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Cosmos3-Super-Image2Video-4Step-int4-convrot.safetensors
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Cosmos3-Super-Image2Video-int4-convrot.safetensors
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Cosmos3-Super-int4-convrot.safetensors
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README.md
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license:
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license_name: openmdw-1.1
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license_link: https://openmdw.ai/license/1-1/
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tags:
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- cosmos3
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---
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# Cosmos3
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`nvidia/Cosmos3-*` repo.
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Both are **weight-only**: activations stay bf16, so this lowers memory/download size, not compute
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speed. int4 runs at about bf16 speed — the per-forward dequantize and un-rotate add a little.
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## Files and sizes
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| Model | bf16 | int8 | int4 |
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| `Cosmos3-Nano` | 30 GB | **16.5 GB** | **12.4 GB** |
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| `Cosmos3-Super` | 128 GB | **65.7 GB** | **46.8 GB** |
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| `Cosmos3-Super-Image2Video` | 128 GB | **65.6 GB** | **46.7 GB** |
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| `Cosmos3-Super-Image2Video-4Step` | 128 GB | **65.6 GB** | **46.7 GB** |
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| `Cosmos3-Edge` | 6.7 GB | **3.9 GB** | **3.0 GB** |
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File names: `Cosmos3-<name>-int8-convrot.safetensors` and `Cosmos3-<name>-int4-convrot.safetensors`.
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int4 and int8 are provided for every model.
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**Prompting note (Edge):** `Cosmos3-Edge` is trained on JSON-structured prompts and is less robust to
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plain text than the larger Nano/Super. Plain text usually works, but on some detailed scenes (notably
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reflective surfaces) it can produce flare/pulsation artifacts; wrapping the text as
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`{"temporal_caption": "<your prompt>"}` avoids them. This is a base-model property, not a quantization
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effect (it shows in bf16 too).
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## Runtime footprint
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With ComfyUI's dynamic VRAM the transformer is streamed from host RAM, so the GPU holds only the
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activations. Measured at 832×480, 93 frames, at the minimum VRAM budget (maximum streaming):
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| Model | Min VRAM | RAM (bf16 / int8 / int4) |
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|-------|----------|---------------------------|
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| `Cosmos3-Edge` | ≈6 GB | 14 / 7 / 7 GB |
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| `Cosmos3-Nano` | ≈7 GB | 58 / 21 / 20 GB |
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| `Cosmos3-Super` (t2v & i2v) | ≈8–9 GB | 240 / 67 / 63 GB |
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Min VRAM is the activation floor (set by resolution × frame count, not the weight format). RAM is the
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peak host memory — larger than the file on disk (staging + overhead), and bf16 peaks near twice the
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weight size. RAM and VRAM trade off: giving the GPU more VRAM holds more weights on-card and lowers the
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RAM figure. The Super-family int4 checkpoints fit a 64 GB host (≈63 GB); int8 needs a little more
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(≈67 GB).
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## Usage
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1. Download the official
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2. In its
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3. Load with the Cosmos3 Loader (
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ComfyUI-Cosmos3 (int4 needs the ConvRot-aware loader).
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##
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the
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Weight-only symmetric INT8, per-output-channel scale (`weight_scale`, float32, `[out, 1]`), with a
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group-wise Hadamard rotation (ConvRot, **group 256**) applied before quantization and undone at load.
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comfy_quant tag `int8_tensorwise`, `convrot=true`. No calibration: at 8-bit the per-channel scale and
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the rotation keep the round-to-nearest error small — error feedback (GPTQ) is only needed at int4.
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Produced with
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[convert_to_quant](https://github.com/silveroxides/convert_to_quant):
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ctq -i transformer_bf16.safetensors -o out_int8_convrot.safetensors \
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--int8 --scaling_mode row --simple --convrot --convrot-group-size 256 \
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--comfy_quant --save-quant-metadata --cosmos3 --device cuda --low-memory
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Round-to-nearest INT4 — even with the ConvRot rotation — leaves visible artifacts on these models, so
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the MLP path uses **GPTQ error compensation on real activations**. Steps:
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1. **Capture activations.** Run genuine denoising at 832×480, 93 frames with the model's normal
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sampler (t2v / base-i2v: 35 steps, cfg 6, `uni_pc_bh2`; 4-step model: 4 steps, cfg 1, `euler`) over
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≈4 prompts, with a forward pre-hook on every target linear. Keep a reservoir of up to **4096** rows
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per layer (random replacement beyond that). The understanding tower sees the text prefill; the
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generation tower sees every denoising step.
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2. **Rotate (ConvRot).** Apply a Sylvester block-Hadamard — symmetric, orthonormal, **group 32** — to
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both the weight and the captured activations of each MLP linear.
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3. **GPTQ.** Quantize the rotated weight to symmetric INT4 (codes −8…7, per-(row, group-32) scale).
