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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2022 Matteo Grellier <matteogrellier@gmail.com> *
* *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <Precision.hxx>
#include <Standard_Real.hxx>
#include "Blending/BlendPoint.h"
#include "Blending/BlendPointPy.h"
using namespace Surface;
BlendPoint::BlendPoint(const std::vector<Base::Vector3d>& vectorList)
: vectors {vectorList}
{}
BlendPoint::BlendPoint()
{
vectors.emplace_back(Base::Vector3d(0, 0, 0));
}
void BlendPoint::multiply(double f)
{
for (int i = 0; i < nbVectors(); i++) {
vectors[i] *= Pow(f, i);
}
}
void BlendPoint::setSize(double f)
{
if (nbVectors() > 1) {
double il = vectors[1].Length();
if (il > Precision::Confusion()) {
multiply(f / il);
}
}
}
int BlendPoint::getContinuity()
{
return vectors.size() - 1;
}
int BlendPoint::nbVectors()
{
return vectors.size();
}