| | import chess
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| | import random
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| | import sys
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| | import time
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| | from typing import Dict, List, Tuple, Optional
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| | class MockCouncil:
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| | """Represents the ACE Council for chess decision-making."""
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| |
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| | def __init__(self):
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| | self.members = {
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| | "C7-LOGOS": self._logos_eval,
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| | "C12-SOPHIAE": self._sophiae_eval,
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| | "C14-KAIDO": self._kaido_eval,
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| | "C9-AETHER": self._aether_creativity,
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| | "C13-WARDEN": self._warden_safeguard
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| | }
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| |
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| | def _logos_eval(self, board: chess.Board) -> float:
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| | """
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| | C7-LOGOS: The logical expert. Calculates a basic material score.
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| | """
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| | score = 0.0
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| | piece_values = {
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| | chess.PAWN: 1.0, chess.KNIGHT: 3.0, chess.BISHOP: 3.0,
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| | chess.ROOK: 5.0, chess.QUEEN: 9.0, chess.KING: 0.0
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| | }
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| |
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| | for piece_type, value in piece_values.items():
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| | score += len(board.pieces(piece_type, chess.WHITE)) * value
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| | score -= len(board.pieces(piece_type, chess.BLACK)) * value
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| |
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| | return score
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| |
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| | def _sophiae_eval(self, board: chess.Board) -> float:
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| | """
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| | C12-SOPHIAE: The wisdom expert. Evaluates long-term positional factors.
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| | - Pawn structure (doubled, isolated)
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| | - King safety
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| | """
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| | score = 0.0
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| |
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| |
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| | white_pawns = board.pieces(chess.PAWN, chess.WHITE)
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| | black_pawns = board.pieces(chess.PAWN, chess.BLACK)
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| |
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| | for pawn_sq in white_pawns:
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| | file_idx = chess.square_file(pawn_sq)
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| | if all(
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| | chess.square(f, r) not in white_pawns
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| | for f in [file_idx - 1, file_idx + 1] if 0 <= f <= 7
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| | for r in range(8)
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| | ):
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| | score -= 0.5
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| |
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| |
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| | if board.turn == chess.WHITE:
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| | score -= board.king(chess.BLACK).bit_count() * 0.1
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| | else:
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| | score += board.king(chess.WHITE).bit_count() * 0.1
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| |
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| | return score
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| |
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| | def _kaido_eval(self, board: chess.Board) -> float:
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| | """
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| | C14-KAIDŌ: The disruption and aggression expert.
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| | - Open files for rooks
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| | - Knights on strong squares
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| | """
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| | score = 0.0
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| |
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| | for file in range(8):
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| | white_pawns = board.pieces_mask(chess.PAWN, chess.WHITE)
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| | black_pawns = board.pieces_mask(chess.PAWN, chess.BLACK)
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| | file_mask = chess.File.mask(file)
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| |
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| | if not (file_mask & white_pawns):
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| | if file_mask & board.pieces_mask(chess.ROOK, chess.WHITE):
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| | score += 0.25
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| |
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| | if not (file_mask & black_pawns):
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| | if file_mask & board.pieces_mask(chess.ROOK, chess.BLACK):
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| | score -= 0.25
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| |
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| | return score
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| |
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| | def _aether_creativity(self, board: chess.Board) -> Optional[chess.Move]:
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| | """
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| | C9-AETHER: The creative engine. Generates a novel, non-obvious move.
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| | This is a conceptual mock. In a real ACE system, this would call
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| | the ACEConsciousnessCreativeEngine.
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| | """
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| | legal_moves = list(board.legal_moves)
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| | if not legal_moves:
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| | return None
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| |
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| |
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| |
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| | quiet_moves = [
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| | move for move in legal_moves
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| | if not board.is_capture(move) and not board.gives_check(move)
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| | ]
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| |
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| | if quiet_moves:
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| | return random.choice(quiet_moves)
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| | return None
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| |
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| | def _warden_safeguard(self, board: chess.Board, move: chess.Move) -> bool:
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| | """
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| | C13-WARDEN: The safeguard expert. Prevents blunders.
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| | Mocks a basic check to ensure a move doesn't immediately lose the queen.
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| | """
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| | board.push(move)
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| | is_safe = True
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| |
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| |
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| | queen_square = board.queen(board.turn)
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| | if queen_square:
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| | if board.is_attacked_by(not board.turn, queen_square):
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| | is_safe = False
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| |
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| | board.pop()
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| | return is_safe
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| |
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| | class ACEChessEngine:
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| | """The main ACE chess engine, powered by the Council."""
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| |
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| | def __init__(self, depth: int = 3):
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| | self.council = MockCouncil()
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| | self.depth = depth
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| | self.best_move_eval = float('-inf')
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| |
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| | def evaluate_board(self, board: chess.Board) -> float:
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| | """
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| | The collective evaluation function. The Council deliberates and combines scores.
