AlphaZero Chess

This repository publishes the current AlphaZero-style chess checkpoint from Advanced Techniques in Chess Engines. It is a provisional release while training continues.

Released checkpoint

Field Value
Training run complete-training-run-v5
Checkpoint 106
Source revision 5eca3df
Model topology 10 residual blocks, 3 policy/value heads, 96 channels
Raw checkpoint SHA-256 e77cf97dd91ca15f3a045d8c14bcff6f4f1fcd5d11f202af6d6a340f7db9a640
TorchScript SHA-256 297be13c17a46556c90fc82f3d3daf4aef15627fc1ca025f551af3330df0b91b

Files

  • latest.pt โ€” PyTorch state dictionary. Load it with the matching network definition from the source repository.
  • latest.jit.pt โ€” TorchScript/JIT inference model. Load it with torch.jit.load.

latest is a moving name. Pin the Hugging Face commit hash in revision for reproducible use; a later publication can update these paths on main without changing the old immutable revision.

from huggingface_hub import hf_hub_download

repository_id = "BertilBraun/alphazero-chess"
revision = "<HUGGING_FACE_COMMIT_HASH>"

state_dict_path = hf_hub_download(repository_id, "latest.pt", revision=revision)
jit_model_path = hf_hub_download(repository_id, "latest.jit.pt", revision=revision)

Training configuration

The exact launch configuration is versioned in chess-clean-4x4070-v5.json. The parameters used for this checkpoint are recorded here for direct reference.

Area Parameters
Initialization and optimizer Random initialization; AdamW; seed 20260717
Training workload 500 planned iterations; 3,500 games/iteration; 100 games/replay file; replay window 30 iterations
Batch and DDP Global batch 1,024; local batch 512; two NCCL ranks on GPUs 3 and 2; 8 trainer CPU threads; 2 interop threads; no dataloader workers
Learning rate 0.005 from iteration 0; 0.0035 from iteration 50; 0.002 from iteration 100
Self-play search 600 full searches/turn; 100 fast searches/turn; 3 MCTS threads/process; 96 parallel games/process
Self-play fleet 10 workers on each of four GPUs normally; 10, 10, 5, 5 workers during optimizer training; one TensorBoard worker/process
Inference Non-cached inference for self-play and evaluation; cache capacities 0
Self-play curriculum Search warm-up 15 iterations; value warm-up 30; endgame shortcut fades through iteration 50
Game length Self-play cap ramps linearly from 200 plies at iteration 0 to 400 at iteration 150, then remains 400; evaluation games are uncapped
Evaluation cadence Every 2 iterations; 100 games; 64 searches/turn; up to 8 evaluation tasks concurrently
Evaluation protocol Dataset evaluation on memory_0_chess_database.hdf5; previous-model offsets 5 and 10; random and policy-random matches; Stockfish levels 0โ€“3 with 1,000 nodes/move, 1 thread, and 1,024 MiB hash
Historical comparisons Milestones 0, 20, 40, ..., 480; alternating two cohorts on successive evaluation iterations
Hardware Four NVIDIA RTX 4070 SUPER GPUs; 64 logical CPUs; minimum 120 GiB RAM; Vast.ai offer 45170106
Runtime Python 3.12; PyTorch 2.12.0+cu130; CUDA 13.0; runtime image vastai/pytorch:cuda-13.2.1-auto
Safety and retention 32,768 maximum open files; 95% maximum host RAM; 2 GiB minimum free disk; telemetry every 10 seconds; retain 5 checkpoints and 11 recent inference checkpoints
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