SimpleTool / demos /pong_game.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>SimpleTool Pong - Real-time AI Demo</title>
<style>
*{margin:0;padding:0;box-sizing:border-box}
body{font-family:'Segoe UI',system-ui,sans-serif;background:linear-gradient(135deg,#0a0a0a,#1a1a2e);min-height:100vh;color:#fff;display:flex;flex-direction:column;align-items:center;padding:20px}
h1{font-size:2rem;margin-bottom:5px;background:linear-gradient(90deg,#00d4ff,#7b2cbf);-webkit-background-clip:text;-webkit-text-fill-color:transparent}
.subtitle{color:#666;font-size:.85rem;margin-bottom:20px}
.game-wrap{display:flex;gap:20px;flex-wrap:wrap;justify-content:center}
#canvas{background:#000;border-radius:8px;box-shadow:0 0 60px rgba(0,212,255,.3);border:2px solid #333}
.panel{background:rgba(255,255,255,.03);border-radius:12px;padding:16px;width:320px;border:1px solid #222}
.panel h3{font-size:.85rem;color:#00d4ff;margin-bottom:10px;text-transform:uppercase;letter-spacing:1px}
.score-board{display:flex;justify-content:space-around;margin-bottom:20px;background:#000;border-radius:8px;padding:15px}
.score-item{text-align:center}
.score-label{font-size:.7rem;color:#666;margin-bottom:5px}
.score-value{font-size:2.5rem;font-weight:bold}
.ai-score{color:#00d4ff}
.human-score{color:#ff6b6b}
.stats{display:grid;grid-template-columns:1fr 1fr;gap:8px;margin-bottom:15px}
.stat{background:#000;padding:12px;border-radius:6px;text-align:center}
.stat-val{font-size:1.3rem;font-weight:bold;color:#0f0}
.stat-label{font-size:.65rem;color:#555;margin-top:2px}
.info-box{font-family:Consolas,monospace;font-size:.7rem;background:#000;padding:10px;border-radius:6px;max-height:100px;overflow-y:auto;margin-bottom:12px;border:1px solid #222;color:#0f0;word-break:break-all}
.controls{margin-top:15px;display:flex;gap:10px}
.btn{flex:1;padding:12px;border:none;border-radius:6px;cursor:pointer;font-weight:600;transition:all .2s}
.btn-start{background:linear-gradient(90deg,#00d4ff,#7b2cbf);color:#fff}
.btn-reset{background:#222;color:#888;border:1px solid #444}
.btn:hover{transform:translateY(-2px)}
.status{text-align:center;padding:8px;border-radius:4px;font-size:.8rem;margin-bottom:10px}
.status.ok{background:rgba(0,255,0,.1);color:#0f0}
.status.err{background:rgba(255,0,0,.1);color:#f44}
.status.wait{background:rgba(255,255,0,.1);color:#ff0}
.server-input{display:flex;gap:8px;margin-bottom:15px}
.server-input input{flex:1;padding:8px;background:#111;border:1px solid #333;color:#fff;border-radius:4px;font-size:.75rem}
.legend{font-size:.7rem;color:#444;text-align:center;margin-top:10px}
.decision{background:#111;padding:8px;border-radius:4px;margin-bottom:10px;font-size:.8rem;border-left:3px solid #00d4ff}
</style>
</head>
<body>
<h1>🏓 SimpleTool Pong</h1>
<p class="subtitle">Real-time AI vs Human • Multi-Head Parallel Decoding</p>
<div class="game-wrap">
<div>
<canvas id="canvas" width="600" height="400"></canvas>
<p class="legend">⬆⬇ Arrow Keys or W/S to move your paddle (right side)</p>
</div>
<div class="panel">
<div class="score-board">
<div class="score-item"><div class="score-label">🤖 SimpleTool AI</div><div class="score-value ai-score" id="ai-score">0</div></div>
<div class="score-item"><div class="score-label">👤 Human</div><div class="score-value human-score" id="human-score">0</div></div>