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| | This uses a mock DQRO to weight each expert's contribution dynamically.
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| | """
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| | if board.is_checkmate():
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| | return float('inf') if board.turn == chess.WHITE else float('-inf')
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| | if board.is_stalemate() or board.is_insufficient_material() or board.is_seventyfive_moves() or board.is_fivefold_repetition():
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| | return 0.0
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| |
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| |
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| | weights = {
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| | "C7-LOGOS": 0.5,
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| | "C12-SOPHIAE": 0.3,
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| | "C14-KAIDO": 0.2
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| | }
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| |
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| | logos_score = self.council.members["C7-LOGOS"](board)
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| | sophiae_score = self.council.members["C12-SOPHIAE"](board)
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| | kaido_score = self.council.members["C14-KAIDO"](board)
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| |
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| |
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| | final_score = (
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| | weights["C7-LOGOS"] * logos_score +
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| | weights["C12-SOPHIAE"] * sophiae_score +
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| | weights["C14-KAIDO"] * kaido_score
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| | )
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| |
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| |
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| | if kaido_score > 1.0:
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| | final_score *= 0.95
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| |
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| | return final_score
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| |
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| | def search(self, board: chess.Board, depth: int, alpha: float, beta: float) -> Tuple[float, Optional[chess.Move]]:
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| | """
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| | The main recursive search function (Alpha-Beta Pruning with ACE enhancements).
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| | """
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| | if depth == 0 or board.is_game_over():
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| | return self.evaluate_board(board), None
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| |
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| | legal_moves = list(board.legal_moves)
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| | best_move = None
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| |
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| | if board.turn == chess.WHITE:
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| | max_eval = float('-inf')
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| |
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| |
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| | if random.random() < 0.1:
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| | aether_move = self.council.members["C9-AETHER"](board)
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| | if aether_move:
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| |
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| | if self.council.members["C13-WARDEN"](board, aether_move):
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| | legal_moves.insert(0, aether_move)
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| |
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| | for move in legal_moves:
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| | board.push(move)
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| | eval, _ = self.search(board, depth - 1, alpha, beta)
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| | board.pop()
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| |
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| | if eval > max_eval:
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| | max_eval = eval
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| | best_move = move
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| | alpha = max(alpha, eval)
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| | if beta <= alpha:
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| | break
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| | return max_eval, best_move
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| | else:
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| | min_eval = float('inf')
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| |
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| | for move in legal_moves:
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| | board.push(move)
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| | eval, _ = self.search(board, depth - 1, alpha, beta)
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| | board.pop()
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| |
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| | if eval < min_eval:
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| | min_eval = eval
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| | best_move = move
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| | beta = min(beta, eval)
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| | if beta <= alpha:
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| | break
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| | return min_eval, best_move
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| |
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| | def get_best_move(self, board: chess.Board) -> Optional[chess.Move]:
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| | """
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| | The public-facing function to get the best move.
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| | """
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| | self.best_move_eval, move = self.search(board, self.depth, float('-inf'), float('inf'))
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| | return move
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| |
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| | def play_game(engine):
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| | """Simple game loop to demonstrate the engine."""
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| | board = chess.Board()
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| | print("ACE v4.2 Chess Engine Activated!")
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| | print("You are playing as Black. The engine is White.")
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| | print(board)
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| |
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| | while not board.is_game_over():
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| | if board.turn == chess.WHITE:
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| | print("\nACE is thinking...")
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| | start_time = time.time()
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| | move = engine.get_best_move(board)
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| | end_time = time.time()
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| |
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| | if move:
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| | print(f"ACE plays: {move.uci()} (eval: {engine.best_move_eval:.2f})")
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| | print(f"Time taken: {end_time - start_time:.2f} seconds")
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| | board.push(move)
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| | else:
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| | print("ACE has no legal moves.")
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| | break
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| | else:
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| | print(f"\nYour turn. Legal moves: {', '.join([m.uci() for m in board.legal_moves])}")
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| | try:
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| | uci_input = input("Enter your move (e.g., e7e5): ")
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| | if uci_input.lower() == 'quit':
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| | break
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| | your_move = chess.Move.from_uci(uci_input)
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| | if your_move in board.legal_moves:
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| | board.push(your_move)
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| | else:
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| | print("Illegal move. Try again.")
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| | continue
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| | except ValueError:
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| | print("Invalid format. Use UCI format (e.g., e7e5).")
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| | continue
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| | print(f"\nCurrent Board State:")
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| | print(board)
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| |
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| | print("\nGame Over!")
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| | print(f"Result: {board.result()}")
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| |
|
| | if __name__ == "__main__":
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| |
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| |
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| | engine = ACEChessEngine(depth=3)
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| | play_game(engine)_ |