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Hessian `H = XᵀX · 2/N` from the rotated activations; diagonal damping raised through
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`{0.01, 0.03, 0.1, 0.3, 1, 3} × mean(diag)` until the Cholesky factors; columns processed in blocks
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of **128** with per-column error feedback into the not-yet-quantized columns; plain round-to-nearest
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only if damping never succeeds.
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4. **Attention → int8** (row-wise, `[out, 1]` scale). INT4 on attention produces visible artifacts.
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5. **Pack** the INT4 codes into comfy-kitchen's **AWQ W4A16** layout; the loader un-rotates each group
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at dequant.
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both operands 4-bit, not this W4A16 layout), so a W4A16 kernel would dequantize internally too, with no
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compute speedup either way. We dequantize explicitly instead of calling comfy-kitchen's
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`gemv_awq_w4a16`, which is non-deterministic (atomic accumulation jitters the video frame-to-frame) and
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numerically off on these shapes.
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## License
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Derived from NVIDIA Cosmos3 checkpoints; the
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applies (same as the upstream `nvidia/Cosmos3-*` models).
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---
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license: openmdw-1.1
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license_name: openmdw-1.1
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tags:
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- text-to-video
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- image-to-video
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- quantized
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- int8
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- comfyui
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- cosmos3
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# Cosmos3 ConvRot (INT8)
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INT8-ConvRot quantized transformers of the NVIDIA Cosmos3 models, for use with ComfyUI-Cosmos3
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(https://github.com/RyukoMatoiFan/ComfyUI-Cosmos3). Each file is one quantized transformer; take the
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VAE, tokenizer(s) and config.json from the matching official nvidia/Cosmos3-* repo.
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| File | Source repo | Size (bf16 → int8) | Modalities |
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|------|-------------|--------------------|------------|
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| `Cosmos3-Nano-int8-convrot.safetensors` | nvidia/Cosmos3-Nano | 29 → 16 GB | t2v / i2v / audio, fps 24 |
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| `Cosmos3-Super-int8-convrot.safetensors` | nvidia/Cosmos3-Super | 120 → 62 GB | t2v / i2v / audio, fps 24 |
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| `Cosmos3-Super-Image2Video-int8-convrot.safetensors` | nvidia/Cosmos3-Super-Image2Video | 120 → 62 GB | i2v, fps 16 |
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| `Cosmos3-Super-Image2Video-4Step-int8-convrot.safetensors` | nvidia/Cosmos3-Super-Image2Video-4Step | 120 → 62 GB | i2v, DMD2 4-step, cfg 1 |
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| `Cosmos3-Edge-int8-convrot.safetensors` | nvidia/Cosmos3-Edge | 6.3 → 3.7 GB | t2v / i2v, nemotron_dense |
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## Usage
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1. Download the official nvidia/Cosmos3-<name> into ComfyUI/models/cosmos3/<name>/.
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2. In its transformer/ folder, delete the bf16 shards and *.index.json, then put the int8 file there
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renamed to diffusion_pytorch_model.safetensors. Keep the official config.json, vae/,
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text_tokenizer/, sound_tokenizer/.
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3. Load with the Cosmos3 Loader (weight_dtype = default). Requires a ComfyUI with native INT8
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(>= 0.27, comfy-kitchen + Triton) and the latest ComfyUI-Cosmos3.
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## Quantization
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Format: comfy_quant int8_tensorwise with convrot=true (weight-only INT8; quantize_input=false, so
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activations stay in the bf16 compute dtype). Weights are per-output-channel (row-wise) symmetric INT8
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with a float32 weight_scale of shape [out_features, 1]; a group-wise Hadamard rotation (ConvRot, group
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size 256) is applied to each weight before quantization. Excluded layers stay bf16 (see below).
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Produced with convert_to_quant (ctq): https://github.com/silveroxides/convert_to_quant
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# 1. consolidate the sharded diffusers transformer into one safetensors, then:
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ctq -i transformer_bf16.safetensors -o out_int8_convrot.safetensors \
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--int8 --scaling_mode row --simple --convrot --convrot-group-size 256 \
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--comfy_quant --save-quant-metadata --cosmos3 --device cuda --low-memory
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--simple skips learned rounding (ConvRot handles the weight outliers; learned rounding adds only
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~0.001 latent cosine for much more compute).
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--cosmos3 is a layer-exclusion preset kept in bf16, in addition to ctq's base avoid-list
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(norm, bias, embed_tokens, lm_head, k_norm, q_norm): proj_in, proj_out, time_embedder, audio_proj,
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action, modality_embed. To reproduce, add a cosmos3 entry to convert_to_quant/constants.py
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MODEL_FILTERS with exclude = AVOID_KEY_NAMES and highprec = that list.
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Checked per model against bf16: Nano latent cosine 0.986; others visually indistinguishable.
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4-bit (NVFP4) is not provided: it requires a Blackwell GPU (SM >= 10.0) for both conversion and
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inference.
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## License
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Derived from NVIDIA Cosmos3 checkpoints; the OpenMDW-1.1 License applies.
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