FreeCAD / src /Mod /Mesh /Gui /MeshSelection.h
AbdulElahGwaith's picture
Upload folder using huggingface_hub
985c397 verified
// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2013 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef MESHGUI_MESHSELECTION_H
#define MESHGUI_MESHSELECTION_H
#include <vector>
#include <QWidget>
#include <Gui/Selection/SelectionObject.h>
#include <Inventor/nodes/SoEventCallback.h>
#ifndef MESH_GLOBAL_H
# include <Mod/Mesh/MeshGlobal.h>
#endif
namespace Gui
{
class View3DInventorViewer;
}
namespace MeshGui
{
class ViewProviderMesh;
class MeshGuiExport MeshSelection
{
public:
MeshSelection();
~MeshSelection();
MeshSelection(const MeshSelection&) = delete;
MeshSelection(MeshSelection&&) = delete;
MeshSelection& operator=(const MeshSelection&) = delete;
MeshSelection& operator=(MeshSelection&&) = delete;
void setEnabledViewerSelection(bool);
void startSelection();
void startDeselection();
void stopSelection();
bool deleteSelection();
bool deleteSelectionBorder();
void fullSelection();
void clearSelection();
void invertSelection();
void selectComponent(int);
void deselectComponent(int);
void selectTriangle();
void deselectTriangle();
void setCheckOnlyPointToUserTriangles(bool);
bool isCheckedOnlyPointToUserTriangles() const;
void setCheckOnlyVisibleTriangles(bool);
bool isCheckedOnlyVisibleTriangles() const;
void setAddComponentOnClick(bool);
void setRemoveComponentOnClick(bool);
void setObjects(const std::vector<Gui::SelectionObject>&);
std::vector<App::DocumentObject*> getObjects() const;
void setViewer(Gui::View3DInventorViewer* v);
protected:
void setCallback(SoEventCallbackCB* cb);
std::list<ViewProviderMesh*> getViewProviders() const;
Gui::View3DInventorViewer* getViewer() const;
void prepareFreehandSelection(bool, SoEventCallbackCB* cb);
void startInteractiveCallback(Gui::View3DInventorViewer* viewer, SoEventCallbackCB* cb);
void stopInteractiveCallback(Gui::View3DInventorViewer* viewer);
private:
static void selectGLCallback(void* ud, SoEventCallback* n);
static void pickFaceCallback(void* ud, SoEventCallback* n);
private:
bool onlyPointToUserTriangles {false};
bool onlyVisibleTriangles {false};
bool addToSelection {false};
bool addComponent {false};
bool removeComponent {false};
SoEventCallbackCB* activeCB {nullptr};
SoEventCallbackCB* selectionCB {nullptr};
Gui::View3DInventorViewer* ivViewer {nullptr};
mutable std::vector<Gui::SelectionObject> meshObjects;
static unsigned char cross_bitmap[];
static unsigned char cross_mask_bitmap[];
};
} // namespace MeshGui
#endif // MESHGUI_MESHSELECTION_H