| // SPDX-License-Identifier: LGPL-2.1-or-later | |
| /*************************************************************************** | |
| * Copyright (c) 2024 Shai Seger <shaise at gmail> * | |
| * * | |
| * This file is part of the FreeCAD CAx development system. * | |
| * * | |
| * This library is free software; you can redistribute it and/or * | |
| * modify it under the terms of the GNU Library General Public * | |
| * License as published by the Free Software Foundation; either * | |
| * version 2 of the License, or (at your option) any later version. * | |
| * * | |
| * This library is distributed in the hope that it will be useful, * | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of * | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | |
| * GNU Library General Public License for more details. * | |
| * * | |
| * You should have received a copy of the GNU Library General Public * | |
| * License along with this library; see the file COPYING.LIB. If not, * | |
| * write to the Free Software Foundation, Inc., 59 Temple Place, * | |
| * Suite 330, Boston, MA 02111-1307, USA * | |
| * * | |
| ***************************************************************************/ | |
| namespace MillSim | |
| { | |
| Texture::~Texture() | |
| { | |
| DestroyTexture(); | |
| } | |
| void Texture::DestroyTexture() | |
| { | |
| GLDELETE_TEXTURE(mTextureId); | |
| } | |
| bool Texture::LoadImage(unsigned int* image, int _width, int _height) | |
| { | |
| DestroyTexture(); | |
| width = _width; | |
| height = _height; | |
| glGenTextures(1, &mTextureId); | |
| glBindTexture(GL_TEXTURE_2D, mTextureId); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| return true; | |
| } | |
| bool Texture::Activate() | |
| { | |
| glActiveTexture(GL_TEXTURE0); | |
| glBindTexture(GL_TEXTURE_2D, mTextureId); | |
| return true; | |
| } | |
| bool Texture::unbind() | |
| { | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| return true; | |
| } | |
| } // namespace MillSim | |