| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /*************************************************************************** | |
| * Copyright (c) 2024 Shai Seger <shaise at gmail> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| using namespace MillSim; | |
| SolidObject::SolidObject() | |
| { | |
| mat4x4_identity(mModelMat); | |
| vec3_set(center, 0, 0, 0); | |
| } | |
| SolidObject::~SolidObject() | |
| { | |
| isValid = false; | |
| shape.FreeResources(); | |
| } | |
| void MillSim::SolidObject::SetPosition(vec3 position) | |
| { | |
| mat4x4_translate(mModelMat, position[0], position[1], position[2]); | |
| } | |
| void SolidObject::render() | |
| { | |
| if (!isValid) { | |
| return; | |
| } | |
| // UpdateObjColor(color); | |
| shape.Render(mModelMat, mModelMat); // model is not rotated hence both are identity matrix | |
| } | |
| void SolidObject::GenerateSolid(std::vector<Vertex>& verts, std::vector<GLushort>& indices) | |
| { | |
| shape.SetModelData(verts, indices); | |
| // calculate object's bounding box: | |
| float x = 999999.0f, y = 999999.0f, z = 999999.0f; | |
| float l = -999999.0f, w = -999999.0f, h = -999999.0f; | |
| for (auto& vert : verts) { | |
| x = std::fminf(x, vert.x); | |
| y = std::fminf(y, vert.y); | |
| z = std::fminf(z, vert.z); | |
| l = std::fmaxf(l, vert.x); | |
| w = std::fmaxf(w, vert.y); | |
| h = std::fmaxf(h, vert.z); | |
| } | |
| l -= x; | |
| w -= y; | |
| h -= z; | |
| vec3_set(position, x, y, z); | |
| vec3_set(center, x + l / 2, y + w / 2, z + h / 2); | |
| vec3_set(size, l, w, h); | |
| isValid = true; | |
| } | |