FreeCAD / src /Mod /Surface /SurfaceTests /TestBlendCurve.py
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# SPDX-License-Identifier: LGPL-2.1-or-later
# ***************************************************************************
# * *
# * Copyright (c) 2022 Werner Mayer <wmayer[at]users.sourceforge.net> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
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# ***************************************************************************
__title__ = "Surface unit tests"
__author__ = "Werner Mayer"
__url__ = "https://www.freecad.org"
import sys
import unittest
from os.path import join
import FreeCAD
from FreeCAD import Base
import Surface
vec = Base.Vector
class TestBlendCurve(unittest.TestCase):
def setUp(self):
pass
def tearDown(self):
pass
def assertAlmostCoincide(self, pt1, pt2, places=None, msg=None, delta=None):
self.assertAlmostEqual(pt1.x, pt2.x, places, msg, delta)
self.assertAlmostEqual(pt1.y, pt2.y, places, msg, delta)
self.assertAlmostEqual(pt1.z, pt2.z, places, msg, delta)
def test_blend_curve(self):
# Create C0 BlendPoint at origin
b1 = Surface.BlendPoint()
# Create G1 BlendPoint
b2 = Surface.BlendPoint([vec(10, 3, 6), vec(2, 5, 6)])
# BlendCurve between the two BlendPoints
bc = Surface.BlendCurve(b1, b2)
# Compute the interpolating BezierCurve
curve1 = bc.compute()
# Create G2 BlendPoint at the end of previous BlendCurve
b1 = Surface.BlendPoint(curve1.toShape(), 1, 2)
# Create G1 BlendPoint
b2 = Surface.BlendPoint([vec(5, 6, 2), vec(2, 5, 6)])
bc = Surface.BlendCurve(b1, b2)
# Compute the interpolating BezierCurve
curve2 = bc.compute()
d1 = curve1.getD2(1)
d2 = curve2.getD2(0)
self.assertEqual(len(d1), len(d2))
self.assertAlmostCoincide(d1[0], d2[0])
self.assertAlmostCoincide(d1[1], d2[1])
self.assertAlmostCoincide(d1[2], d2[2])