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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Flappy Bird AI - SimpleTool Demo</title>
<style>
*{margin:0;padding:0;box-sizing:border-box}
body{background:linear-gradient(180deg,#1a1a2e 0%,#16213e 100%);min-height:100vh;display:flex;align-items:center;justify-content:center;font-family:'Segoe UI',system-ui,sans-serif;color:#fff}
.container{display:flex;gap:20px;align-items:flex-start}
.game-wrapper{display:flex;flex-direction:column;align-items:center}
.title{font-size:28px;font-weight:bold;margin-bottom:15px;background:linear-gradient(90deg,#ffd700,#ff6b6b);-webkit-background-clip:text;-webkit-text-fill-color:transparent}
.stats-bar{display:flex;gap:20px;margin-bottom:10px;font-size:14px}
.stat{padding:8px 16px;background:rgba(255,215,0,.1);border:1px solid #ffd700;border-radius:20px}
.stat span{color:#ffd700;font-weight:bold}
.game-area{position:relative}
canvas{border:2px solid #ffd700;box-shadow:0 0 30px rgba(255,215,0,.3);border-radius:8px}
.controls{margin-top:15px;display:flex;gap:10px}
.btn{padding:10px 25px;font-size:14px;font-weight:bold;background:transparent;border:2px solid #ffd700;color:#ffd700;cursor:pointer;border-radius:6px;transition:all .2s}
.btn:hover{background:#ffd700;color:#000}
.btn.stop{border-color:#f44;color:#f44}
.btn.stop:hover{background:#f44;color:#fff}
.panel{width:320px;background:rgba(0,0,0,.8);border:1px solid #ffd700;border-radius:10px;padding:15px;font-size:12px}
.panel h3{color:#ffd700;margin-bottom:12px;padding-bottom:8px;border-bottom:1px solid #333}
.config-row{display:flex;align-items:center;justify-content:space-between;margin:8px 0}
.config-row label{color:#aaa}
.config-row input{width:200px;padding:6px 10px;background:#111;border:1px solid #ffd700;color:#fff;border-radius:4px;font-size:12px}
.config-row select{background:#111;border:1px solid #ffd700;color:#fff;padding:6px;border-radius:4px}
.status-row{display:flex;align-items:center;gap:8px;margin:10px 0}
.status-dot{width:10px;height:10px;border-radius:50%;background:#666}
.status-dot.ok{background:#0f0;box-shadow:0 0 8px #0f0}
.status-dot.err{background:#f44}
.log-section{max-height:180px;overflow-y:auto;background:#050505;border-radius:6px;padding:10px;margin-top:10px}
.log-entry{padding:4px 8px;margin:2px 0;background:rgba(255,215,0,.05);border-left:3px solid #ffd700;font-family:monospace;font-size:11px}
.log-entry.flap{border-color:#0f0;background:rgba(0,255,0,.1)}
.log-entry.wait{border-color:#888}
.log-entry .action{font-weight:bold}
.log-entry .ms{color:#f0f}
.env-display{background:#111;padding:10px;border-radius:6px;font-family:monospace;font-size:10px;color:#888;margin-top:10px;white-space:pre-wrap;max-height:120px;overflow-y:auto}
.overlay{position:absolute;inset:0;background:rgba(0,0,0,.9);display:flex;flex-direction:column;align-items:center;justify-content:center;border-radius:8px}
.overlay.hidden{display:none}
.overlay h2{font-size:36px;color:#ffd700;margin-bottom:10px}
.overlay .score-display{font-size:24px;color:#0ff;margin:10px 0}
.high-score{color:#f0f;font-size:14px;margin-top:5px}
</style>
</head>
<body>
<div class="container">
  <div class="game-wrapper">
    <div class="title">🐦 FLAPPY BIRD AI</div>
    <div class="stats-bar">
      <div class="stat">Score: <span id="score">0</span></div>
      <div class="stat">Best: <span id="best">0</span></div>
      <div class="stat">Flaps: <span id="flaps">0</span></div>
      <div class="stat">Avg: <span id="avg-latency">--</span>ms</div>
    </div>
    <div class="game-area">
      <canvas id="game" width="400" height="600"></canvas>
      <div class="overlay" id="overlay">
        <h2 id="overlay-title">FLAPPY BIRD AI</h2>
        <div class="score-display" id="overlay-score"></div>
        <div class="high-score" id="overlay-best"></div>
        <button class="btn" id="start-btn">START</button>
      </div>
    </div>
    <div class="controls">
      <button class="btn" id="restart-btn">RESTART</button>
      <button class="btn stop" id="stop-btn">STOP</button>
    </div>
  </div>
  <div class="panel">
    <h3>⚙️ Configuration</h3>
    <div class="config-row">
      <label>Server URL</label>
    </div>
    <div class="config-row">
      <input type="text" id="server-url" value="http://localhost:8899">
    </div>
    <div class="status-row">
      <div class="status-dot" id="status-dot"></div>
      <span id="status-text">Click Start to connect</span>
    </div>
    <div class="config-row">
      <label>Difficulty</label>
      <select id="difficulty">
        <option value="easy">Easy (wide gaps)</option>
        <option value="normal" selected>Normal</option>
        <option value="hard">Hard (narrow gaps)</option>
      </select>
    </div>
    <div class="config-row">
      <label>AI Decision Rate</label>
      <select id="decision-rate">
        <option value="1">Every frame</option>
        <option value="3" selected>Every 3 frames</option>
        <option value="5">Every 5 frames</option>
      </select>
    </div>
    <h3>📊 AI Decision Log</h3>
    <div class="log-section" id="log-section"></div>
    <div class="env-display" id="env-display">Environment will show here...</div>
  </div>
</div>
<script>
const $ = id => document.getElementById(id);

