JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse
Paper • 2503.16365 • Published • 41
Choonsik is a Vision-Language-Action (VLA) model for Minecraft, built on Qwen/Qwen3.5-9B and trained with the three-stage ActVLP pipeline from JARVIS-VLA.
Given a Minecraft observation frame and a natural-language task instruction, Choonsik outputs keyboard + mouse action tokens that can be executed directly in the game — covering 1,000+ atomic tasks (crafting, mining, smelting, combat, navigation, etc.).
| Base model | Qwen/Qwen3.5-9B |
| Training data | CraftJarvis/minecraft-vla-sft (3.78M examples) |
| Training stages | Language → Vision-Language → Imitation Learning |
| License | MIT |
from choonsik.inference import ChoonsikInferenceRunner
from PIL import Image
runner = ChoonsikInferenceRunner("Infinity08/Choonsik-Qwen3.5-9B")
frame = Image.open("minecraft_frame.png")
action = runner.predict(frame, task="craft a wooden pickaxe")
# action = {"forward": 0, "attack": 1, ..., "camera": [0.0, 0.3]}
Choonsik predicts actions using mu-law discretized tokens:
| Token type | Count | Description |
|---|---|---|
| Keyboard | 29 | forward, attack, use, jump, hotbar 1–9, … |
| Mouse X | 21 | Horizontal camera rotation (mu-law bins) |
| Mouse Y | 21 | Vertical camera rotation (mu-law bins) |
Three-stage ActVLP pipeline (following JARVIS-VLA):
Training hardware: L40S (48 GB VRAM). Inference: RTX 5080 with 4-bit NF4 quantization.
If you use Choonsik or the underlying JARVIS-VLA methodology, please cite:
@article{li2025jarvisvla,
title = {JARVIS-VLA: Post-Training Large-Scale Vision Language Models
to Play Visual Games with Keyboards and Mouse},
author = {Muyao Li and Zihao Wang and Kaichen He and others},
journal = {arXiv preprint arXiv:2503.16365},
year = {2025}
}