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metadata
title: Math.atanh()
short-title: atanh()
slug: Web/JavaScript/Reference/Global_Objects/Math/atanh
page-type: javascript-static-method
browser-compat: javascript.builtins.Math.atanh
sidebar: jsref

The Math.atanh() static method returns the inverse hyperbolic tangent of a number. That is,

βˆ€x∊(βˆ’1,1),π™ΌπšŠπšπš‘.πšŠπšπšŠπš—πš‘(𝚑)=artanh(x)=the unique y such that tanh(y)=x=12ln(1+x1βˆ’x)\begin{aligned}\forall x \in ({-1}, 1),\;\mathtt{\operatorname{Math.atanh}(x)} &= \operatorname{artanh}(x) = \text{the unique } y \text{ such that } \tanh(y) = x \\&= \frac{1}{2}\,\ln\left(\frac{1+x}{1-x}\right)\end{aligned}

{{InteractiveExample("JavaScript Demo: Math.atanh()")}}

console.log(Math.atanh(-1));
// Expected output: -Infinity

console.log(Math.atanh(0));
// Expected output: 0

console.log(Math.atanh(0.5));
// Expected output: 0.549306144334055 (approximately)

console.log(Math.atanh(1));
// Expected output: Infinity

Syntax

Math.atanh(x)

Parameters

  • x
    • : A number between -1 and 1, inclusive.

Return value

The inverse hyperbolic tangent of x. If x is 1, returns {{jsxref("Infinity")}}. If x is -1, returns -Infinity. If x is less than -1 or greater than 1, returns {{jsxref("NaN")}}.

Description

Because atanh() is a static method of Math, you always use it as Math.atanh(), rather than as a method of a Math object you created (Math is not a constructor).

Examples

Using Math.atanh()

Math.atanh(-2); // NaN
Math.atanh(-1); // -Infinity
Math.atanh(-0); // -0
Math.atanh(0); // 0
Math.atanh(0.5); // 0.5493061443340548
Math.atanh(1); // Infinity
Math.atanh(2); // NaN

Specifications

{{Specifications}}

Browser compatibility

{{Compat}}

See also