AnimHaven CUDA Runtime
NVIDIA CUDA Toolkit + cuDNN runtime DLLs for the AnimHaven app family (AnimStart, AnimRoom). Distributed separately from the application installers so the base download stays small (~150 MB) and only NVIDIA-GPU users pull these ~2.85 GB of native libraries on demand.
What's in this repo
A flat directory of Windows .dll files comprising:
| Family | Files | Approx. size |
|---|---|---|
| CUDA Toolkit | cublas64_12.dll, cublasLt64_12.dll, cudart64_12.dll |
~548 MB |
| cuDNN | cudnn*.dll (engines, graph, ops, heuristic) |
~947 MB |
| CUDA Math | cufft64_11.dll, cufftw64_11.dll, curand64_10.dll |
~350 MB |
| NVRTC | nvJitLink_120_0.dll, nvrtc*.dll |
~262 MB |
| CUDA engine bindings | ggml-cuda.dll (from llama.cpp build), onnxruntime_providers_cuda.dll |
~741 MB |
| Total | ~20 files | ~2.85 GB |
All files are NVIDIA's redistributable binaries vendored from the CUDA Toolkit installer + cuDNN release. No modifications.
Usage
This repo is consumed by the in-app installer β you typically don't
download it directly. AnimStart's SetupWizard ("GPU acceleration"
step) and Settings β Advanced β "GPU acceleration" both pull these
files via HuggingFace LFS into <APPDATA>/AnimHaven/cuda_runtime/,
verify SHA256, and register the directory with the Windows DLL loader
via AddDllDirectoryW.
The manifest (file paths + sizes + SHA256) is baked into the
AnimStart binary at compile time via
include_str!("anim-shared/cuda-runtime-manifest.json"), so the
installer has zero network round-trips on top of the file downloads
themselves.
Direct download (advanced)
If you need to manually populate cuda_runtime/, e.g. for offline
provisioning of a kiosk machine, clone the repo with Git LFS:
git lfs install
git clone https://huggingface.co/Animhaven/cuda-runtime
# Copy contents of cuda-runtime/ to %APPDATA%/AnimHaven/cuda_runtime/
License
The DLLs in this repo are NVIDIA software, redistributed under their respective EULAs:
- CUDA Toolkit components (
cublas*.dll,cudart*.dll,cufft*.dll,curand*.dll,nvJitLink*.dll,nvrtc*.dll) β covered by the NVIDIA CUDA Toolkit End User License Agreement. - cuDNN components (
cudnn*.dll) β covered by the NVIDIA cuDNN Software License Agreement. ggml-cuda.dllβ derived from llama.cpp (MIT) compiled against the CUDA Toolkit.onnxruntime_providers_cuda.dllβ derived from ONNX Runtime (MIT) compiled against CUDA.
The AnimStart in-app installer surfaces both NVIDIA EULAs as direct links and treats a click on "Install" as user acceptance (Soft-EULA model). The acceptance is persisted per-installation so the dialog doesn't re-prompt.
Versioning
The repo tracks a single rolling pack on main. When the CUDA Toolkit
or cuDNN version changes, the entire pack is re-uploaded β git history
preserves prior versions for any downstream clients that pinned a SHA
in their manifest.
Current version is encoded in the manifest.json baked into the
AnimStart binary (field version, e.g. v12.4-cudnn9).
Why this pack instead of asking users to install CUDA?
- One-click UX β typical users don't know what CUDA Toolkit is or which version AnimStart wants. Installing the full toolkit (~3 GB developer tools they don't need) is wasteful.
- Version isolation β different apps using different CUDA versions
conflict in
PATH. By keeping our copy in<APPDATA>/AnimHaven/and registering only for our process, we don't pollute the system-wide DLL search order. - Exact ABI match β the
ggml-cuda.dllandonnxruntime_providers_cuda.dllshipped here are compiled against the specific CUDA Toolkit version in this repo. A user-supplied different version would either fail to link or produce subtle inference bugs.