// Tool Definition - 二元决策
const TOOLS = [{
  type: "function",
  function: {
    name: "act",
    description: "Flappy bird action. Flap to gain height, wait to fall by gravity.",
    parameters: {
      type: "object",
      properties: {
        action: {
          type: "string",
          enum: ["flap", "wait"],
          description: "flap=jump up ~50px, wait=fall by gravity ~3px/frame"
        }
      },
      required: ["action"]
    }
  }
}];

class FCClient {
  constructor(url) { this.url = url.replace(/\/$/, ''); }
  async health() {
    try {
      const r = await fetch(`${this.url}/health`, { signal: AbortSignal.timeout(3000) });
      const d = await r.json();
      return { ok: d.loaded === true || d.status === 'ok' };
    } catch(e) { return { ok: false }; }
  }
  async call(messages, env) {
    const t0 = performance.now();
    try {
      const r = await fetch(`${this.url}/v1/function_call`, {
        method: 'POST',
        headers: { 'Content-Type': 'application/json' },
        body: JSON.stringify({ messages, tools: TOOLS, environment: env })
      });
      const d = await r.json();
      const ms = performance.now() - t0;
      let action = String(d.args?.action || d.heads?.arg1 || '').toLowerCase().trim();
      if (!['flap','wait'].includes(action)) action = 'wait';
      return { action, ms, raw: d };
    } catch(e) {
      return { action: 'wait', ms: performance.now() - t0, error: e.message };
    }
  }
}

class FlappyGame {
  constructor() {
    this.canvas = $('game');
    this.ctx = this.canvas.getContext('2d');
    this.W = this.canvas.width;
    this.H = this.canvas.height;
    this.client = null;
    this.running = false;
    this.bestScore = 0;
    this.latencies = [];
    this.reset();
  }

  getDifficultyParams() {
    const d = $('difficulty').value;
    return {
      easy: { gapSize: 180, pipeSpeed: 2.5 },
      normal: { gapSize: 150, pipeSpeed: 3 },
      hard: { gapSize: 120, pipeSpeed: 4 }
    }[d];
  }

  reset() {
    const params = this.getDifficultyParams();
    this.bird = { x: 80, y: this.H / 2, vy: 0, radius: 15 };
    this.gravity = 0.4;
    this.flapStrength = -7;
    this.pipes = [];
    this.pipeWidth = 60;
    this.gapSize = params.gapSize;
    this.pipeSpeed = params.pipeSpeed;
    this.pipeInterval = 100;
    this.frameCount = 0;
    this.score = 0;
    this.flapCount = 0;
    this.latencies = [];
    this.pendingDecision = null;
    this.decisionRate = parseInt($('decision-rate').value);
    this.spawnPipe();
    this.updateStats();
    this.render();
  }

  spawnPipe() {
    const minY = 80;
    const maxY = this.H - this.gapSize - 80;
    const gapY = minY + Math.random() * (maxY - minY);
    this.pipes.push({
      x: this.W + 50,
      gapY: gapY,
      passed: false
    });
  }

  async start() {
    this.client = new FCClient($('server-url').value);
    const health = await this.client.health();
    $('status-dot').className = 'status-dot ' + (health.ok ? 'ok' : 'err');
    $('status-text').textContent = health.ok ? 'Connected' : 'Connection failed';
    if (!health.ok) return;

    this.reset();
    this.running = true;
    $('overlay').classList.add('hidden');
    this.loop();
  }

  stop() {
    this.running = false;
  }

  async loop() {
    if (!this.running) return;

    this.frameCount++;

    // AI 决策(按频率)
    if (this.frameCount % this.decisionRate === 0) {
      await this.aiDecision();
    }

