H3-World: Turning Language Understanding into World Control Paper • 2609.01560 • Published 1 day ago • 37
Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning Paper • 2608.27549 • Published 7 days ago • 46
SkillEvo: Self-Renewing Evolution Gradients from Multi-Turn Interaction Feedback Paper • 2608.13120 • Published 21 days ago • 32
HarnessEval-W: Agentifying the Evaluation of Visual Worlds Paper • 2608.16859 • Published 17 days ago • 339
PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives Paper • 2608.13552 • Published 21 days ago • 46
Alaya-EVOKE: From Linear-Scaling Supervision to Endless World Paper • 2608.13546 • Published 21 days ago • 165
Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence Paper • 2607.07675 • Published Jul 8 • 64
Echo-Memory: A Controlled Study of Memory in Action World Models Paper • 2606.09803 • Published Jun 8 • 33
AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillation Paper • 2605.13724 • Published May 13 • 105
Continuous-Time Distribution Matching for Few-Step Diffusion Distillation Paper • 2605.06376 • Published May 7 • 27
PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World Paper • 2605.05163 • Published May 6 • 38
World-R1: Reinforcing 3D Constraints for Text-to-Video Generation Paper • 2604.24764 • Published Apr 27 • 121
Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models Paper • 2603.25716 • Published Mar 26 • 158
PackForcing: Short Video Training Suffices for Long Video Sampling and Long Context Inference Paper • 2603.25730 • Published Mar 26 • 53
Solaris: Building a Multiplayer Video World Model in Minecraft Paper • 2602.22208 • Published Feb 25 • 31
When the Prompt Becomes Visual: Vision-Centric Jailbreak Attacks for Large Image Editing Models Paper • 2602.10179 • Published Feb 10 • 6
MIND: Benchmarking Memory Consistency and Action Control in World Models Paper • 2602.08025 • Published Feb 8 • 14