</div>
<div class="server-input">
<input id="server-url" value="http://localhost:8899" placeholder="SimpleTool Server URL">
<button class="btn btn-reset" onclick="checkServer()" style="flex:0;padding:8px 12px">Test</button>
</div>
<div class="status wait" id="status">⏳ Click START to begin</div>
<div class="stats">
<div class="stat"><div class="stat-val" id="latency">--</div><div class="stat-label">Latency (ms)</div></div>
<div class="stat"><div class="stat-val" id="fps">60</div><div class="stat-label">Game FPS</div></div>
<div class="stat"><div class="stat-val" id="calls">0</div><div class="stat-label">API Calls</div></div>
<div class="stat"><div class="stat-val" id="avg-lat">--</div><div class="stat-label">Avg Latency</div></div>
</div>
<h3>🎯 AI Decision</h3>
<div class="decision" id="decision-box">Waiting...</div>
<h3>📡 Environment</h3>
<div class="info-box" id="env-box">Waiting...</div>
<h3>📜 History (last 6)</h3>
<div class="info-box" id="hist-box">[]</div>
<h3>📤 Raw Response</h3>
<div class="info-box" id="heads-box" style="max-height:120px">Waiting...</div>
<div class="controls">
<button class="btn btn-start" id="start-btn">▶ START</button>
<button class="btn btn-reset" id="reset-btn">↺ RESET</button>
</div>
</div>
</div>
<script>
const $ = id => document.getElementById(id);
const canvas = $('canvas'), ctx = canvas.getContext('2d');
const W = 600, H = 400;
const log = (msg, type='info') => console.log(`[Pong][${type}] ${msg}`);
let running = false, aiScore = 0, humanScore = 0;
let ball = {x: W/2, y: H/2, vx: 5, vy: 3, r: 8};
let aiPaddle = {x: 20, y: H/2, w: 10, h: 70, speed: 6};
let humanPaddle = {x: W-30, y: H/2, w: 10, h: 70, speed: 8};
let keys = {up: false, down: false};
let history = [], apiCalls = 0, totalLatency = 0, latencies = [];
let lastAiMove = 'stay', aiPending = false, aiInterval = null;
const TOOLS = [{
type: "function",
function: {
name: "move",
description: "Move paddle vertically to intercept ball",
parameters: {
type: "object",
properties: {
direction: {type: "string", enum: ["up", "down", "stay"], description: "up=decrease Y, down=increase Y, stay=hold position"}
},
required: ["direction"]
}
}
}];
document.addEventListener('keydown', e => {
if (e.key === 'ArrowUp' || e.key === 'w' || e.key === 'W') keys.up = true;
if (e.key === 'ArrowDown' || e.key === 's' || e.key === 'S') keys.down = true;
});
document.addEventListener('keyup', e => {
if (e.key === 'ArrowUp' || e.key === 'w' || e.key === 'W') keys.up = false;
if (e.key === 'ArrowDown' || e.key === 's' || e.key === 'S') keys.down = false;
});
function buildEnv() {
const ballY = Math.round(ball.y), paddleY = Math.round(aiPaddle.y);
const diff = ballY - paddleY;
return [
`ball_y=${ballY}`,
`paddle_y=${paddleY}`,
`diff=${diff}`,
`ball_moving_${ball.vx < 0 ? 'towards' : 'away'}`,
`ball_vy=${ball.vy > 0 ? 'down' : 'up'}`
];
}
function buildQuery() {
const ballY = Math.round(ball.y), paddleY = Math.round(aiPaddle.y);
const diff = ballY - paddleY;
const approaching = ball.vx < 0;
let instruction;
if (!approaching) {
instruction = 'Ball moving away. Stay or prepare.';
} else if (diff > 20) {
instruction = `Ball is ${diff}px BELOW paddle. Move DOWN.`;
} else if (diff < -20) {
