FreeCAD / src /Gui /Inventor /SoDrawingGrid.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <FCConfig.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/elements/SoCacheElement.h>
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#if defined(FC_OS_WIN32)
# include <windows.h>
#endif
#ifdef FC_OS_MACOSX
# include <OpenGL/gl.h>
#else
# include <GL/gl.h>
#endif
#include "SoDrawingGrid.h"
using namespace Gui::Inventor;
/*
from pivy import coin
grid=coin.SoType.fromName("SoDrawingGrid").createInstance()
Gui.ActiveDocument.ActiveView.getSceneGraph().addChild(grid)
*/
SO_NODE_SOURCE(SoDrawingGrid)
void SoDrawingGrid::initClass()
{
SO_NODE_INIT_CLASS(SoDrawingGrid, SoShape, "Shape");
}
SoDrawingGrid::SoDrawingGrid()
{
SO_NODE_CONSTRUCTOR(SoDrawingGrid);
}
void SoDrawingGrid::renderGrid(SoGLRenderAction* action)
{
if (!shouldGLRender(action)) {
return;
}
SoState* state = action->getState();
state->push();
SoLazyElement::setLightModel(state, SoLazyElement::BASE_COLOR);
const SbMatrix& mat = SoModelMatrixElement::get(state);
// const SbViewVolume & vv = SoViewVolumeElement::get(state);
// const SbMatrix & projmatrix = (mat * SoViewingMatrixElement::get(state) *
// SoProjectionMatrixElement::get(state));
const SbViewportRegion& vp = SoViewportRegionElement::get(state);
// SbVec2s vpsize = vp.getViewportSizePixels();
float fRatio = vp.getViewportAspectRatio();
// float width = vv.getWidth();
// float height = vv.getHeight();
SbVec3f worldcenter(0, 0, 0);
mat.multVecMatrix(worldcenter, worldcenter);
// float dist = (vv.getProjectionPoint() - worldcenter).length();
SoModelMatrixElement::set(state, this, SbMatrix::identity());
SoViewingMatrixElement::set(state, this, SbMatrix::identity());
SoProjectionMatrixElement::set(state, this, SbMatrix::identity());
glColor3f(1.0f, 0.0f, 0.0f);
glBegin(GL_LINES);
float p[3];
p[2] = 0.0f;
int numX = 20;
for (int i = -numX; i < numX; i++) {
p[0] = (float)i / numX;
p[1] = -1.0f;
glVertex3fv(p);
p[1] = 1.0f;
glVertex3fv(p);
}
int numY = numX / fRatio;
for (int i = -numY; i < numY; i++) {
p[0] = -1.0f;
p[1] = (float)i / numY;
glVertex3fv(p);
p[0] = 1.0;
glVertex3fv(p);
}
glEnd();
state->pop();
}
void SoDrawingGrid::GLRender(SoGLRenderAction* action)
{
// renderGrid(action);
// return;
switch (action->getCurPathCode()) {
case SoAction::NO_PATH:
case SoAction::BELOW_PATH:
this->GLRenderBelowPath(action);
break;
case SoAction::OFF_PATH:
// do nothing. Separator will reset state.
break;
case SoAction::IN_PATH:
this->GLRenderInPath(action);
break;
}
}
void SoDrawingGrid::GLRenderBelowPath(SoGLRenderAction* action)
{
// inherited::GLRenderBelowPath(action);
// return;
if (action->isRenderingDelayedPaths()) {
SbBool zbenabled = glIsEnabled(GL_DEPTH_TEST);
if (zbenabled) {
glDisable(GL_DEPTH_TEST);
}
renderGrid(action);
if (zbenabled) {
glEnable(GL_DEPTH_TEST);
}
}
else {
SoCacheElement::invalidate(action->getState());
action->addDelayedPath(action->getCurPath()->copy());
}
}
void SoDrawingGrid::GLRenderInPath(SoGLRenderAction* action)
{
// inherited::GLRenderInPath(action);
// return;
if (action->isRenderingDelayedPaths()) {
SbBool zbenabled = glIsEnabled(GL_DEPTH_TEST);
if (zbenabled) {
glDisable(GL_DEPTH_TEST);
}
renderGrid(action);
if (zbenabled) {
glEnable(GL_DEPTH_TEST);
}
}
else {
SoCacheElement::invalidate(action->getState());
action->addDelayedPath(action->getCurPath()->copy());
}
}
void SoDrawingGrid::GLRenderOffPath(SoGLRenderAction*)
{}
void SoDrawingGrid::generatePrimitives(SoAction* action)
{
(void)action;
}
void SoDrawingGrid::computeBBox(SoAction* action, SbBox3f& box, SbVec3f& center)
{
(void)action;
(void)box;
(void)center;
// SoState* state = action->getState();
}