Sat_Shooter00 / run_logs /Player-0.log
AtilliO's picture
first sat shooter
3ef8fd9
Mono path[0] = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/Managed'
Mono config path = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/MonoBleedingEdge/etc'
Preloaded 'lib_burst_generated.so'
Preloaded 'libgrpc_csharp_ext.x64.so'
PlayerPrefs - Creating folder: /home/jovyan/.config/unity3d/DefaultCompany
PlayerPrefs - Creating folder: /home/jovyan/.config/unity3d/DefaultCompany/Shooter
Unable to load player prefs
Initialize engine version: 2022.3.4f1 (35713cd46cd7)
[Subsystems] Discovering subsystems at path /home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
FMOD initialized on nosound output
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.103 seconds
- Finished resetting the current domain, in 0.002 seconds
ERROR: Shader Hidden/Universal Render Pipeline/Blit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/CopyDepth shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/Sampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderLdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderHdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/UberPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/Debug/DebugReplacement shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/Universal Render Pipeline/FallbackError shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/ObjectMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/Bloom shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/TemporalAA shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/LensFlareDataDriven shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/Scaling Setup shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal Render Pipeline/FinalPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Universal Render Pipeline/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
UnloadTime: 0.653017 ms
<color=green>Current health: 100</color>
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requesting resize 84 x 84
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<color=orange>Enemy remaining health: 90</color>
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<color=orange>Enemy remaining health: 80</color>
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<color=orange>Enemy remaining health: 70</color>
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<color=orange>Enemy remaining health: 60</color>
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<color=orange>Enemy remaining health: 50</color>
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<color=orange>Enemy remaining health: 40</color>
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<color=orange>Enemy remaining health: 30</color>
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<color=orange>Enemy remaining health: 20</color>
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<color=orange>Enemy remaining health: 10</color>
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<color=orange>Enemy remaining health: 0</color>
<color=lime>DEAD</color>
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<color=orange>Enemy remaining health: 90</color>
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<color=orange>Enemy remaining health: 80</color>
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<color=orange>Enemy remaining health: 70</color>
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<color=orange>Enemy remaining health: 60</color>
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Setting up 1 worker threads for Enlighten.
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[ALLOC_TEMP_TLS] TLS Allocator
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[ALLOC_TEMP_MAIN]
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[ALLOC_TEMP_Background Job.worker 15]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 1]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_EnlightenWorker]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 13]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 5]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_AssetGarbageCollectorHelper]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 0]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Background Job.worker 14]
Initial Block Size 32.0 KB
Current Block Size 32.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_TEMP_Loading.AsyncRead]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 176 B
Overflow Count 0
[ALLOC_TEMP_BatchDeleteObjects]
Initial Block Size 64.0 KB
Current Block Size 64.0 KB
Peak Allocated Bytes 0 B
Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
Peak main deferred allocation count 17
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.4 MB
[ALLOC_DEFAULT_MAIN]
Peak usage frame count: [16.0 MB-32.0 MB]: 60001 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 28.7 MB
Peak Large allocation bytes 16.0 MB
[ALLOC_DEFAULT_THREAD]
Peak usage frame count: [0.5 MB-1.0 MB]: 33810 frames, [1.0 MB-2.0 MB]: 26191 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 1.2 MB
Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
Initial Block Size 2.0 MB
Used Block Count 0
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
Initial Block Size 2.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
Initial Block Size 1.0 MB
Used Block Count 1
Overflow Count (too large) 0
Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.4 MB
[ALLOC_GFX_MAIN]
Peak usage frame count: [32.0 KB-64.0 KB]: 60000 frames, [64.0 KB-128.0 KB]: 1 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 65.8 KB
Peak Large allocation bytes 0 B
[ALLOC_GFX_THREAD]
Peak usage frame count: [16.0 KB-32.0 KB]: 60001 frames
Requested Block Size 16.0 MB
Peak Block count 1
Peak Allocated memory 28.1 KB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.4 MB
[ALLOC_CACHEOBJECTS_MAIN]
Peak usage frame count: [1.0 MB-2.0 MB]: 60000 frames, [4.0 MB-8.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 2
Peak Allocated memory 4.0 MB
Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS_THREAD]
Peak usage frame count: [128.0 KB-256.0 KB]: 60000 frames, [4.0 MB-8.0 MB]: 1 frames
Requested Block Size 4.0 MB
Peak Block count 1
Peak Allocated memory 7.3 MB
Peak Large allocation bytes 5.0 MB
[ALLOC_TYPETREE] Dual Thread Allocator
Peak main deferred allocation count 0
[ALLOC_BUCKET]
Large Block size 4.0 MB
Used Block count 1
Peak Allocated bytes 1.4 MB
[ALLOC_TYPETREE_MAIN]
Peak usage frame count: [0-1.0 KB]: 60001 frames
Requested Block Size 2.0 MB
Peak Block count 1
Peak Allocated memory 96 B
Peak Large allocation bytes 0 B
[ALLOC_TYPETREE_THREAD]
Peak usage frame count: [0-1.0 KB]: 60001 frames
Requested Block Size 2.0 MB
Peak Block count 0
Peak Allocated memory 0 B
Peak Large allocation bytes 0 B