instruction = `Ball is ${-diff}px ABOVE paddle. Move UP.`;
} else {
instruction = 'Ball aligned. STAY.';
}
return `Pong AI. ${instruction} Choose: up/down/stay`;
}
function updateUI() {
$('env-box').textContent = buildEnv().join(' | ');
$('hist-box').textContent = `[${history.slice(-6).join(', ')}]`;
}
async function checkServer() {
const url = $('server-url').value.replace(/\/$/, '');
try {
const r = await fetch(`${url}/health`, {signal: AbortSignal.timeout(3000)});
const d = await r.json();
if (d.loaded || d.status === 'ok') {
$('status').className = 'status ok';
$('status').textContent = '🟢 Connected';
log('Server connected', 'success');
return true;
}
} catch(e) { log(`Connection failed: ${e.message}`, 'error'); }
$('status').className = 'status err';
$('status').textContent = '🔴 Connection failed';
return false;
}
async function callAI() {
if (aiPending || !running) return;
aiPending = true;
const url = $('server-url').value.replace(/\/$/, '');
const env = buildEnv(), query = buildQuery();
log(`Query: ${query}`);
try {
const t0 = performance.now();
const r = await fetch(`${url}/v1/function_call`, {
method: 'POST',
headers: {'Content-Type': 'application/json'},
body: JSON.stringify({
messages: [{role: 'user', content: query}],
tools: TOOLS,
environment: env,
history: history.slice(-6)
})
});
const d = await r.json();
const lat = performance.now() - t0;
apiCalls++; totalLatency += lat; latencies.push(lat);
if (latencies.length > 50) latencies.shift();
$('latency').textContent = lat.toFixed(0);
$('calls').textContent = apiCalls;
$('avg-lat').textContent = (totalLatency/apiCalls).toFixed(0);
$('status').className = 'status ok';
$('status').textContent = '🟢 Active';
// Display raw response
$('heads-box').innerHTML = `function: ${d.function || '-'}<br>args: ${JSON.stringify(d.args)}<br>heads: ${JSON.stringify(d.heads)}`;
// Safe extraction with type coercion
let direction = 'stay';
if (d.success && d.args && d.args.direction !== undefined) {
direction = String(d.args.direction).toLowerCase().trim();
} else if (d.heads && d.heads.arg1) {
direction = String(d.heads.arg1).toLowerCase().trim();
}
if (!['up', 'down', 'stay'].includes(direction)) {
log(`Invalid direction "${direction}", fallback to stay`, 'warn');
direction = 'stay';
}
lastAiMove = direction;
history.push(direction);
if (history.length > 20) history.shift();
const emoji = direction === 'up' ? '⬆️' : direction === 'down' ? '⬇️' : '⏸️';
$('decision-box').innerHTML = `${emoji} <strong>${direction.toUpperCase()}</strong> (${lat.toFixed(0)}ms)`;
log(`Decision: ${direction} in ${lat.toFixed(0)}ms`, 'success');
} catch(e) {
log(`API Error: ${e.message}`, 'error');
$('status').className = 'status err';
$('status').textContent = '🔴 Error - Fallback';
// Fallback
if (ball.vx < 0) {
const diff = ball.y - aiPaddle.y;
lastAiMove = diff > 15 ? 'down' : diff < -15 ? 'up' : 'stay';
} else lastAiMove = 'stay';
history.push(`fb:${lastAiMove}`);
}
aiPending = false;
}
function applyAI() {
if (lastAiMove === 'up') aiPaddle.y -= aiPaddle.speed;
else if (lastAiMove === 'down') aiPaddle.y += aiPaddle.speed;
aiPaddle.y = Math.max(aiPaddle.h/2, Math.min(H - aiPaddle.h/2, aiPaddle.y));
}
function update() {
if (keys.up) humanPaddle.y -= humanPaddle.speed;
