| Mono path[0] = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/Managed' | |
| Mono config path = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/MonoBleedingEdge/etc' | |
| Preloaded 'lib_burst_generated.so' | |
| Preloaded 'libgrpc_csharp_ext.x64.so' | |
| PlayerPrefs - Creating folder: /home/jovyan/.config/unity3d/DefaultCompany | |
| PlayerPrefs - Creating folder: /home/jovyan/.config/unity3d/DefaultCompany/Shooter | |
| Unable to load player prefs | |
| Initialize engine version: 2022.3.4f1 (35713cd46cd7) | |
| [Subsystems] Discovering subsystems at path /home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/UnitySubsystems | |
| Forcing GfxDevice: Null | |
| GfxDevice: creating device client; threaded=0; jobified=0 | |
| NullGfxDevice: | |
| Version: NULL 1.0 [1.0] | |
| Renderer: Null Device | |
| Vendor: Unity Technologies | |
| FMOD initialized on nosound output | |
| Begin MonoManager ReloadAssembly | |
| - Loaded All Assemblies, in 0.103 seconds | |
| - Finished resetting the current domain, in 0.002 seconds | |
| ERROR: Shader Hidden/Universal Render Pipeline/Blit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/CopyDepth shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/Sampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderLdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderHdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/UberPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/Debug/DebugReplacement shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed | |
| WARNING: Shader Did you use #pragma only_renderers and omit this platform? | |
| WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? | |
| ERROR: Shader Hidden/Universal Render Pipeline/FallbackError shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed | |
| WARNING: Shader Did you use #pragma only_renderers and omit this platform? | |
| WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? | |
| WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed | |
| WARNING: Shader Did you use #pragma only_renderers and omit this platform? | |
| WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? | |
| WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed | |
| WARNING: Shader Did you use #pragma only_renderers and omit this platform? | |
| WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? | |
| ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/ObjectMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/Bloom shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/TemporalAA shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/LensFlareDataDriven shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/Scaling Setup shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal Render Pipeline/FinalPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed | |
| WARNING: Shader Did you use #pragma only_renderers and omit this platform? | |
| WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? | |
| ERROR: Shader Universal Render Pipeline/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed | |
| WARNING: Shader Did you use #pragma only_renderers and omit this platform? | |
| WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? | |
| WARNING: Shader Unsupported: 'Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive' - All subshaders removed | |
| WARNING: Shader Did you use #pragma only_renderers and omit this platform? | |
| WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? | |
| ERROR: Shader Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive shader is not supported on this GPU (none of subshaders/fallbacks are suitable) | |
| WARNING: Shader Unsupported: 'Universal Render Pipeline/Autodesk Interactive/AutodeskInteractive' - All subshaders removed | |
| WARNING: Shader Did you use #pragma only_renderers and omit this platform? | |
| WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? | |
| UnloadTime: 0.653017 ms | |
| <color=green>Current health: 100</color> | |
| SHOT FIRED | |
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| requesting resize 84 x 84 | |
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| Object hit with tag: wall | |
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| Object hit with tag: wall | |
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| Object hit with tag: wall | |
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| Object hit with tag: wall | |
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| Object hit with tag: wall | |
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| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
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| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 90</color> | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 80</color> | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 70</color> | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 60</color> | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 50</color> | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 40</color> | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 30</color> | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
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| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
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| Object hit with tag: wall | |
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| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
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| Object hit with tag: wall | |
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| Object hit with tag: wall | |
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| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
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| Object hit with tag: wall | |
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| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
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| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
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| Object hit with tag: wall | |
