| --- |
| library_name: wllama |
| tags: |
| - gemma |
| - gemma-4 |
| - webgpu |
| - browser-inference |
| - mixture-of-experts |
| - moe |
| - strix-halo |
| - unified-memory |
| - wllama |
| - first-of-its-kind |
| language: |
| - en |
| license: apache-2.0 |
| pipeline_tag: text-generation |
| base_model: google/gemma-4-26b-a4b-it |
| --- |
| |
| # Gemma-4-26B-A4B in the Browser via WebGPU |
|
|
| **Gemma-4-26B-A4B-it (MoE, 3.8B active params per token) running in a browser tab via WebGPU at 23 tokens/second.** 20GB GGUF loaded into WebGPU memory on AMD Strix Halo iGPU (64GB unified memory). |
|
|
| ## What This Is |
|
|
| A working setup for running Gemma-4-26B-A4B-it in the browser using [wllama](https://github.com/ngxson/wllama) (WASM binding for llama.cpp) with a **patched WebGPU backend** that fixes a buffer aliasing bug in the GLU/GeGLU shader. |
|
|
| This is, to our knowledge as of May 2026, the **largest model successfully run in a browser via WebGPU** β 20GB of Q5_K_XL weights loaded into 31.5GB of available WebGPU memory on a consumer iGPU. |
|
|
| ## Key Findings |
|
|
| ### WebGPU Memory on Strix Halo |
| - **31.5 GB** available to a single Chrome tab (tested empirically) |
| - 64GB unified memory, no discrete GPU needed |
| - `maxBufferSize` reports 2GB per buffer, but total allocation far exceeds this |
|
|
| ### Performance |
| - **23 tokens/second** decode speed |
| - **~2 minutes** model loading (20GB via byte-range fetch) |
| - **Quiet operation** β same model through llama-server Vulkan thrashes the machine; browser WebGPU (D3D12 path) runs silently |
|
|
| ### The Bug We Fixed |
| llama.cpp's WebGPU backend (`ggml-webgpu.cpp`) has a buffer aliasing bug in the GLU shader that crashes all Gemma-4 MoE models. The GeGLU operation binds overlapping regions of the same GPU buffer as separate writable storage bindings β Vulkan allows this, WebGPU forbids it. |
|
|
| **The fix:** When `src0` and `src1` tensor views overlap (share the same backing buffer), force the NO_SPLIT shader variant which reads both halves from a single binding with offset computation. This follows the same pattern as PRs [#22266](https://github.com/ggml-org/llama.cpp/pull/22266) (RMS_NORM_MUL) and [#22456](https://github.com/ggml-org/llama.cpp/pull/22456) (SSM_SCAN). |
|
|
| **Files changed:** |
| - `ggml-webgpu-shader-lib.hpp` β Added overlap detection to GLU pipeline key |
| - `ggml-webgpu.cpp` β Skip separate src1 binding when overlapping |
| - `glu.wgsl` β Added INPLACE mode for src0/dst overlap case |
|
|
| ## Quick Start |
|
|
| ```bash |
| # 1. Clone this repo |
| git clone https://huggingface.co/LJTSG/gemma-webgpu |
| |
| # 2. Split your Gemma GGUF into <2GB chunks |
| llama-gguf-split --split-max-size 512M /path/to/gemma-4-26B-A4B.gguf ./model_splits/gemma-26b |
| |
| # 3. Start the server |
| node serve_gemma.js |
| |
| # 4. Open http://localhost:8150 |
| # Click "Load Model" β wait for 20GB download β "Generate" |
| ``` |
|
|
| **Requirements:** |
| - Gemma-4-26B-A4B-it GGUF (Q5_K_XL or Q4_K_M) |
| - Node.js |
| - Chrome/Edge with WebGPU support |
| - GPU with **20+ GB** accessible via WebGPU (tested: AMD Strix Halo iGPU, 64GB unified) |
|
|
| ## Why Browser WebGPU? |
|
|
| On AMD Strix Halo (and likely other unified memory iGPU systems): |
| - **Vulkan path** (llama-server): fights the driver for GPU memory, thrashes, machine runs hot and loud |
| - **WebGPU path** (browser): goes through D3D12, the path AMD optimizes for. Silent, smooth, same speed |
|
|
| The browser's managed WebGPU context is genuinely better for sustained inference on iGPU hardware than native Vulkan. |
|
|
| ## Files |
|
|
| - `index.html` β Test page with Load/Generate buttons |
| - `serve_gemma.js` β Node.js server with Range requests + CORS/COEP/COOP headers |
| - `memory_test.html` β WebGPU memory ceiling allocation test |
| - `wllama-patch/` β The GLU aliasing fix (diff against wllama v3.4.1) |
|
|
| ## Related Work |
|
|
| - [LJTSG/mamba-webgpu](https://huggingface.co/LJTSG/mamba-webgpu) β First browser-native Mamba/SSM inference (hand-written WGSL shaders) |
| - [wllama](https://github.com/ngxson/wllama) β WASM binding for llama.cpp with WebGPU support |
| - [Llamas on the Web](https://reeselevine.github.io/llamas-on-the-web/) β WebGPU backend for llama.cpp |
|
|
| ## License |
|
|
| Apache 2.0 |
|
|
| ## Credits |
|
|
| Built by Joshua ([@LJTSG](https://huggingface.co/LJTSG)) and Claude (Anthropic Opus 4.6). |
| Model: [google/gemma-4-26b-a4b-it](https://huggingface.co/google/gemma-4-26b-a4b-it). |
| Runtime: [wllama](https://github.com/ngxson/wllama) by ngxson, with patched WebGPU backend. |
|
|