
d->timeoutFuncQVariant(d->argQVariant);
}
if (d->autoDelete) {
deleteLater();
}
}
void TimerFunction::singleShot(int ms)
{
QTimer::singleShot(ms, this, &Gui::TimerFunction::timeout);
}
#include "moc_ActionFunction.cpp"