Normal2RGB

Normal-map conditioned generation helper. Lora trained to preserve source geometry / normals while generating RGB output.

Checkpoints in this repo:

  • Normal2RGB_2000.safetensors
  • Normal2RGB_3000.safetensors
  • Normal2RGB_4000.safetensors

Each comparison below is a 3-panel strip: Source (Normal Map) | with Normal2RGB | without Normal2RGB.

Comparisons

1. Product Shot - Wireless Mouse

Mouse comparison

Left: Source normal map. Middle: with Normal2RGB - preserves mouse shape, scroll wheel, side buttons and viewpoint. Right: without Normal2RGB - geometry and details drift.

2. Illustration - Boy Studying with Dog

Boy and dog comparison

Left: Source normal map. Middle: with Normal2RGB - preserves pose, table layout, and dog position. Right: without Normal2RGB - composition changes, extra objects appear.

3. Studio Portrait - Swimmer with Racket

Swimmer comparison

Left: Source normal map. Middle: with Normal2RGB - preserves profile pose, racket strings, and ball stack. Right: without Normal2RGB - face angle, racket and props shift.

4. Landscape - Abandoned Industrial Railway

Industrial railway comparison

Left: Source normal map. Middle: with Normal2RGB - preserves tracks, structures, and foreground debris layout. Right: without Normal2RGB - scene gets overgrown / re-imagined, layout drifts.

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