| # ML-Agents Toolkit Glossary | |
| - **Academy** - Singleton object which controls timing, reset, and | |
| training/inference settings of the environment. | |
| - **Action** - The carrying-out of a decision on the part of an agent within the | |
| environment. | |
| - **Agent** - Unity Component which produces observations and takes actions in | |
| the environment. Agents actions are determined by decisions produced by a | |
| Policy. | |
| - **Decision** - The specification produced by a Policy for an action to be | |
| carried out given an observation. | |
| - **Editor** - The Unity Editor, which may include any pane (e.g. Hierarchy, | |
| Scene, Inspector). | |
| - **Environment** - The Unity scene which contains Agents. | |
| - **Experience** - Corresponds to a tuple of [Agent observations, actions, | |
| rewards] of a single Agent obtained after a Step. | |
| - **External Coordinator** - ML-Agents class responsible for communication with | |
| outside processes (in this case, the Python API). | |
| - **FixedUpdate** - Unity method called each time the game engine is stepped. | |
| ML-Agents logic should be placed here. | |
| - **Frame** - An instance of rendering the main camera for the display. | |
| Corresponds to each `Update` call of the game engine. | |
| - **Observation** - Partial information describing the state of the environment | |
| available to a given agent. (e.g. Vector, Visual) | |
| - **Policy** - The decision making mechanism for producing decisions from | |
| observations, typically a neural network model. | |
| - **Reward** - Signal provided at every step used to indicate desirability of an | |
| agent’s action within the current state of the environment. | |
| - **State** - The underlying properties of the environment (including all agents | |
| within it) at a given time. | |
| - **Step** - Corresponds to an atomic change of the engine that happens between | |
| Agent decisions. | |
| - **Trainer** - Python class which is responsible for training a given group of | |
| Agents. | |
| - **Update** - Unity function called each time a frame is rendered. ML-Agents | |
| logic should not be placed here. | |