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factorio

Factorio 1.x/2.x mods: zips in the mods folder, internal names, portal API, authenticated downloads.

Identity

Factorio uses Lua mods distributed as .zip files from mods.factorio.com. Dependencies are declared in each mod's info.json.

Mod folder and format

%APPDATA%/Factorio/mods/ (Windows). Keep mods as .zip: NEVER extract them. mod-list.json in that folder lists mods and enabled state. Watch for stale duplicate versions of the same mod.

Sources

Only mods.factorio.com. Internal names differ from display names (for example "Bob's Adjustable Inserters" is bobinserters). Some mods are renamed/continued under new names; search before assuming a mod is gone.

  • List/lookup: https://mods.factorio.com/api/mods/<internal_name>/full (no login needed). Read releases[], filter by info_json.factorio_version, pick the newest compatible release. download_url starts with /download/....
  • Download needs a logged-in account. With download_file, give the full URL https://mods.factorio.com<download_url>; if the user set FACTORIO_USERNAME and FACTORIO_TOKEN in the environment, the tool adds them automatically (token is in Factorio's player-data.json). Never print or ask for the token in chat.
  • The user's bookmarked mods are an account-side list (API needs credentials).

Compatibility

Match factorio_version (for example 2.0). Mods marked 2.0 generally work on later 2.x, but check each page. Check dependencies in each release's info_json and download required ones too.

Load order

None manual. Dependencies decide order.

Logs

%APPDATA%/Factorio/factorio-current.log. Errors name the failing mod and the missing dependency or the Lua error line.

Common failures

Missing dependency -> download it from its page. Wrong game version -> pick an older release or another mod. Duplicate versions -> delete the older zip.