LibreCAD / librecad /src /actions /dock_widgets /layer /lc_actionentitylayerbase.cpp
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/*
* ********************************************************************************
* This file is part of the LibreCAD project, a 2D CAD program
*
* Copyright (C) 2025 LibreCAD.org
* Copyright (C) 2025 sand1024
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
* ********************************************************************************
*/
#include "lc_actionentitylayerbase.h"
#include "lc_actioncontext.h"
#include "rs_entity.h"
#include "rs_graphicview.h"
LC_ActionLayerBase::LC_ActionLayerBase(const char* name, LC_ActionContext* actionContext, RS2::ActionType actionType)
: LC_ActionPreSelectionAwareBase{name, actionContext, actionType} {
}
void LC_ActionLayerBase::onSelectionCompleted([[maybe_unused]]bool singleEntity, bool fromInit) {
setSelectionComplete(isAllowTriggerOnEmptySelection(), fromInit);
updateMouseButtonHints();
if (m_selectionComplete) {
trigger();
}
}
void LC_ActionLayerBase::doTrigger([[maybe_unused]]bool keepSelected) {
if (!m_selectedEntities.empty()) {
auto firstEntity = m_selectedEntities.front();
RS_Layer* layer = firstEntity->getLayer();
if (layer != nullptr) {
doProceedLayer(layer);
deselectAll();
init(-1);
}
}
else {
// hmm.. what to do? notify the user?
}
}
void LC_ActionLayerBase::applyBoxSelectionModeIfNeeded([[maybe_unused]]RS_Vector mouse) {
m_inBoxSelectionMode = false;
}
void LC_ActionLayerBase::proceedSelectedEntity([[maybe_unused]]LC_MouseEvent* e) {
onSelectionCompleted(true, false);
}
void LC_ActionLayerBase::doProceedLayer(RS_Layer* layer) {
auto graphicView = m_actionContext->getGraphicView();
auto graphic = graphicView->getGraphic();
if (graphic != nullptr) {
doWithLayer(graphic, layer);
}
}