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| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 20</color> | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 10</color> | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 0</color> | |
| <color=lime>DEAD</color> | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 90</color> | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 80</color> | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 70</color> | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: enemy | |
| <color=orange>Enemy remaining health: 60</color> | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| SHOT FIRED | |
| Object hit with tag: wall | |
| Setting up 1 worker threads for Enlighten. | |
| Memory Statistics: | |
| [ALLOC_TEMP_TLS] TLS Allocator | |
| StackAllocators : | |
| [ALLOC_TEMP_MAIN] | |
| Peak usage frame count: [0-1.0 KB]: 60000 frames, [2.0 MB-4.0 MB]: 1 frames | |
| Initial Block Size 4.0 MB | |
| Current Block Size 4.0 MB | |
| Peak Allocated Bytes 2.1 MB | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 4] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Loading.PreloadManager] | |
| Initial Block Size 256.0 KB | |
| Current Block Size 256.0 KB | |
| Peak Allocated Bytes 160.1 KB | |
| Overflow Count 5 | |
| [ALLOC_TEMP_Background Job.worker 3] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 11] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 7] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 6] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 12] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 2] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 9] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Job.worker 0] | |
| Initial Block Size 256.0 KB | |
| Current Block Size 256.0 KB | |
| Peak Allocated Bytes 199 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 10] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 8] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 15] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 1] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_EnlightenWorker] | |
| Initial Block Size 64.0 KB | |
| Current Block Size 64.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 13] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 5] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_AssetGarbageCollectorHelper] | |
| Initial Block Size 64.0 KB | |
| Current Block Size 64.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 0] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Background Job.worker 14] | |
| Initial Block Size 32.0 KB | |
| Current Block Size 32.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_Loading.AsyncRead] | |
| Initial Block Size 64.0 KB | |
| Current Block Size 64.0 KB | |
| Peak Allocated Bytes 176 B | |
| Overflow Count 0 | |
| [ALLOC_TEMP_BatchDeleteObjects] | |
| Initial Block Size 64.0 KB | |
| Current Block Size 64.0 KB | |
| Peak Allocated Bytes 0 B | |
| Overflow Count 0 | |
| [ALLOC_DEFAULT] Dual Thread Allocator | |
| Peak main deferred allocation count 17 | |
| [ALLOC_BUCKET] | |
| Large Block size 4.0 MB | |
| Used Block count 1 | |
| Peak Allocated bytes 1.4 MB | |
| [ALLOC_DEFAULT_MAIN] | |
| Peak usage frame count: [16.0 MB-32.0 MB]: 60001 frames | |
| Requested Block Size 16.0 MB | |
| Peak Block count 1 | |
| Peak Allocated memory 28.7 MB | |
| Peak Large allocation bytes 16.0 MB | |
| [ALLOC_DEFAULT_THREAD] | |
| Peak usage frame count: [0.5 MB-1.0 MB]: 33810 frames, [1.0 MB-2.0 MB]: 26191 frames | |
| Requested Block Size 16.0 MB | |
| Peak Block count 1 | |
| Peak Allocated memory 1.2 MB | |
| Peak Large allocation bytes 0 B | |
| [ALLOC_TEMP_JOB_1_FRAME] | |
| Initial Block Size 2.0 MB | |
| Used Block Count 0 | |
| Overflow Count (too large) 0 | |
| Overflow Count (full) 0 | |
| [ALLOC_TEMP_JOB_2_FRAMES] | |
| Initial Block Size 2.0 MB | |
| Used Block Count 0 | |
| Overflow Count (too large) 0 | |
| Overflow Count (full) 0 | |
| [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] | |
| Initial Block Size 2.0 MB | |
| Used Block Count 1 | |
| Overflow Count (too large) 0 | |
| Overflow Count (full) 0 | |
| [ALLOC_TEMP_JOB_ASYNC (Background)] | |
| Initial Block Size 1.0 MB | |
| Used Block Count 1 | |
| Overflow Count (too large) 0 | |
| Overflow Count (full) 0 | |
| [ALLOC_GFX] Dual Thread Allocator | |
| Peak main deferred allocation count 0 | |
| [ALLOC_BUCKET] | |
| Large Block size 4.0 MB | |
| Used Block count 1 | |
| Peak Allocated bytes 1.4 MB | |
| [ALLOC_GFX_MAIN] | |
| Peak usage frame count: [32.0 KB-64.0 KB]: 60000 frames, [64.0 KB-128.0 KB]: 1 frames | |
| Requested Block Size 16.0 MB | |
| Peak Block count 1 | |
| Peak Allocated memory 65.8 KB | |
| Peak Large allocation bytes 0 B | |
| [ALLOC_GFX_THREAD] | |
| Peak usage frame count: [16.0 KB-32.0 KB]: 60001 frames | |
| Requested Block Size 16.0 MB | |
| Peak Block count 1 | |
| Peak Allocated memory 28.1 KB | |
| Peak Large allocation bytes 0 B | |
| [ALLOC_CACHEOBJECTS] Dual Thread Allocator | |
| Peak main deferred allocation count 0 | |
| [ALLOC_BUCKET] | |
| Large Block size 4.0 MB | |
| Used Block count 1 | |
| Peak Allocated bytes 1.4 MB | |
| [ALLOC_CACHEOBJECTS_MAIN] | |
| Peak usage frame count: [1.0 MB-2.0 MB]: 60000 frames, [4.0 MB-8.0 MB]: 1 frames | |
| Requested Block Size 4.0 MB | |
| Peak Block count 2 | |
| Peak Allocated memory 4.0 MB | |
| Peak Large allocation bytes 0 B | |
| [ALLOC_CACHEOBJECTS_THREAD] | |
| Peak usage frame count: [128.0 KB-256.0 KB]: 60000 frames, [4.0 MB-8.0 MB]: 1 frames | |
| Requested Block Size 4.0 MB | |
| Peak Block count 1 | |
| Peak Allocated memory 7.3 MB | |
| Peak Large allocation bytes 5.0 MB | |
| [ALLOC_TYPETREE] Dual Thread Allocator | |
| Peak main deferred allocation count 0 | |
| [ALLOC_BUCKET] | |
| Large Block size 4.0 MB | |
| Used Block count 1 | |
| Peak Allocated bytes 1.4 MB | |
| [ALLOC_TYPETREE_MAIN] | |
| Peak usage frame count: [0-1.0 KB]: 60001 frames | |
| Requested Block Size 2.0 MB | |
| Peak Block count 1 | |
| Peak Allocated memory 96 B | |
| Peak Large allocation bytes 0 B | |
| [ALLOC_TYPETREE_THREAD] | |
| Peak usage frame count: [0-1.0 KB]: 60001 frames | |
| Requested Block Size 2.0 MB | |
| Peak Block count 0 | |
| Peak Allocated memory 0 B | |
| Peak Large allocation bytes 0 B | |