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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2022 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESH_IO_WRITER_OBJ_H
#define MESH_IO_WRITER_OBJ_H
#include <Mod/Mesh/App/Core/MeshIO.h>
#include <Mod/Mesh/MeshGlobal.h>
namespace MeshCore
{
/** Saves the mesh object into OBJ format. */
class MeshExport WriterOBJ
{
public:
/*!
* \brief WriterOBJ
*/
explicit WriterOBJ(const MeshKernel& kernel, const Material*);
/*!
* \brief Set the mesh groups for the OBJ export.
* A mesh group is a list of facet indices, i.e. a mesh segment.
* This function must be called before calling \ref Save()
* \param g
*/
void SetGroups(const std::vector<Group>& g);
/*!
* \brief Apply a transformation for the exported mesh.
*/
void SetTransform(const Base::Matrix4D&);
/*!
* \brief Save the mesh to an OBJ file.
* \return true if the data could be written successfully, false otherwise.
*/
bool Save(std::ostream&);
/*!
* \brief Save material file.
* \return true on success and false otherwise.
*/
bool SaveMaterial(std::ostream&);
private:
struct Color_Less;
const MeshKernel& _kernel;
const Material* _material;
Base::Matrix4D _transform;
bool apply_transform {false};
std::vector<Group> _groups;
};
} // namespace MeshCore
#endif // MESH_IO_WRITER_OBJ_H