| --- |
| license: other |
| license_name: openmdw-1.1 |
| license_link: https://openmdw.ai/license/1-1/ |
| tags: |
| - text-to-video |
| - image-to-video |
| - quantized |
| - int8 |
| - int4 |
| - comfyui |
| - cosmos3 |
| --- |
| |
| # Cosmos3 quantized transformers |
|
|
| Weight-only quantized transformers of the NVIDIA Cosmos3 models, for use with |
| [ComfyUI-Cosmos3](https://github.com/RyukoMatoiFan/ComfyUI-Cosmos3). Each file is one quantized |
| transformer; take the VAE, tokenizer(s) and `config.json` from the matching official |
| `nvidia/Cosmos3-*` repo. |
|
|
| Two formats: |
|
|
| - **int8** β weight-only INT8, per-output-channel scale + a group-wise Hadamard rotation (ConvRot). |
| - **int4** β MLP weights INT4 (GPTQ-calibrated with a ConvRot Hadamard rotation, packed as AWQ |
| W4A16); attention kept INT8; the excluded layers (below) stay bf16. Larger quantization error than |
| int8 (at a fixed seed the output diverges from bf16 more than int8 does); about a third of the bf16 |
| size. |
|
|
| Both are **weight-only**: activations stay bf16, so this lowers memory/download size, not compute |
| speed. int4 runs at about bf16 speed β the per-forward dequantize and un-rotate add a little. |
|
|
| ## Files and sizes |
|
|
| | Model | bf16 | int8 | int4 | |
| |-------|------|------|------| |
| | `Cosmos3-Nano` | 30 GB | **16.5 GB** | **12.4 GB** | |
| | `Cosmos3-Super` | 128 GB | **65.7 GB** | **46.8 GB** | |
| | `Cosmos3-Super-Image2Video` | 128 GB | **65.6 GB** | **46.7 GB** | |
| | `Cosmos3-Super-Image2Video-4Step` | 128 GB | **65.6 GB** | **46.7 GB** | |
| | `Cosmos3-Edge` | 6.7 GB | **3.9 GB** | **3.0 GB** | |
|
|
| File names: `Cosmos3-<name>-int8-convrot.safetensors` and `Cosmos3-<name>-int4-convrot.safetensors`. |
| int4 and int8 are provided for every model. |
|
|
| **Prompting note (Edge):** `Cosmos3-Edge` is trained on JSON-structured prompts and is less robust to |
| plain text than the larger Nano/Super. Plain text usually works, but on some detailed scenes (notably |
| reflective surfaces) it can produce flare/pulsation artifacts; wrapping the text as |
| `{"temporal_caption": "<your prompt>"}` avoids them. This is a base-model property, not a quantization |
| effect (it shows in bf16 too). |
|
|
| ## Runtime footprint |
|
|
| With ComfyUI's dynamic VRAM the transformer is streamed from host RAM, so the GPU holds only the |
| activations. Measured at 832Γ480, 93 frames, at the minimum VRAM budget (maximum streaming): |
|
|
| | Model | Min VRAM | RAM (bf16 / int8 / int4) | |
| |-------|----------|---------------------------| |
| | `Cosmos3-Edge` | β6 GB | 14 / 7 / 7 GB | |
| | `Cosmos3-Nano` | β7 GB | 58 / 21 / 20 GB | |
| | `Cosmos3-Super` (t2v & i2v) | β8β9 GB | 240 / 67 / 63 GB | |
|
|
| Min VRAM is the activation floor (set by resolution Γ frame count, not the weight format). RAM is the |
| peak host memory β larger than the file on disk (staging + overhead), and bf16 peaks near twice the |
| weight size. RAM and VRAM trade off: giving the GPU more VRAM holds more weights on-card and lowers the |
| RAM figure. The Super-family int4 checkpoints fit a 64 GB host (β63 GB); int8 needs a little more |
| (β67 GB). |
|
|
| ## Usage |
|
|
| 1. Download the official `nvidia/Cosmos3-<name>` into `ComfyUI/models/cosmos3/<name>/`. |
| 2. In its `transformer/` folder, delete the bf16 shards and `*.index.json`, then put the quantized |
| file there renamed to `diffusion_pytorch_model.safetensors`. Keep the official `config.json`, |
| `vae/`, `text_tokenizer/`, `sound_tokenizer/`. |
| 3. Load with the Cosmos3 Loader (`weight_dtype = default`); the loader reads the format from the |
| checkpoint metadata. Requires comfy-kitchen (int8 from ComfyUI >= 0.27) and the latest |