    // 物理更新
    this.bird.vy += this.gravity;
    this.bird.y += this.bird.vy;

    // 管道移动
    for (const pipe of this.pipes) {
      pipe.x -= this.pipeSpeed;
      if (!pipe.passed && pipe.x + this.pipeWidth < this.bird.x) {
        pipe.passed = true;
        this.score++;
      }
    }

    // 移除离开屏幕的管道
    this.pipes = this.pipes.filter(p => p.x > -this.pipeWidth);

    // 生成新管道
    if (this.pipes.length === 0 || this.pipes[this.pipes.length - 1].x < this.W - this.pipeInterval) {
      this.spawnPipe();
    }

    // 碰撞检测
    if (this.checkCollision()) {
      this.gameOver();
      return;
    }

    this.updateStats();
    this.render();
    requestAnimationFrame(() => this.loop());
  }

  async aiDecision() {
    const bird = this.bird;
    const nextPipe = this.pipes.find(p => p.x + this.pipeWidth > bird.x);
    
    if (!nextPipe) return;

    const pipeCenter = nextPipe.gapY + this.gapSize / 2;
    const birdToCenter = pipeCenter - bird.y;
    const distToPipe = nextPipe.x - bird.x;
    
    // 预测未来位置
    const futureY = bird.y + bird.vy * 5 + 0.5 * this.gravity * 25;
    const willBeAboveGap = futureY < nextPipe.gapY + 20;
    const willBeBelowGap = futureY > nextPipe.gapY + this.gapSize - 20;

    // Environment
    const env = [
      `bird_y=${Math.round(bird.y)}`,
      `bird_vy=${bird.vy.toFixed(1)}`,
      `pipe_x=${Math.round(distToPipe)}`,
      `gap_top=${Math.round(nextPipe.gapY)}`,
      `gap_bottom=${Math.round(nextPipe.gapY + this.gapSize)}`,
      `gap_center=${Math.round(pipeCenter)}`,
      `bird_to_center=${Math.round(birdToCenter)}`,
      `predicted_y=${Math.round(futureY)}`,
      `ceiling=${0}`,
      `floor=${this.H}`
    ];

    // Query - 明确的决策指令
    let instruction;
    if (bird.y < 30) {
      instruction = `DANGER: Too high! WAIT to fall.`;
    } else if (bird.y > this.H - 50) {
      instruction = `DANGER: Too low! FLAP now!`;
    } else if (distToPipe < 100) {
      // 即将穿越管道
      if (bird.y > pipeCenter + 20) {
        instruction = `Approaching pipe, below center. FLAP to rise!`;
      } else if (bird.y < pipeCenter - 30) {
        instruction = `Approaching pipe, above center. WAIT to fall.`;
      } else {
        instruction = `Aligned with gap. ${bird.vy > 2 ? 'FLAP to slow descent.' : 'WAIT to maintain.'}`;
      }
    } else {
      // 远离管道,调整高度
      if (birdToCenter > 40) {
        instruction = `Far from pipe. Below gap center by ${Math.round(birdToCenter)}px. FLAP!`;
      } else if (birdToCenter < -40) {
        instruction = `Far from pipe. Above gap center. WAIT.`;
      } else {
        instruction = `Good position. ${bird.vy > 3 ? 'FLAP to control speed.' : 'WAIT.'}`;
      }
    }

    const query = `Flappy bird. Screen ${this.W}x${this.H}. ${instruction} Call act(flap) or act(wait).`;
    $('env-display').textContent = `Query: ${query}\n\nEnv:\n${env.join('\n')}`;

    const result = await this.client.call([{ role: 'user', content: query }], env);
    this.latencies.push(result.ms);
    this.logDecision(result);

    if (result.action === 'flap') {
      this.bird.vy = this.flapStrength;
      this.flapCount++;
    }
  }

  checkCollision() {
    const b = this.bird;
    // 天花板和地板
    if (b.y - b.radius < 0 || b.y + b.radius > this.H) return true;
    
    // 管道碰撞
    for (const pipe of this.pipes) {
      if (b.x + b.radius > pipe.x && b.x - b.radius < pipe.x + this.pipeWidth) {
        if (b.y - b.radius < pipe.gapY || b.y + b.radius > pipe.gapY + this.gapSize) {
          return true;
        }
      }
    }
    return false;
  }

  gameOver() {
    this.running = false;
    if (this.score > this.bestScore) this.bestScore = this.score;
    $('overlay').classList.remove('hidden');
    $('overlay-title').textContent = 'GAME OVER';
    $('overlay-score').textContent = `Score: ${this.score}`;
    $('overlay-best').textContent = `Best: ${this.bestScore}`;
    $('best').textContent = this.bestScore;
  }

