PackForcing: Short Video Training Suffices for Long Video Sampling and Long Context Inference Paper • 2603.25730 • Published Mar 26 • 51
JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines Paper • 2606.19830 • Published Jun 18 • 5
ConvBench: A Multi-Turn Conversation Evaluation Benchmark with Hierarchical Capability for Large Vision-Language Models Paper • 2403.20194 • Published Apr 25, 2024
AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents Paper • 2607.02255 • Published Jul 2 • 69
AlayaWorld: Long-Horizon and Playable Video World Generation Paper • 2607.06291 • Published Jul 7 • 88
AlayaWorld: Long-Horizon and Playable Video World Generation Paper • 2607.06291 • Published Jul 7 • 88
From Pixels to States: Rethinking Interactive World Models as Game Engines Paper • 2607.14076 • Published Jul 15 • 32
Surprise Forcing: What to Remember, When to Skip in Long Video Generation Paper • 2607.18436 • Published Jul 20
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report Paper • 2607.18367 • Published Jul 20 • 62
Alaya-EVOKE: From Linear-Scaling Supervision to Endless World Paper • 2608.13546 • Published Aug 13 • 142
Marionette: Predicting World States, Rendering Geometry, Painting Appearance Paper • 2608.14530 • Published Aug 14 • 35
AlayaWorld: Interactive Long-Horizon World Modeling - Full Technical Report (v1.1) Paper • 2608.13492 • Published Aug 13
AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video Paper • 2609.14462 • Published 11 days ago • 26
AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video Paper • 2609.14462 • Published 11 days ago • 26
AlayaVista: Streaming World Modeling from Panoramic States to Perspective Video Paper • 2609.14462 • Published 11 days ago • 26
Kaininja: Extending Native 3D Generators to the Part Level Paper • 2609.15659 • Published 10 days ago • 18
WorldSculpt: Generating Compositional Worlds from Grounded Videos Paper • 2609.05416 • Published 20 days ago • 26