| ComfyUI-Cosmos3 (int4 needs the ConvRot-aware loader). |
|
|
| ## How these were quantized |
|
|
| Reproducible in method, not bit-for-bit (the calibration set and RNG vary per run). Both formats keep |
| the same **escape set in bf16**: `proj_in`, `proj_out`, `time_embedder`, `audio_proj`, |
| `modality_embed`, the embeddings, and all norms and biases. |
|
|
| ### int8 β every linear |
|
|
| Weight-only symmetric INT8, per-output-channel scale (`weight_scale`, float32, `[out, 1]`), with a |
| group-wise Hadamard rotation (ConvRot, **group 256**) applied before quantization and undone at load. |
| comfy_quant tag `int8_tensorwise`, `convrot=true`. No calibration: at 8-bit the per-channel scale and |
| the rotation keep the round-to-nearest error small β error feedback (GPTQ) is only needed at int4. |
| Produced with |
| [convert_to_quant](https://github.com/silveroxides/convert_to_quant): |
|
|
| ctq -i transformer_bf16.safetensors -o out_int8_convrot.safetensors \ |
| --int8 --scaling_mode row --simple --convrot --convrot-group-size 256 \ |
| --comfy_quant --save-quant-metadata --cosmos3 --device cuda --low-memory |
| |
| ### int4 β MLP β int4, attention β int8 |
|
|
| Round-to-nearest INT4 β even with the ConvRot rotation β leaves visible artifacts on these models, so |
| the MLP path uses **GPTQ error compensation on real activations**. Steps: |
|
|
| 1. **Capture activations.** Run genuine denoising at 832Γ480, 93 frames with the model's normal |
| sampler (t2v / base-i2v: 35 steps, cfg 6, `uni_pc_bh2`; 4-step model: 4 steps, cfg 1, `euler`) over |
| β4 prompts, with a forward pre-hook on every target linear. Keep a reservoir of up to **4096** rows |
| per layer (random replacement beyond that). The understanding tower sees the text prefill; the |
| generation tower sees every denoising step. |
| 2. **Rotate (ConvRot).** Apply a Sylvester block-Hadamard β symmetric, orthonormal, **group 32** β to |
| both the weight and the captured activations of each MLP linear. |
| 3. **GPTQ.** Quantize the rotated weight to symmetric INT4 (codes β8β¦7, per-(row, group-32) scale). |
| Hessian `H = Xα΅X Β· 2/N` from the rotated activations; diagonal damping raised through |
| `{0.01, 0.03, 0.1, 0.3, 1, 3} Γ mean(diag)` until the Cholesky factors; columns processed in blocks |
| of **128** with per-column error feedback into the not-yet-quantized columns; plain round-to-nearest |
| only if damping never succeeds. |
| 4. **Attention β int8** (row-wise, `[out, 1]` scale). INT4 on attention produces visible artifacts. |
| 5. **Pack** the INT4 codes into comfy-kitchen's **AWQ W4A16** layout; the loader un-rotates each group |
| at dequant. |
|
|
| Layer counts follow the checkpoint's `config.json` β e.g. `Cosmos3-Super-Image2Video` packs 384 MLP |
| linears (INT4) + 512 attention linears (INT8). |
|
|
| **Execution.** Both formats run as an explicit dequantize-then-bf16 matmul (unpack the 4-bit weights |
| to bf16, un-rotate, multiply in bf16). This is weight-only regardless: there is no int4-weight Γ |
| bf16-activation tensor-core op on any GPU (Hopper or Blackwell β Blackwell's FP4 cores are for NVFP4, |
| both operands 4-bit, not this W4A16 layout), so a W4A16 kernel would dequantize internally too, with no |
| compute speedup either way. We dequantize explicitly instead of calling comfy-kitchen's |
| `gemv_awq_w4a16`, which is non-deterministic (atomic accumulation jitters the video frame-to-frame) and |
| numerically off on these shapes. |
|
|
| ## License |
|
|
| Derived from NVIDIA Cosmos3 checkpoints; the [OpenMDW-1.1](https://openmdw.ai/license/1-1/) license |
| applies (same as the upstream `nvidia/Cosmos3-*` models). |
|
|