FreeCAD / src /Gui /Navigation /NavigationAnimation.h
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// SPDX-License-Identifier: LGPL-2.1-or-later
/****************************************************************************
* *
* Copyright (c) 2023 Bas Ruigrok (Rexbas) <Rexbas@proton.me> *
* *
* This file is part of FreeCAD. *
* *
* FreeCAD is free software: you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation, either version 2.1 of the *
* License, or (at your option) any later version. *
* *
* FreeCAD is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with FreeCAD. If not, see *
* <https://www.gnu.org/licenses/>. *
* *
***************************************************************************/
#ifndef GUI_NAVIGATIONANIMATION_H
#define GUI_NAVIGATIONANIMATION_H
#include "Navigation/NavigationStyle.h"
#include <Inventor/SbRotation.h>
#include <Inventor/SbVec3f.h>
#include <QVariantAnimation>
namespace Gui
{
class GuiExport NavigationAnimation: protected QVariantAnimation
{
Q_OBJECT
public:
explicit NavigationAnimation(NavigationStyle* navigation);
using QVariantAnimation::state;
Q_SIGNALS:
void interrupted();
protected:
NavigationStyle* navigation;
virtual void initialize() = 0;
virtual void update(const QVariant& value) = 0;
virtual void onStop(bool finished);
private:
void updateCurrentValue(const QVariant& value) override;
friend class NavigationAnimator;
friend class QObject;
};
class GuiExport FixedTimeAnimation: public NavigationAnimation
{
public:
explicit FixedTimeAnimation(
NavigationStyle* navigation,
const SbRotation& orientation,
const SbVec3f& rotationCenter,
const SbVec3f& translation,
int duration,
const QEasingCurve::Type easingCurve
);
private:
float angularVelocity; // [rad/ms]
SbVec3f linearVelocity; // [/ms]
SbRotation targetOrientation;
SbVec3f targetTranslation;
float prevAngle;
SbVec3f prevTranslation;
SbVec3f rotationCenter;
SbVec3f rotationAxis;
void initialize() override;
void update(const QVariant& value) override;
void onStop(bool finished) override;
};
class GuiExport SpinningAnimation: public NavigationAnimation
{
public:
explicit SpinningAnimation(NavigationStyle* navigation, const SbVec3f& axis, float velocity);
private:
SbVec3f rotationAxis;
float prevAngle;
void initialize() override;
void update(const QVariant& value) override;
void onStop(bool finished) override;
};
} // namespace Gui
#endif // GUI_NAVIGATIONANIMATION_H