FreeCAD / src /Mod /Mesh /App /MeshPointPyImp.cpp
AbdulElahGwaith's picture
Upload folder using huggingface_hub
985c397 verified
// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2008 Jürgen Riegel <juergen.riegel@web.de> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <limits>
#include <sstream>
#include <Base/VectorPy.h>
#include "Mesh.h"
#include "MeshPoint.h"
// clang-format off
#include "MeshPointPy.h"
#include "MeshPointPy.cpp"
// clang-format on
using namespace Mesh;
// returns a string which represents the object e.g. when printed in python
std::string MeshPointPy::representation() const
{
MeshPointPy::PointerType ptr = getMeshPointPtr();
Base::Vector3d vec = *ptr; // NOLINT
std::stringstream str;
str << "MeshPoint (";
if (ptr->isBound()) {
if (getMeshPointPtr()->Mesh->countPoints() <= getMeshPointPtr()->Index) {
str << vec.x << ", " << vec.y << ", " << vec.z << ", Idx=" << ptr->Index
<< " (Out of range)";
}
else {
vec = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index);
str << vec.x << ", " << vec.y << ", " << vec.z << ", Idx=" << ptr->Index;
}
}
else {
str << vec.x << ", " << vec.y << ", " << vec.z;
}
str << ")";
return str.str();
}
PyObject* MeshPointPy::PyMake(struct _typeobject*, PyObject*, PyObject*) // Python wrapper
{
// create a new instance of MeshPointPy and the Twin object
return new MeshPointPy(new MeshPoint);
}
// constructor method
int MeshPointPy::PyInit(PyObject* args, PyObject* /*kwds*/)
{
double x = 0.0, y = 0.0, z = 0.0;
if (!PyArg_ParseTuple(args, "|ddd", &x, &y, &z)) {
return -1;
}
getMeshPointPtr()->Set(x, y, z);
return 0;
}
PyObject* MeshPointPy::unbound(PyObject* args)
{
if (!PyArg_ParseTuple(args, "")) {
return nullptr;
}
getMeshPointPtr()->Index = std::numeric_limits<unsigned>::max();
getMeshPointPtr()->Mesh = nullptr;
Py_Return;
}
Py::Long MeshPointPy::getIndex() const
{
return Py::Long((long)getMeshPointPtr()->Index);
}
Py::Boolean MeshPointPy::getBound() const
{
return {getMeshPointPtr()->Index != std::numeric_limits<unsigned>::max()};
}
Py::Object MeshPointPy::getNormal() const
{
if (!getMeshPointPtr()->isBound()) {
throw Py::RuntimeError(
"This object is not bound to a mesh, so no topological operation is possible!"
);
}
if (getMeshPointPtr()->Mesh->countPoints() <= getMeshPointPtr()->Index) {
throw Py::IndexError("Index out of range");
}
Base::Vector3d* v = new Base::Vector3d(
getMeshPointPtr()->Mesh->getPointNormal(getMeshPointPtr()->Index)
);
Base::VectorPy* normal = new Base::VectorPy(v);
normal->setConst();
return Py::Object(normal, true);
}
Py::Object MeshPointPy::getVector() const
{
MeshPointPy::PointerType ptr = static_cast<MeshPointPy::PointerType>(_pcTwinPointer);
Base::VectorPy* vec = new Base::VectorPy(*ptr);
vec->setConst();
return Py::Object(vec, true);
}
Py::Float MeshPointPy::getx() const
{
MeshPointPy::PointerType ptr = static_cast<MeshPointPy::PointerType>(_pcTwinPointer);
double x = ptr->x;
if (getMeshPointPtr()->isBound()) {
if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) {
x = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).x;
}
}
return Py::Float(x);
}
Py::Float MeshPointPy::gety() const
{
MeshPointPy::PointerType ptr = static_cast<MeshPointPy::PointerType>(_pcTwinPointer);
double y = ptr->y;
if (getMeshPointPtr()->isBound()) {
if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) {
y = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).y;
}
}
return Py::Float(y);
}
Py::Float MeshPointPy::getz() const
{
MeshPointPy::PointerType ptr = static_cast<MeshPointPy::PointerType>(_pcTwinPointer);
double z = ptr->z;
if (getMeshPointPtr()->isBound()) {
if (getMeshPointPtr()->Mesh->countPoints() > getMeshPointPtr()->Index) {
z = getMeshPointPtr()->Mesh->getPoint(getMeshPointPtr()->Index).z;
}
}
return Py::Float(z);
}
PyObject* MeshPointPy::getCustomAttributes(const char* /*attr*/) const
{
return nullptr;
}
int MeshPointPy::setCustomAttributes(const char* /*attr*/, PyObject* /*obj*/)
{
return 0;
}