if (keys.down) humanPaddle.y += humanPaddle.speed;
humanPaddle.y = Math.max(humanPaddle.h/2, Math.min(H - humanPaddle.h/2, humanPaddle.y));
applyAI();
ball.x += ball.vx; ball.y += ball.vy;
if (ball.y - ball.r < 0 || ball.y + ball.r > H) {
ball.vy *= -1;
ball.y = ball.y < ball.r ? ball.r : H - ball.r;
}
if (ball.x - ball.r < aiPaddle.x + aiPaddle.w && ball.y > aiPaddle.y - aiPaddle.h/2 && ball.y < aiPaddle.y + aiPaddle.h/2 && ball.vx < 0) {
ball.vx = Math.abs(ball.vx) * 1.05;
ball.vy += (ball.y - aiPaddle.y) * 0.1;
ball.x = aiPaddle.x + aiPaddle.w + ball.r;
}
if (ball.x + ball.r > humanPaddle.x && ball.y > humanPaddle.y - humanPaddle.h/2 && ball.y < humanPaddle.y + humanPaddle.h/2 && ball.vx > 0) {
ball.vx = -Math.abs(ball.vx) * 1.05;
ball.vy += (ball.y - humanPaddle.y) * 0.1;
ball.x = humanPaddle.x - ball.r;
}
ball.vx = Math.max(-12, Math.min(12, ball.vx));
ball.vy = Math.max(-8, Math.min(8, ball.vy));
if (ball.x < 0) { humanScore++; $('human-score').textContent = humanScore; resetBall(1); }
if (ball.x > W) { aiScore++; $('ai-score').textContent = aiScore; resetBall(-1); }
updateUI();
}
function resetBall(dir) {
ball.x = W/2; ball.y = H/2;
ball.vx = 5 * dir;
ball.vy = (Math.random() - 0.5) * 6;
}
function draw() {
ctx.fillStyle = '#000'; ctx.fillRect(0, 0, W, H);
ctx.setLineDash([10, 10]); ctx.strokeStyle = '#333'; ctx.lineWidth = 2;
ctx.beginPath(); ctx.moveTo(W/2, 0); ctx.lineTo(W/2, H); ctx.stroke(); ctx.setLineDash([]);
ctx.fillStyle = '#00d4ff'; ctx.shadowColor = '#00d4ff'; ctx.shadowBlur = 20;
ctx.fillRect(aiPaddle.x, aiPaddle.y - aiPaddle.h/2, aiPaddle.w, aiPaddle.h);
ctx.fillStyle = '#ff6b6b'; ctx.shadowColor = '#ff6b6b';
ctx.fillRect(humanPaddle.x, humanPaddle.y - humanPaddle.h/2, humanPaddle.w, humanPaddle.h);
ctx.fillStyle = '#fff'; ctx.shadowColor = '#fff'; ctx.shadowBlur = 15;
ctx.beginPath(); ctx.arc(ball.x, ball.y, ball.r, 0, Math.PI * 2); ctx.fill();
ctx.shadowBlur = 0;
ctx.font = '14px monospace'; ctx.fillStyle = '#00d4ff'; ctx.fillText('AI', 50, 30);
ctx.fillStyle = '#ff6b6b'; ctx.fillText('YOU', W - 70, 30);
const arrow = lastAiMove === 'up' ? '↑' : lastAiMove === 'down' ? '↓' : '•';
ctx.fillStyle = '#00d4ff'; ctx.font = '12px monospace'; ctx.fillText(arrow, aiPaddle.x + 25, aiPaddle.y + 4);
}
function gameLoop() {
if (!running) return;
update(); draw();
requestAnimationFrame(gameLoop);
}
$('start-btn').onclick = async () => {
if (!running) {
await checkServer();
running = true;
$('start-btn').textContent = '⏸ PAUSE';
log('Game started');
gameLoop();
aiInterval = setInterval(callAI, 100);
} else {
running = false;
$('start-btn').textContent = '▶ START';
clearInterval(aiInterval);
log('Game paused');
}
};
$('reset-btn').onclick = () => {
running = false; clearInterval(aiInterval);
aiScore = humanScore = apiCalls = totalLatency = 0;
history = []; latencies = []; lastAiMove = 'stay';
$('ai-score').textContent = '0'; $('human-score').textContent = '0';
$('latency').textContent = '--'; $('calls').textContent = '0'; $('avg-lat').textContent = '--';
$('decision-box').textContent = 'Waiting...'; $('start-btn').textContent = '▶ START';
resetBall(Math.random() > 0.5 ? 1 : -1);
aiPaddle.y = humanPaddle.y = H/2;
draw(); log('Game reset');
};
draw(); checkServer();
</script>
</body>
</html>