FreeCAD / src /Mod /Mesh /App /Facet.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2007 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <sstream>
#include "Facet.h"
#include "Mesh.h"
using namespace Mesh;
Facet::Facet(
const MeshCore::MeshFacet& face, // NOLINT
const MeshObject* obj,
MeshCore::FacetIndex index
)
: Index(index)
, Mesh(obj)
{
for (int i = 0; i < 3; i++) {
PIndex[i] = face._aulPoints[i];
NIndex[i] = face._aulNeighbours[i];
}
if (Mesh.isValid() && index != MeshCore::FACET_INDEX_MAX) {
for (int i = 0; i < 3; i++) {
Base::Vector3d vert = Mesh->getPoint(PIndex[i]);
_aclPoints[i].Set((float)vert.x, (float)vert.y, (float)vert.z);
}
}
}
Facet::Facet(const Facet& f) // NOLINT
: MeshCore::MeshGeomFacet(f)
, Index(f.Index)
, Mesh(f.Mesh)
{
for (int i = 0; i < 3; i++) {
PIndex[i] = f.PIndex[i];
NIndex[i] = f.NIndex[i];
}
}
Facet::Facet(Facet&& f) // NOLINT
: MeshCore::MeshGeomFacet(f)
, Index(f.Index)
, Mesh(f.Mesh)
{
for (int i = 0; i < 3; i++) {
PIndex[i] = f.PIndex[i];
NIndex[i] = f.NIndex[i];
}
}
Facet::~Facet() = default;
Facet& Facet::operator=(const Facet& f)
{
Facet c = f;
*this = std::move(c);
return *this;
}
Facet& Facet::operator=(Facet&& f)
{
MeshCore::MeshGeomFacet::operator=(f);
Mesh = f.Mesh;
Index = f.Index;
for (int i = 0; i < 3; i++) {
PIndex[i] = f.PIndex[i];
NIndex[i] = f.NIndex[i];
}
return *this;
}
Edge Facet::getEdge(int index) const
{
index = index % 3;
Edge edge;
// geometric coordinates
edge._aclPoints[0] = this->_aclPoints[index];
edge._aclPoints[1] = this->_aclPoints[(index + 1) % 3];
// indices
edge.Index = index;
edge.PIndex[0] = this->PIndex[index];
edge.PIndex[1] = this->PIndex[(index + 1) % 3];
edge.NIndex[0] = this->Index;
edge.NIndex[1] = this->NIndex[index];
edge._bBorder = (this->NIndex[index] == MeshCore::FACET_INDEX_MAX);
edge.Mesh = this->Mesh;
return edge;
}