Text-to-Video
Diffusers
English
video
image-to-video
world-model
game-world-model
fighting-game
street-fighter
behavior-cloning
diffusion
Instructions to use INV-WZQ/ReactiveGWM-Models with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Libraries
- Diffusers
How to use INV-WZQ/ReactiveGWM-Models with Diffusers:
pip install -U diffusers transformers accelerate
import torch from diffusers import DiffusionPipeline # switch to "mps" for apple devices pipe = DiffusionPipeline.from_pretrained("INV-WZQ/ReactiveGWM-Models", dtype=torch.bfloat16, device_map="cuda") prompt = "Astronaut in a jungle, cold color palette, muted colors, detailed, 8k" image = pipe(prompt).images[0] - Notebooks
- Google Colab
- Kaggle
File size: 6,021 Bytes
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ReactiveGWM-Models — Third-Party IP Notice
================================================================================
This model release is distributed under CC BY-NC 4.0 (see `LICENSE`) for
the original contributions of the model author. Those original
contributions do NOT include the underlying video-game IP that the
training data was derived from, nor any Capcom IP that the models can
reproduce in their generated outputs. This NOTICE file enumerates the
third-party intellectual property implicated by this release and the
conditions under which the weights are made available.
1. Source games (training data origin)
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The weights under `SF2/*.safetensors` were trained on short rollouts of:
Street Fighter II: Champion Edition
Platform: Sega Genesis / Mega Drive
© Capcom Co., Ltd. All rights reserved.
The weights under `SF3/*.safetensors` were trained on short rollouts of:
Street Fighter III: New Generation / Street Fighter III: 3rd Strike
Platform: Capcom CPS-3 arcade hardware
© Capcom Co., Ltd. All rights reserved.
"Street Fighter", the Street Fighter logo, and all character names,
designs, sprites, backgrounds, music, and sound effects that appear in
the training rollouts — and that the models may reproduce in their
generated frames — are trademarks and/or copyrighted works of
Capcom Co., Ltd.
2. No transfer of rights
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Nothing in this model release, in its `LICENSE`, in its `README.md`, or
in any accompanying file, shall be construed as:
- a transfer of, or a license to, any Capcom intellectual property;
- an endorsement of these models by Capcom Co., Ltd.;
- an affiliation between the model author and Capcom Co., Ltd.
The model author is an independent academic researcher with no
relationship to Capcom Co., Ltd.
3. Basis for inclusion
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The weights — and indirectly, the Capcom-derived visual content they
encode — are released solely for the purpose of academic, non-commercial
research into:
- generative video world models,
- video-language alignment and action grounding,
- behaviour cloning and offline reinforcement learning,
- reactive agent modelling on discrete-action domains.
This use is asserted under applicable fair-use / fair-dealing doctrines
(e.g. 17 U.S.C. § 107 in the United States, and analogous research and
private-study exceptions in other jurisdictions). It is the user's
responsibility to ensure that their downstream use also qualifies under
the law of their jurisdiction.
4. What is NOT included
--------------------------------------------------------------------------------
This repository does NOT contain, and the model author will NOT provide:
- Sega Genesis or CPS-3 game ROMs;
- any BIOS image required to run those ROMs;
- emulator binaries;
- reverse-engineered game source code;
- the raw video frames or audio extracted from the source games (those
live in the companion `ReactiveGWM-Datasets` release, under the same
non-commercial constraints).
Anyone wishing to retrain or reproduce these weights using the companion
`SF_ENGINE` code must obtain legal copies of the original games and any
required BIOS from their own legitimate sources.
5. Prohibited uses
--------------------------------------------------------------------------------
The following uses are explicitly NOT permitted under this NOTICE, the
LICENSE, or any fair-use claim asserted herein:
- Commercial use of the weights, of generated outputs from the weights,
or of any model derived from / fine-tuned on these weights.
- Redistribution of the weights bundled with game ROMs, BIOS files, or
emulator binaries.
- Use of the models to reproduce, recreate, clone, or compete with any
Capcom game, in whole or in part — including using generated frames
as assets for a derivative game or interactive product.
- Use in any product, service, or publication that disparages Capcom
Co., Ltd. or its properties.
6. Takedown / rights-holder contact
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If you are a rights holder — in particular Capcom Co., Ltd. or an
authorised representative — and you believe that any material in this
release, or any content these models reproduce, infringes your rights,
please contact the model maintainer:
Maintainer : Zeqing Wang
E-mail : zeqing.wang@u.nus.edu
Repository : https://huggingface.co/INV-WZQ/ReactiveGWM-Models
Please include:
- a description of the copyrighted work or trademark at issue,
- the specific files in this repository that are alleged to infringe,
- your contact information,
- a statement of your authority to act on behalf of the rights holder.
The maintainer commits to responding within a reasonable timeframe and,
where the claim is substantiated, to removing or restricting access to
the contested material promptly.
7. Companion software and dataset
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The training data (`ReactiveGWM-Datasets`) and the data-generation /
training pipeline (`SF_ENGINE`) live in separate repositories and are
licensed independently — the dataset under CC BY-NC 4.0 with the same
third-party IP carve-out as this release, and any patches to third-party
emulators distributed alongside `SF_ENGINE` remain subject to their
original upstream licenses (typically GPL-compatible licenses for
stable-retro / FBNeo). See those repositories for details.
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Last updated: 2026-05-13
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