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import torch |
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import numpy as np |
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import math |
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from trimesh.remesh import subdivide |
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def gaussian2D(shape, sigma=1): |
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m, n = [(ss - 1.) / 2. for ss in shape] |
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y, x = np.ogrid[-m:m+1,-n:n+1] |
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h = np.exp(-(x * x + y * y) / (2 * sigma * sigma)) |
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h[h < np.finfo(h.dtype).eps * h.max()] = 0 |
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return h |
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def calc_radius(bboxes_hw_norm, map_size=64): |
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if len(bboxes_hw_norm) == 0: |
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return [] |
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minimum_radius = map_size / 32. |
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scale_factor = map_size / 16. |
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scales = np.linalg.norm(np.array(bboxes_hw_norm)/2, ord=2, axis=1) |
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radius = (scales * scale_factor + minimum_radius).astype(np.uint8) |
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return radius |
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def build_z_map(depth, with_coords = True, device='cpu'): |
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size = 2**depth |
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z_map = torch.zeros((size, size), dtype=torch.int64) |
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coords = torch.meshgrid(torch.arange(size),torch.arange(size),indexing='ij') |
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ys = coords[0] |
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xs = coords[1] |
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for i in range(depth): |
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z_map |= (xs & (1 << i)) << i | (ys & (1 << i)) << (i + 1) |
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if with_coords: |
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return z_map, ys.clone(), xs.clone() |
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else: |
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return z_map |
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def gen_scale_map(scales, v3ds, faces, cam_intrinsics, map_size, patch_size=28, pad=True): |
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if pad: |
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map_h = math.ceil(map_size[0]/2)*2 |
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map_w = math.ceil(map_size[1]/2)*2 |
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else: |
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map_h = map_size[0] |
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map_w = map_size[1] |
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scale_map = torch.zeros((map_h, map_w, 2)) |
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new_v3ds = [] |
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for v in v3ds: |
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vv, _ = subdivide(v, faces) |
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new_v3ds.append(torch.from_numpy(vv)) |
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v3ds = torch.stack(new_v3ds) |
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v2ds_homo = torch.matmul(v3ds,cam_intrinsics.transpose(-1,-2)) |
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v2ds = v2ds_homo[...,:2]/(v2ds_homo[...,2,None]) |
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v2ds_patch = (v2ds//patch_size).int() |
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v2ds_patch[..., 0] = v2ds_patch[..., 0].clamp(min = 0, max = map_size[1]-1) |
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v2ds_patch[..., 1] = v2ds_patch[..., 1].clamp(min = 0, max = map_size[0]-1) |
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for (v, s) in zip(v2ds_patch, scales): |
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scale_map[v[:, 1], v[:, 0], 0] = 1. |
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scale_map[v[:, 1], v[:, 0], 1] = s |
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return scale_map |
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