  updateStats() {
    $('score').textContent = this.score;
    $('flaps').textContent = this.flapCount;
    const avg = this.latencies.length ? Math.round(this.latencies.reduce((a,b)=>a+b,0)/this.latencies.length) : '--';
    $('avg-latency').textContent = avg;
  }

  logDecision(result) {
    const entry = document.createElement('div');
    entry.className = 'log-entry ' + result.action;
    entry.innerHTML = `<span class="action">${result.action.toUpperCase()}</span> <span class="ms">${Math.round(result.ms)}ms</span>`;
    $('log-section').insertBefore(entry, $('log-section').firstChild);
    while ($('log-section').children.length > 30) $('log-section').lastChild.remove();
  }

  render() {
    const ctx = this.ctx;

    // 背景渐变
    const grad = ctx.createLinearGradient(0, 0, 0, this.H);
    grad.addColorStop(0, '#1a1a2e');
    grad.addColorStop(1, '#16213e');
    ctx.fillStyle = grad;
    ctx.fillRect(0, 0, this.W, this.H);

    // 星星背景
    ctx.fillStyle = 'rgba(255,255,255,0.3)';
    for (let i = 0; i < 30; i++) {
      const x = (i * 37 + this.frameCount * 0.2) % this.W;
      const y = (i * 23) % this.H;
      ctx.beginPath();
      ctx.arc(x, y, 1, 0, Math.PI * 2);
      ctx.fill();
    }

    // 管道
    for (const pipe of this.pipes) {
      // 上管道
      const topGrad = ctx.createLinearGradient(pipe.x, 0, pipe.x + this.pipeWidth, 0);
      topGrad.addColorStop(0, '#0a5');
      topGrad.addColorStop(0.5, '#0d8');
      topGrad.addColorStop(1, '#0a5');
      ctx.fillStyle = topGrad;
      ctx.fillRect(pipe.x, 0, this.pipeWidth, pipe.gapY);
      ctx.fillRect(pipe.x - 5, pipe.gapY - 20, this.pipeWidth + 10, 20);

      // 下管道
      ctx.fillRect(pipe.x, pipe.gapY + this.gapSize, this.pipeWidth, this.H - pipe.gapY - this.gapSize);
      ctx.fillRect(pipe.x - 5, pipe.gapY + this.gapSize, this.pipeWidth + 10, 20);

      // 发光边缘
      ctx.strokeStyle = '#0f0';
      ctx.lineWidth = 2;
      ctx.shadowBlur = 10;
      ctx.shadowColor = '#0f0';
      ctx.strokeRect(pipe.x, 0, this.pipeWidth, pipe.gapY);
      ctx.strokeRect(pipe.x, pipe.gapY + this.gapSize, this.pipeWidth, this.H - pipe.gapY - this.gapSize);
    }

    // 小鸟
    ctx.shadowBlur = 20;
    ctx.shadowColor = '#ffd700';
    ctx.fillStyle = '#ffd700';
    ctx.beginPath();
    ctx.arc(this.bird.x, this.bird.y, this.bird.radius, 0, Math.PI * 2);
    ctx.fill();

    // 小鸟眼睛
    ctx.shadowBlur = 0;
    ctx.fillStyle = '#fff';
    ctx.beginPath();
    ctx.arc(this.bird.x + 5, this.bird.y - 3, 5, 0, Math.PI * 2);
    ctx.fill();
    ctx.fillStyle = '#000';
    ctx.beginPath();
    ctx.arc(this.bird.x + 7, this.bird.y - 3, 2, 0, Math.PI * 2);
    ctx.fill();

    // 小鸟嘴
    ctx.fillStyle = '#f44';
    ctx.beginPath();
    ctx.moveTo(this.bird.x + this.bird.radius, this.bird.y);
    ctx.lineTo(this.bird.x + this.bird.radius + 10, this.bird.y + 3);
    ctx.lineTo(this.bird.x + this.bird.radius, this.bird.y + 6);
    ctx.closePath();
    ctx.fill();

    // 翅膀(根据速度调整角度)
    ctx.fillStyle = '#e5c100';
    ctx.save();
    ctx.translate(this.bird.x - 5, this.bird.y);
    ctx.rotate(this.bird.vy * 0.05);
    ctx.fillRect(-10, -3, 10, 8);
    ctx.restore();

    ctx.shadowBlur = 0;
  }
}

const game = new FlappyGame();

$('start-btn').onclick = () => game.start();
$('restart-btn').onclick = () => { game.stop(); game.start(); };
$('stop-btn').onclick = () => { game.stop(); $('overlay').classList.remove('hidden'); $('overlay-title').textContent = 'PAUSED'; };

game.render();
</script>
</body>
</html>